PPP for partial turnset #6, T49 - T55 v4
The grand strategy from the 1st page with a few questions added.
We've been discussing some of the questions I put in, and others will get discussed as the game progresses I guess.
Decathlon status:
Technology
Research
T49 0%
100 % T50 - T55 while researching Meditation, and Priesthood.
T56 - Math
Diplomacy
Accept demands from Ramesses if it's not Alphabet. For the record, we already have -1 " Refused to stop trading with our WE". Trade BW for Alphabet with him ASAP.
Declare war on Brennus T49.
PPP for city builds and units orders.
Paris
T49 - build Library working Cottage, 2x PH forest, Silk and plains forest. Gives 24 hammers, Library completed T50,
shulec suggested this. It squeezes out a few more coins T49.
T50 T55
build Settler working 3 FP cottages and 2 scientists. Gives a G scientist T 67/68.
Orleans
T49 - build warrior working 2 cottages
T52 - switch a cottage to sheep pasture
T54 - grows, add cotage, warrior produced, garrison,
build 1T research
T55 - Eiffel finishes cottage.
Workers
Eiffel
T49 - T52 pasture sheep
T53 - T55 finish cottage 1E of Orleans
Warriors
Adam - fogbust the pigs/wine area from the current location.
Joan - unfog the north and fogbust on the "Warrior Spawnbust" sign tile 2S of deer.
Bill - Garrison Paris.
T54 Orleans warrior garrison Orleans.
Eve/Louis/Slave combo all the credits to LowtherCastle
.
T49 - Eve gets teleported 1S1W of stone tile after the DoW. Capture the worker.
T50 - Louis move 1S1W. Smell the air.
Slave 1N to check 1S of Bitracte. If clear,
Eve 1N1W to the forest,
Slave 1W to the forest where Eve is. Hope to lure a unit from the city and make louis later moves safe.
Louis move 1S if it's clear.
T51 - Louis 1S to forest. If copper is clear, go to copper.
Slave 1W, 1NW to the silk
Eve scout 1S1W.
I think it's better not to risk Eve's life by moving 1W LowtherCastle suggested. If Slave stumbles accross a unit with the 1W move, consider western escape route.
T52 - Louis pillages copper
Slave joins Louis if the "silk route" worked.
End of turn reminder
Save Game at the beginning of each turn.
Take a screenshot of the demographics and espionage screen each turn.
Check zoomed-out culture screen for Ramesess or "alien"
culture.
Check if an AI entered WHEOOHRN mode (fist icon).
Passive intelligence data:
Note sabotage building values for Brennus's cities each turn.
Note AI's score each turn.
Note AI's power ratio against us each turn (it's set to 4 decimal places in my BUFFY settings since the last SGOTM).
Stopping conditions
Meet a new AI.
Unexpected War Declaration.
Find Stone or Marble while exploring.
Something weird happens.
Barbarian warrior/archer entering our culture.