Terrance888
Discord Reigns
Well, the summary I have on page 11 has everything BEFORE page 11 catagorized.
I might update that this weekend. Might. Maybe.
Probably not.
I might update that this weekend. Might. Maybe.
Probably not.
theDright said:Did you decide to merge the largish City of Roads in the middle of my region into Fenn? I'd be fine if you did, just want to know. Also, you should add House Derfennisy's name to the map. If possible, can I metastasize into any of the empty hills and mountains surrounding my region? Or across the Sibhor onto the north bank as well?
theDright said:Could I also get a more detailed climate and/or sociopolitical analysis of the area, if you have a chance (a la Nutra's description)?
erez said:map snippet
I also have the Shorelands shipping a lot of food to the Pale City, among other things. They run up some really decent agricultural surpluses. I'd imagine there would be a lot of call for importing stone and iron to the Shorelands; the Vein might have those resources but nobody's extracting them.
Thlayli said:As of now, there's absolutely no place on the northern coast worth shipping to, though perhaps that will change. It's certainly easier to ship things overseas massive distances than it is overland in this era. Whether or not it's feasible requires knowing the actual distances in miles/km, and comparing them to some of the longer medieval trade routes (like Venice/Genoa-Acre). Sailing massive distances with this technology level is certainly doable (see the Norwegian Crusade,) but whether it is done profitably and regularly depends on distance, demand, and economics.
Thlayli said:Points like Duston/Vyrnal and the larger Assange (As'aal)/Reinar ports are probably hit as well.
The distance from Genoa to Acre, a route regularly and predictably traveled by medieval merchants, is over 1600 miles as the crow flies. So it's less unlikely than you'd think, if there are acceptable winds and supply ports along the way, and luxury goods to justify the voyage.
I do think closer ports would be used for lower-margin goods, but the great wealth and demand of the Pale City market will attract ambitious traders from Nais, and I'm willing to bet that Duke Tarquelin's fleet makes the attempt each year.
I can see that. Another note: when I start adding up the route actually to Achn / Tonul / Bellkale (which are the only unloading areas the emperor allows for food delivered by sea to the Pale City), it reaches almost 2,000 miles. Not saying this changes anything, but more cluing you in on that detail if you might have missed it (for story purposes or whatever comes in the future).
I don't have any ae ... I think.I'm informally recommending people not use "ae" in names a la notRome, but that's being nit-picky. Anyway, thanks for the name change: I have a sufficient amount of info to write your initial description, erez.
And Thlayli: all of that is perfectly fine.
erez said:How's my trade map? Semi-Ok?
nutranurse said:For the rest of it, though, am I going in the right direction?
nutranurse said:I may change that last bit about the origins of House Ror (I cannot decide if I want to make them a somewhat older, fully Aulesiri house that has fallen out of favor in the imperial court and were sent to the region as a punishment, or if I want them to be natives of the region, thus exacerbating their freshmen diplomatic status with the taint of Raayakin blood).