SGOTM 16 - U'nu'sual S'us'pec'ts

I would do the Theology trade, we need him in Beauro.

It only leads to Paper, which he can research anyway.

edit: and DR of course, but I don't think we really care about that.
 
Getting his map will reveal Saladins lands, so we should be able to sell the map the Ramesses yet again.
 
Turns 167 and 168

CivFanatics:

Spoiler :
Here is your Session Turn Log from 1080 AD to 1100 AD:

Turn 168, 1080 AD: Paris has grown to size 9.
Turn 168, 1080 AD: Production has grown to size 9.
Turn 168, 1080 AD: Clams has grown to size 8.
Turn 168, 1080 AD: Clams can hurry University for 4⇴ with 26ℤ overflow and +1⇤ for 77 turns.
Turn 168, 1080 AD: West Fish can hurry University for 3⇴ with 25ℤ overflow and +1⇤ for 59 turns.
Turn 168, 1080 AD: Barb City can hurry Chariot for 2⇴ with 17ℤ overflow and +1⇤ for 86 turns.
Turn 168, 1080 AD: Zhou has grown to size 8.
Turn 168, 1080 AD: Wheat can hurry Chariot for 1⇴ with 24ℤ overflow, 6ℴ added to the treasury, and +1⇤ for 42 turns.
Turn 168, 1080 AD: Red Fish Blue F has grown to size 6.
Turn 168, 1080 AD: Red Fish Blue F can hurry Harbor for 3⇴ with 14ℤ overflow and +1⇤ for 25 turns.
Turn 168, 1080 AD: Camel Dumdum will be pacified on the next turn.
Turn 168, 1080 AD: Sitting Bull has 50 gold available for trade.
Turn 168, 1080 AD: You are the worst enemy of Saladin.
Turn 168, 1080 AD: Ramesses II will trade Corn
Turn 168, 1080 AD: Brennus will trade Corn
Turn 168, 1080 AD: Camel Dumdum will be pacified on the next turn.
Turn 168, 1080 AD: Sitting Bull has 50 gold available for trade.
Turn 168, 1080 AD: You are the worst enemy of Saladin.
Turn 168, 1080 AD: Ramesses II is the worst enemy of Brennus.
Turn 168, 1080 AD: Brennus is the worst enemy of Ramesses II.
Turn 168, 1080 AD: Ramesses II will trade Corn
Turn 168, 1080 AD: Brennus will trade Corn
Turn 168, 1080 AD: Will Trade Map: Brennus, Hammurabi, Sitting Bull
Turn 168, 1080 AD: Camel Dumdum will be pacified on the next turn.
Turn 168, 1080 AD: Sitting Bull has 50 gold available for trade.
Turn 168, 1080 AD: You are the worst enemy of Saladin.
Turn 168, 1080 AD: Ramesses II is the worst enemy of Brennus.
Turn 168, 1080 AD: Brennus is the worst enemy of Ramesses II.
Turn 168, 1080 AD: Ramesses II will trade Corn
Turn 168, 1080 AD: Brennus will trade Corn
Turn 168, 1080 AD: Will Trade Map: Brennus, Hammurabi, Sitting Bull
Turn 168, 1080 AD: Clearing a Forest has created 30 ℤ for Clams.
Turn 168, 1080 AD: You have declared war on Brennus!
Turn 168, 1080 AD: Brennus refuses to talk.
Turn 168, 1080 AD: Your Galley 1 (Production) has destroyed a Work Boat!
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) (5.00) vs Brennus's Gallic Warrior (6.60)
Turn 168, 1080 AD: Combat Odds: 33.7%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Your Catapult 5 (Clams) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (78/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (56/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (34/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 17 (83/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (12/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 17 (66/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (0/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior has defeated Louis XIV's Catapult 5 (Clams)!
Turn 168, 1080 AD: Your Catapult 5 (Clams) has died trying to attack a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) (5.00) vs Brennus's Gallic Warrior (6.00)
Turn 168, 1080 AD: Combat Odds: 39.0%
Turn 168, 1080 AD: Your Catapult 4 (GP Farm) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (82/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) is hit for 21 (79/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) is hit for 21 (58/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (64/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (46/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (28/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) is hit for 21 (37/100HP)
Turn 168, 1080 AD: Your Catapult 4 (GP Farm) has withdrawn from combat with a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) (5.00) vs Brennus's Gallic Warrior (6.00)
Turn 168, 1080 AD: Combat Odds: 39.0%
Turn 168, 1080 AD: Your Catapult 2 (Commerce) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (82/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) is hit for 21 (79/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) is hit for 21 (58/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) is hit for 21 (37/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (64/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (46/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (28/100HP)
Turn 168, 1080 AD: Your Catapult 2 (Commerce) has withdrawn from combat with a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) (8.80) vs Brennus's Axeman (5.50)
Turn 168, 1080 AD: Combat Odds: 95.6%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (75/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (70/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (55/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (40/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (50/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (25/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (10/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (0/100HP)
Turn 168, 1080 AD: Brennus's Axeman has defeated Louis XIV's Maceman 16 (Clams)!
Turn 168, 1080 AD: Your Maceman 16 (Clams) has died trying to attack a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) (8.80) vs Brennus's Chariot (4.80)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) is hit for 14 (86/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (74/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) is hit for 14 (72/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (48/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) is hit for 14 (58/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (22/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 13 (Clams) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) (8.00) vs Brennus's Chariot (4.40)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (74/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 14 (86/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (48/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 14 (72/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 14 (58/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (22/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 4 (GP Farm) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) (8.00) vs Brennus's Axeman (4.29)
Turn 168, 1080 AD: Combat Odds: 97.4%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (53/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) is hit for 15 (70/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (28/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (3/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) is hit for 15 (55/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 8 (West Coast Silk) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 7 (Clams) (8.00) vs Brennus's Axeman (4.00)
Turn 168, 1080 AD: Combat Odds: 98.0%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (54/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (28/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 7 (Clams) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (2/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 7 (Clams) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 7 (Clams) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 11 (Wheat) (8.00) vs Brennus's Axeman (4.00)
Turn 168, 1080 AD: Combat Odds: 98.0%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (54/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 11 (Wheat) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (28/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (2/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 11 (Wheat) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 11 (Wheat) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 14 (Barb City) (8.18) vs Brennus's Chariot (3.91)
Turn 168, 1080 AD: Combat Odds: 98.4%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (61/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 14 (Barb City) is hit for 14 (79/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (33/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (5/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 14 (Barb City) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 14 (Barb City) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Maceman 15 (Wheat) (8.80) vs Brennus's Chariot (3.82)
Turn 168, 1080 AD: Combat Odds: 99.6%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (59/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (31/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (3/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 15 (Wheat) is hit for 13 (87/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 15 (Wheat) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 15 (Wheat) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Crossbowman 1 (Production) (6.00) vs Brennus's Chariot (3.82)
Turn 168, 1080 AD: Combat Odds: 98.4%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (63/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (39/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (15/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 1 (Production) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Lysander (Great General) has been born in Zhou (Louis XIV)!
Turn 168, 1080 AD: Your Crossbowman 1 (Production) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Crossbowman 2 (Clams) (6.00) vs Brennus's Gallic Warrior (3.64)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (67/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (43/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (19/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 2 (Clams) has defeated Brennus's Gallic Warrior!
Turn 168, 1080 AD: Your Crossbowman 2 (Clams) has destroyed a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Crossbowman 5 (Barb City) (6.00) vs Brennus's Gallic Warrior (3.64)
Turn 168, 1080 AD: Combat Odds: 97.4%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (67/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (43/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (19/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 16 (84/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 5 (Barb City) has defeated Brennus's Gallic Warrior!
Turn 168, 1080 AD: Your Crossbowman 5 (Barb City) has destroyed a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) (5.44) vs Brennus's Axeman (3.74)
Turn 168, 1080 AD: Combat Odds: 89.7%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) is hit for 16 (52/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) is hit for 16 (36/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) is hit for 16 (20/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 24 (44/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 24 (20/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 1 (West Coast Silk) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) (4.00) vs Brennus's Gallic Warrior (5.34)
Turn 168, 1080 AD: Combat Odds: 47.4%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Your Trebuchet 13 (Clams) has caused collateral damage! (5 Units)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (76/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (52/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 16 (65/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 16 (49/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (28/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 16 (33/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (4/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (0/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior has defeated Louis XIV's Trebuchet 13 (Clams)!
Turn 168, 1080 AD: Your Trebuchet 13 (Clams) has died trying to attack a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) (6.60) vs Brennus's Gallic Warrior (4.32)
Turn 168, 1080 AD: Combat Odds: 90.6%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (50/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (28/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) is hit for 17 (83/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) is hit for 17 (66/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) is hit for 17 (49/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (6/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) has defeated Brennus's Gallic Warrior!
Turn 168, 1080 AD: Your Pikeman 1 (Barb City) has destroyed a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) (6.60) vs Brennus's Spearman (4.22)
Turn 168, 1080 AD: Combat Odds: 95.2%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (84/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (68/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (52/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (36/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (20/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (64/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (40/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (4/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (16/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) has defeated Brennus's Spearman!
Turn 168, 1080 AD: Your Pikeman 2 (Clams) has destroyed a Spearman!
Turn 168, 1080 AD: Louis XIV's Maceman 2 (Wheat) (5.28) vs Brennus's Axeman (2.75)
Turn 168, 1080 AD: Combat Odds: 98.0%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (25/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 2 (Wheat) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 2 (Wheat) has destroyed a Axeman!
Turn 168, 1080 AD: Your Chariot 6 (Production) has destroyed a Worker!
Turn 168, 1080 AD: You have captured a Worker
Turn 168, 1080 AD: You have captured a Worker
Turn 168, 1080 AD: You have captured a Worker
Turn 168, 1080 AD: Production will grow to size 7 on the next turn.
Turn 168, 1080 AD: West Fish will grow to size 4 on the next turn.
Turn 168, 1080 AD: Barb City will grow to size 7 on the next turn.
Turn 168, 1080 AD: Fake Humbaba will grow to size 4 on the next turn.
Turn 168, 1080 AD: West Coast Silk will grow to size 6 on the next turn.
Turn 168, 1080 AD: Wheat will grow to size 4 on the next turn.
Turn 168, 1080 AD: Red Fish Blue F will grow to size 4 on the next turn.
Turn 168, 1080 AD: Sugar Gems will grow to size 4 on the next turn.
Turn 168, 1080 AD: You have constructed a University in Production. Work has now begun on a Chariot.
Turn 168, 1080 AD: You have constructed a Library in West Coast Silk. Work has now begun on a Salon.
Turn 168, 1080 AD: You have constructed a Harbor in Red Fish Blue F. Work has now begun on a Forge.
Turn 168, 1080 AD: Brennus has founded Vienne.

Turn 169, 1090 AD: The enemy has been spotted near Stone!
Turn 169, 1090 AD: The enemy has been spotted near Bibracte!
Turn 169, 1090 AD: The enemy has been spotted near Bibracte!
Turn 169, 1090 AD: Production can hurry Chariot for 2⇴ with 24ℤ overflow and +1⇤ for 81 turns.
Turn 169, 1090 AD: Clams will become unhappy on the next turn.
Turn 169, 1090 AD: Barb City has grown to size 7.
Turn 169, 1090 AD: Fake Humbaba has grown to size 4.
Turn 169, 1090 AD: Fake Humbaba can hurry Harbor for 2⇴ with 30ℤ overflow and +1⇤ for 35 turns.
Turn 169, 1090 AD: Wheat has grown to size 4.
Turn 169, 1090 AD: Sugar Gems has grown to size 4.
Turn 169, 1090 AD: Sugar Gems can hurry Forge for 2⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 169, 1090 AD: Camel Dumdum has been pacified.
Turn 169, 1090 AD: Qin Shi Huang has 50 gold available for trade.
Turn 169, 1090 AD: Hammurabi is the worst enemy of Saladin.
Turn 169, 1090 AD: The borders of Ski Resort are about to expand.
Turn 169, 1090 AD: Hammurabi will trade Ivory
Turn 169, 1090 AD: Louis XIV's Maceman 4 (GP Farm) (4.64) vs Brennus's Gallic Warrior (1.87)
Turn 169, 1090 AD: Combat Odds: 97.4%
Turn 169, 1090 AD: (Plot Defense: +25%)
Turn 169, 1090 AD: (Hills Defense: +50%)
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 17 (41/100HP)
Turn 169, 1090 AD: Brennus's Gallic Warrior is hit for 23 (2/100HP)
Turn 169, 1090 AD: Brennus's Gallic Warrior is hit for 23 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Maceman 4 (GP Farm) has defeated Brennus's Gallic Warrior!
Turn 169, 1090 AD: Your Maceman 4 (GP Farm) has destroyed a Gallic Warrior!
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) (5.04) vs Brennus's Archer (3.00)
Turn 169, 1090 AD: Combat Odds: 92.8%
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (74/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (70/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (56/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (42/100HP)
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (48/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (28/100HP)
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (22/100HP)
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) has defeated Brennus's Archer!
Turn 169, 1090 AD: Your Crossbowman 5 (Barb City) has destroyed a Archer!
Turn 169, 1090 AD: Louis XIV's Maceman 7 (Clams) (6.80) vs Brennus's Spearman (2.50)
Turn 169, 1090 AD: Combat Odds: 99.9%
Turn 169, 1090 AD: (Extra Combat: +10%)
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Brennus's Spearman is hit for 32 (56/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 32 (24/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 32 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Maceman 7 (Clams) has defeated Brennus's Spearman!
Turn 169, 1090 AD: Your Maceman 7 (Clams) has destroyed a Spearman!
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) (6.00) vs Brennus's Spearman (2.50)
Turn 169, 1090 AD: Combat Odds: 99.9%
Turn 169, 1090 AD: (Extra Combat: +10%)
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (59/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) is hit for 13 (87/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) is hit for 13 (74/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (30/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) is hit for 13 (61/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (1/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) has defeated Brennus's Spearman!
Turn 169, 1090 AD: Your Crossbowman 1 (Production) has destroyed a Spearman!
Turn 169, 1090 AD: Louis XIV's Crossbowman 2 (Clams) (6.00) vs Brennus's Gallic Warrior (1.00)
Turn 169, 1090 AD: Combat Odds: 100.0%
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Brennus's Gallic Warrior is hit for 30 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 2 (Clams) has defeated Brennus's Gallic Warrior!
Turn 169, 1090 AD: Your Crossbowman 2 (Clams) has destroyed a Gallic Warrior!
Turn 169, 1090 AD: GP Farm will grow to size 9 on the next turn.
Turn 169, 1090 AD: Clams will grow to size 6 on the next turn.
Turn 169, 1090 AD: West Fish will grow to size 5 on the next turn.
Turn 169, 1090 AD: Barb City will grow to size 8 on the next turn.
Turn 169, 1090 AD: Hammurabi adopts Bureaucracy!
Turn 169, 1090 AD: Johannes Kepler (Great Scientist) has been born in GP Farm (Louis XIV)!
Turn 169, 1090 AD: The borders of Ski Resort have expanded!
Turn 169, 1090 AD: Bi Sheng (Great Engineer) has been born in Baghdad (Saladin)!
Turn 169, 1090 AD: A Farm has been destroyed by a marauding Celtic Chariot!

Turn 170, 1100 AD: The enemy has been spotted near Stone!
Turn 170, 1100 AD: The enemy has been spotted near Ski Resort!
Turn 170, 1100 AD: GP Farm has grown to size 9.
Turn 170, 1100 AD: West Fish has grown to size 5.
Turn 170, 1100 AD: Barb City has grown to size 8.
Turn 170, 1100 AD: West Coast Silk can hurry Salon for 3⇴ with 12ℤ overflow and +1⇤ for 67 turns.
Turn 170, 1100 AD: Red Fish Blue F can hurry Forge for 2⇴ with 16ℤ overflow and +1⇤ for 33 turns.
Turn 170, 1100 AD: Ski Resort can hurry Granary for 1⇴ with 6ℤ overflow and +1⇤ for 16 turns.
Turn 170, 1100 AD: You are the worst enemy of Saladin.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
Buffy Log:

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 168/500 (1080 AD) [21-Nov-2012 14:40:55]
Production begins: Chariot (2 turns)
West Coast Silk begins: Salon (13 turns)
Red Fish Blue F begins: Forge (60 turns)
A Farm was built near Wheat
Louis XIV (France) declares war on Brennus (Celtia)
While attacking just off shore near Isca, Galley 1 (Production) (2.00/2) defeats Celtic Work Boat (Prob Victory: 0.0%)
Catapult 5 (Clams) promoted: Barrage I
While attacking in Celtic territory near Bibracte, Catapult 5 (Clams) loses to Celtic Gallic Warrior (3.96/6) (Prob Victory: 33.7%)
While attacking, Catapult 4 (GP Farm) escapes from Celtic Gallic Warrior (Prob Victory: 39.0%)
While attacking, Catapult 2 (Commerce) decimates Celtic Gallic Warrior (Prob Victory: 39.0%)
Maceman 15 (Wheat) promoted: Combat I
Maceman 15 (Wheat) promoted: Shock
Maceman 16 (Clams) promoted: Combat I
While attacking in Celtic territory near Bibracte, Maceman 16 (Clams) loses to Celtic Axeman (2.50/5) (Prob Victory: 95.6%)
Maceman 13 (Clams) promoted: Combat I
While attacking in French territory near Bibracte, Maceman 13 (Clams) (4.64/8) defeats Celtic Chariot (Prob Victory: 98.7%)
While attacking in French territory near Bibracte, Maceman 4 (GP Farm) (4.64/8) defeats Celtic Chariot (Prob Victory: 98.7%)
While attacking in French territory near Bibracte, Maceman 8 (West Coast Silk) (4.40/8) defeats Celtic Axeman (Prob Victory: 97.4%)
While attacking in French territory near Bibracte, Maceman 7 (Clams) (6.80/8) defeats Celtic Axeman (Prob Victory: 98.0%)
While attacking in French territory near Bibracte, Maceman 11 (Wheat) (6.80/8) defeats Celtic Axeman (Prob Victory: 98.0%)
Maceman 14 (Barb City) promoted: Combat I
While attacking in French territory near Bibracte, Maceman 14 (Barb City) (6.32/8) defeats Celtic Chariot (Prob Victory: 98.4%)
While attacking in French territory near Bibracte, Maceman 15 (Wheat) (6.96/8) defeats Celtic Chariot (Prob Victory: 99.6%)
Lysander (Great General) born in Zhou
While attacking in French territory near Bibracte, Crossbowman 1 (Production) (6.00/6) defeats Celtic Chariot (Prob Victory: 98.4%)
While attacking in French territory near Bibracte, Crossbowman 2 (Clams) (6.00/6) defeats Celtic Gallic Warrior (Prob Victory: 98.7%)
While attacking in French territory near Bibracte, Crossbowman 5 (Barb City) (5.04/6) defeats Celtic Gallic Warrior (Prob Victory: 97.4%)
While attacking in French territory near Bibracte, Maceman 1 (West Coast Silk) (1.60/8) defeats Celtic Axeman (Prob Victory: 89.7%)
Trebuchet 13 (Clams) promoted: Barrage I
While attacking in Celtic territory near Bibracte, Trebuchet 13 (Clams) loses to Celtic Gallic Warrior (1.98/6) (Prob Victory: 47.4%)
While attacking in French territory near Bibracte, Pikeman 1 (Barb City) (2.94/6) defeats Celtic Gallic Warrior (Prob Victory: 90.6%)
While attacking in French territory near Bibracte, Pikeman 2 (Clams) (0.24/6) defeats Celtic Spearman (Prob Victory: 95.2%)
While attacking in French territory near Bibracte, Maceman 2 (Wheat) (5.28/8) defeats Celtic Axeman (Prob Victory: 98.0%)
While attacking in the wild near Pi-Ramesses, Chariot 6 (Production) (4.00/4) defeats Celtic Worker (Prob Victory: 98.0%)
0% Research: 26 per turn
0% Espionage: 24 per turn
100% Gold: 272 per turn, 949 in the bank

After End Turn:
The whip was applied in Production
The whip was applied in West Fish
The whip was applied in West Coast Silk
The whip was applied in Red Fish Blue F
Production grows to size 7
Production finishes: University
A Hamlet was built near Commerce
West Fish grows to size 4
West Fish finishes: University
Barb City grows to size 7
Fake Humbaba grows to size 4
West Coast Silk grows to size 6
West Coast Silk finishes: Library
Wheat grows to size 4
Red Fish Blue F grows to size 4
Red Fish Blue F finishes: Harbor
Sugar Gems grows to size 4

Other Player Actions:
Attitude Change: Hammurabi (Babylon) towards Louis XIV (France), from 'Cautious' to 'Pleased'
Attitude Change: Brennus (Celtia) towards Louis XIV (France), from 'Pleased' to 'Annoyed'
Attitude Change: Sitting Bull (Native America) towards Louis XIV (France), from 'Cautious' to 'Pleased'

Turn 169/500 (1090 AD) [21-Nov-2012 15:10:13]
West Fish begins: Salon (25 turns)
While attacking in French territory near Bibracte, Maceman 4 (GP Farm) (3.28/8) defeats Celtic Gallic Warrior (Prob Victory: 97.4%)
While attacking in French territory near Bibracte, Crossbowman 5 (Barb City) (1.68/6) defeats Celtic Archer (Prob Victory: 92.8%)
While attacking in French territory near Bibracte, Maceman 7 (Clams) (6.80/8) defeats Celtic Spearman (Prob Victory: 99.9%)
While attacking in French territory near Bibracte, Crossbowman 1 (Production) (3.66/6) defeats Celtic Spearman (Prob Victory: 99.9%)
While attacking in French territory near Bibracte, Crossbowman 2 (Clams) (6.00/6) defeats Celtic Gallic Warrior (Prob Victory: 100.0%)
Maceman 1 (West Coast Silk) promoted: City Raider III
Maceman 2 (Wheat) promoted: City Raider III
Spearman 2 (Production) promoted: Combat I
Pikeman 3 (Wheat) promoted: Combat I
Crossbowman 3 (Production) promoted: City Garrison I
A Farm was built near Sugar Gems
A Cottage was built near Wheat
Tech traded to Hammurabi (Babylon): Theology
0% Research: 26 per turn
0% Espionage: 26 per turn
100% Gold: 272 per turn, 1261 in the bank

After End Turn:
Whip anger has decreased in GP Farm
Whip anger has decreased in Commerce
The whip was applied in Clams
The whip was applied in Fake Humbaba
The whip was applied in Sugar Gems
GP Farm grows to size 9
Johannes Kepler (Great Scientist) born in GP Farm
Production finishes: Chariot
Clams grows to size 6
Clams finishes: University
West Fish grows to size 5
Barb City grows to size 8
Barb City finishes: Chariot
Fake Humbaba finishes: Harbor
Wheat finishes: Chariot
Sugar Gems finishes: Forge
Ski Resort's borders expand
A Hamlet was built near Camel Dumdum

Other Player Actions:
A Farm was destroyed near Durocortorum
A Farm near Durocortorum was destroyed by Celtic Chariot
Civics Change: Hammurabi(Babylon) from 'Vassalage' to 'Bureaucracy'


Sorry for the lame update. I have to go pick up Uncle Rich from the airport! :). But the logs and the save show everything that happened. There weren't really any surprises.

We got a Great Scientist, btw! :goodjob:
 
Wow, is that all that is left of his stack? Impressive.


edit: I will upload some images for the save starved.....
 
Hm, lost a mace at 95%, but otherwise all good. Was his stack split in two? It seems we attacked late (about 2/3 of the way through the fight) with a treb that could have done collateral damage to the full stack?

We got a great general in Zhou.

Killed 20 units, lost 3.
 
Yeah, I noticed that too. Probably a misclick.
 
Dad is being slow, here are some screenies:

Spoiler :






Excellent luck with the catapults!



Tee hee hee:







We lost 1 catapult, 1 trebuchet (I had to take some off the axe so that the pikemen had better odds) and 1 mace at 95% odds. :(

Great general we have to decide what to do with:







Hammy is researching Divine Right now, :mad:

I've sent an overly large stack with some weak units to take the East Coast Brennus city. The rest of the army is healing in Stone and will go take Gergovia in either next turn or the turn after.







 
Yeah, I noticed that too. Probably a misclick.

Yeah, sorry about that. That was an executive decision that maybe was not a good one. But the pikes were getting bad odds (about 60%) so I sacrificed the treb to get three more kills we wouldn't have gotten otherwise.
 
Very nice!!!

Love the worker steal, that's just funny. Are we sending a galleon to pick them up?

Here is the current situ
Spoiler :


This stack will probably keep moving towards Durnovia (with our 'normal' medic)



This is what is in Stone, I have hovered over the only survivors from the Brennus SoD.



There isn't much coming



We have 6 Uni's


 
I don't think the sea is a problem, it is not fully enclosed.

Tempted to make our normal medic another super medic, it should speed our advance by having 2 SoD's with their own super medics.
 
I don't think the sea is a problem, it is not fully enclosed.

Tempted to make our normal medic another super medic, it should speed our advance by having 2 SoD's with their own super medics.

If we aren't going to build many more units, another super medic is a good idea. Otherwise we could settle him in whatever will be our HE city.

I can't help but think a few musketeers wouldn't hurt. The extra movement makes them great for defense/MP duty, and we can upgrade them to rifles eventually. I don't think there is a pressing need for more units, but we are going to lose some, even at 95% odds.
 
This is a great idea. We can take advantage of their t 2 movement to get them to Ramesses quickly.

Neil, that is what I had planned for the two stacks as well. The northern one can continue north, and the southern can go to bagacum. The two stacks can then converge on isca to Thebes and then split up to take over Egypt. Egypt is getting large, so a few more units might be a good idea.

I'm willing to keep playing or to pass along the baton.
 
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