Here is your Session Turn Log from 1080 AD to 1100 AD:
Turn 168, 1080 AD: Paris has grown to size 9.
Turn 168, 1080 AD: Production has grown to size 9.
Turn 168, 1080 AD: Clams has grown to size 8.
Turn 168, 1080 AD: Clams can hurry University for 4⇴ with 26ℤ overflow and +1⇤ for 77 turns.
Turn 168, 1080 AD: West Fish can hurry University for 3⇴ with 25ℤ overflow and +1⇤ for 59 turns.
Turn 168, 1080 AD: Barb City can hurry Chariot for 2⇴ with 17ℤ overflow and +1⇤ for 86 turns.
Turn 168, 1080 AD: Zhou has grown to size 8.
Turn 168, 1080 AD: Wheat can hurry Chariot for 1⇴ with 24ℤ overflow, 6ℴ added to the treasury, and +1⇤ for 42 turns.
Turn 168, 1080 AD: Red Fish Blue F has grown to size 6.
Turn 168, 1080 AD: Red Fish Blue F can hurry Harbor for 3⇴ with 14ℤ overflow and +1⇤ for 25 turns.
Turn 168, 1080 AD: Camel Dumdum will be pacified on the next turn.
Turn 168, 1080 AD: Sitting Bull has 50 gold available for trade.
Turn 168, 1080 AD: You are the worst enemy of Saladin.
Turn 168, 1080 AD: Ramesses II will trade Corn
Turn 168, 1080 AD: Brennus will trade Corn
Turn 168, 1080 AD: Camel Dumdum will be pacified on the next turn.
Turn 168, 1080 AD: Sitting Bull has 50 gold available for trade.
Turn 168, 1080 AD: You are the worst enemy of Saladin.
Turn 168, 1080 AD: Ramesses II is the worst enemy of Brennus.
Turn 168, 1080 AD: Brennus is the worst enemy of Ramesses II.
Turn 168, 1080 AD: Ramesses II will trade Corn
Turn 168, 1080 AD: Brennus will trade Corn
Turn 168, 1080 AD: Will Trade Map: Brennus, Hammurabi, Sitting Bull
Turn 168, 1080 AD: Camel Dumdum will be pacified on the next turn.
Turn 168, 1080 AD: Sitting Bull has 50 gold available for trade.
Turn 168, 1080 AD: You are the worst enemy of Saladin.
Turn 168, 1080 AD: Ramesses II is the worst enemy of Brennus.
Turn 168, 1080 AD: Brennus is the worst enemy of Ramesses II.
Turn 168, 1080 AD: Ramesses II will trade Corn
Turn 168, 1080 AD: Brennus will trade Corn
Turn 168, 1080 AD: Will Trade Map: Brennus, Hammurabi, Sitting Bull
Turn 168, 1080 AD: Clearing a Forest has created 30 ℤ for Clams.
Turn 168, 1080 AD: You have declared war on Brennus!
Turn 168, 1080 AD: Brennus refuses to talk.
Turn 168, 1080 AD: Your Galley 1 (Production) has destroyed a Work Boat!
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) (5.00) vs Brennus's Gallic Warrior (6.60)
Turn 168, 1080 AD: Combat Odds: 33.7%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Your Catapult 5 (Clams) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (78/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (56/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (34/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 17 (83/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (12/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 17 (66/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 5 (Clams) is hit for 22 (0/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior has defeated Louis XIV's Catapult 5 (Clams)!
Turn 168, 1080 AD: Your Catapult 5 (Clams) has died trying to attack a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) (5.00) vs Brennus's Gallic Warrior (6.00)
Turn 168, 1080 AD: Combat Odds: 39.0%
Turn 168, 1080 AD: Your Catapult 4 (GP Farm) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (82/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) is hit for 21 (79/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) is hit for 21 (58/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (64/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (46/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (28/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 4 (GP Farm) is hit for 21 (37/100HP)
Turn 168, 1080 AD: Your Catapult 4 (GP Farm) has withdrawn from combat with a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) (5.00) vs Brennus's Gallic Warrior (6.00)
Turn 168, 1080 AD: Combat Odds: 39.0%
Turn 168, 1080 AD: Your Catapult 2 (Commerce) has caused collateral damage! (6 Units)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (82/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) is hit for 21 (79/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) is hit for 21 (58/100HP)
Turn 168, 1080 AD: Louis XIV's Catapult 2 (Commerce) is hit for 21 (37/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (64/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (46/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 18 (28/100HP)
Turn 168, 1080 AD: Your Catapult 2 (Commerce) has withdrawn from combat with a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) (8.80) vs Brennus's Axeman (5.50)
Turn 168, 1080 AD: Combat Odds: 95.6%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (75/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (70/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (55/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (40/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (50/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (25/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (10/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 16 (Clams) is hit for 15 (0/100HP)
Turn 168, 1080 AD: Brennus's Axeman has defeated Louis XIV's Maceman 16 (Clams)!
Turn 168, 1080 AD: Your Maceman 16 (Clams) has died trying to attack a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) (8.80) vs Brennus's Chariot (4.80)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) is hit for 14 (86/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (74/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) is hit for 14 (72/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (48/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) is hit for 14 (58/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (22/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 13 (Clams) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 13 (Clams) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) (8.00) vs Brennus's Chariot (4.40)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (74/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 14 (86/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (48/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 14 (72/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 14 (58/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (22/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 4 (GP Farm) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 4 (GP Farm) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) (8.00) vs Brennus's Axeman (4.29)
Turn 168, 1080 AD: Combat Odds: 97.4%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (53/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) is hit for 15 (70/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (28/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (3/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) is hit for 15 (55/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 8 (West Coast Silk) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 8 (West Coast Silk) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 7 (Clams) (8.00) vs Brennus's Axeman (4.00)
Turn 168, 1080 AD: Combat Odds: 98.0%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (54/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (28/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 7 (Clams) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (2/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 7 (Clams) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 7 (Clams) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 11 (Wheat) (8.00) vs Brennus's Axeman (4.00)
Turn 168, 1080 AD: Combat Odds: 98.0%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (54/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 11 (Wheat) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (28/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (2/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 26 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 11 (Wheat) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 11 (Wheat) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Maceman 14 (Barb City) (8.18) vs Brennus's Chariot (3.91)
Turn 168, 1080 AD: Combat Odds: 98.4%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (61/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 14 (Barb City) is hit for 14 (79/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (33/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (5/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 14 (Barb City) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 14 (Barb City) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Maceman 15 (Wheat) (8.80) vs Brennus's Chariot (3.82)
Turn 168, 1080 AD: Combat Odds: 99.6%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (59/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (31/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (3/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 15 (Wheat) is hit for 13 (87/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 28 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 15 (Wheat) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Your Maceman 15 (Wheat) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Crossbowman 1 (Production) (6.00) vs Brennus's Chariot (3.82)
Turn 168, 1080 AD: Combat Odds: 98.4%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (63/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (39/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (15/100HP)
Turn 168, 1080 AD: Brennus's Chariot is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 1 (Production) has defeated Brennus's Chariot!
Turn 168, 1080 AD: Lysander (Great General) has been born in Zhou (Louis XIV)!
Turn 168, 1080 AD: Your Crossbowman 1 (Production) has destroyed a Chariot!
Turn 168, 1080 AD: Louis XIV's Crossbowman 2 (Clams) (6.00) vs Brennus's Gallic Warrior (3.64)
Turn 168, 1080 AD: Combat Odds: 98.7%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (67/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (43/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (19/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 2 (Clams) has defeated Brennus's Gallic Warrior!
Turn 168, 1080 AD: Your Crossbowman 2 (Clams) has destroyed a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Crossbowman 5 (Barb City) (6.00) vs Brennus's Gallic Warrior (3.64)
Turn 168, 1080 AD: Combat Odds: 97.4%
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (67/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (43/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (19/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 16 (84/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Crossbowman 5 (Barb City) has defeated Brennus's Gallic Warrior!
Turn 168, 1080 AD: Your Crossbowman 5 (Barb City) has destroyed a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) (5.44) vs Brennus's Axeman (3.74)
Turn 168, 1080 AD: Combat Odds: 89.7%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) is hit for 16 (52/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) is hit for 16 (36/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) is hit for 16 (20/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 24 (44/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 24 (20/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 1 (West Coast Silk) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 1 (West Coast Silk) has destroyed a Axeman!
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) (4.00) vs Brennus's Gallic Warrior (5.34)
Turn 168, 1080 AD: Combat Odds: 47.4%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: Your Trebuchet 13 (Clams) has caused collateral damage! (5 Units)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (76/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (52/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 16 (65/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 16 (49/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (28/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 16 (33/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (4/100HP)
Turn 168, 1080 AD: Louis XIV's Trebuchet 13 (Clams) is hit for 24 (0/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior has defeated Louis XIV's Trebuchet 13 (Clams)!
Turn 168, 1080 AD: Your Trebuchet 13 (Clams) has died trying to attack a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) (6.60) vs Brennus's Gallic Warrior (4.32)
Turn 168, 1080 AD: Combat Odds: 90.6%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (50/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (28/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) is hit for 17 (83/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) is hit for 17 (66/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) is hit for 17 (49/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (6/100HP)
Turn 168, 1080 AD: Brennus's Gallic Warrior is hit for 22 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 1 (Barb City) has defeated Brennus's Gallic Warrior!
Turn 168, 1080 AD: Your Pikeman 1 (Barb City) has destroyed a Gallic Warrior!
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) (6.60) vs Brennus's Spearman (4.22)
Turn 168, 1080 AD: Combat Odds: 95.2%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Extra Combat: +20%)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (84/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (68/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (52/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (36/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (20/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (64/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (40/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) is hit for 16 (4/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (16/100HP)
Turn 168, 1080 AD: Brennus's Spearman is hit for 24 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Pikeman 2 (Clams) has defeated Brennus's Spearman!
Turn 168, 1080 AD: Your Pikeman 2 (Clams) has destroyed a Spearman!
Turn 168, 1080 AD: Louis XIV's Maceman 2 (Wheat) (5.28) vs Brennus's Axeman (2.75)
Turn 168, 1080 AD: Combat Odds: 98.0%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (25/100HP)
Turn 168, 1080 AD: Brennus's Axeman is hit for 25 (0/100HP)
Turn 168, 1080 AD: Louis XIV's Maceman 2 (Wheat) has defeated Brennus's Axeman!
Turn 168, 1080 AD: Your Maceman 2 (Wheat) has destroyed a Axeman!
Turn 168, 1080 AD: Your Chariot 6 (Production) has destroyed a Worker!
Turn 168, 1080 AD: You have captured a Worker
Turn 168, 1080 AD: You have captured a Worker
Turn 168, 1080 AD: You have captured a Worker
Turn 168, 1080 AD: Production will grow to size 7 on the next turn.
Turn 168, 1080 AD: West Fish will grow to size 4 on the next turn.
Turn 168, 1080 AD: Barb City will grow to size 7 on the next turn.
Turn 168, 1080 AD: Fake Humbaba will grow to size 4 on the next turn.
Turn 168, 1080 AD: West Coast Silk will grow to size 6 on the next turn.
Turn 168, 1080 AD: Wheat will grow to size 4 on the next turn.
Turn 168, 1080 AD: Red Fish Blue F will grow to size 4 on the next turn.
Turn 168, 1080 AD: Sugar Gems will grow to size 4 on the next turn.
Turn 168, 1080 AD: You have constructed a University in Production. Work has now begun on a Chariot.
Turn 168, 1080 AD: You have constructed a Library in West Coast Silk. Work has now begun on a Salon.
Turn 168, 1080 AD: You have constructed a Harbor in Red Fish Blue F. Work has now begun on a Forge.
Turn 168, 1080 AD: Brennus has founded Vienne.
Turn 169, 1090 AD: The enemy has been spotted near Stone!
Turn 169, 1090 AD: The enemy has been spotted near Bibracte!
Turn 169, 1090 AD: The enemy has been spotted near Bibracte!
Turn 169, 1090 AD: Production can hurry Chariot for 2⇴ with 24ℤ overflow and +1⇤ for 81 turns.
Turn 169, 1090 AD: Clams will become unhappy on the next turn.
Turn 169, 1090 AD: Barb City has grown to size 7.
Turn 169, 1090 AD: Fake Humbaba has grown to size 4.
Turn 169, 1090 AD: Fake Humbaba can hurry Harbor for 2⇴ with 30ℤ overflow and +1⇤ for 35 turns.
Turn 169, 1090 AD: Wheat has grown to size 4.
Turn 169, 1090 AD: Sugar Gems has grown to size 4.
Turn 169, 1090 AD: Sugar Gems can hurry Forge for 2⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 169, 1090 AD: Camel Dumdum has been pacified.
Turn 169, 1090 AD: Qin Shi Huang has 50 gold available for trade.
Turn 169, 1090 AD: Hammurabi is the worst enemy of Saladin.
Turn 169, 1090 AD: The borders of Ski Resort are about to expand.
Turn 169, 1090 AD: Hammurabi will trade Ivory
Turn 169, 1090 AD: Louis XIV's Maceman 4 (GP Farm) (4.64) vs Brennus's Gallic Warrior (1.87)
Turn 169, 1090 AD: Combat Odds: 97.4%
Turn 169, 1090 AD: (Plot Defense: +25%)
Turn 169, 1090 AD: (Hills Defense: +50%)
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Louis XIV's Maceman 4 (GP Farm) is hit for 17 (41/100HP)
Turn 169, 1090 AD: Brennus's Gallic Warrior is hit for 23 (2/100HP)
Turn 169, 1090 AD: Brennus's Gallic Warrior is hit for 23 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Maceman 4 (GP Farm) has defeated Brennus's Gallic Warrior!
Turn 169, 1090 AD: Your Maceman 4 (GP Farm) has destroyed a Gallic Warrior!
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) (5.04) vs Brennus's Archer (3.00)
Turn 169, 1090 AD: Combat Odds: 92.8%
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (74/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (70/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (56/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (42/100HP)
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (48/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) is hit for 14 (28/100HP)
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (22/100HP)
Turn 169, 1090 AD: Brennus's Archer is hit for 26 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 5 (Barb City) has defeated Brennus's Archer!
Turn 169, 1090 AD: Your Crossbowman 5 (Barb City) has destroyed a Archer!
Turn 169, 1090 AD: Louis XIV's Maceman 7 (Clams) (6.80) vs Brennus's Spearman (2.50)
Turn 169, 1090 AD: Combat Odds: 99.9%
Turn 169, 1090 AD: (Extra Combat: +10%)
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Brennus's Spearman is hit for 32 (56/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 32 (24/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 32 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Maceman 7 (Clams) has defeated Brennus's Spearman!
Turn 169, 1090 AD: Your Maceman 7 (Clams) has destroyed a Spearman!
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) (6.00) vs Brennus's Spearman (2.50)
Turn 169, 1090 AD: Combat Odds: 99.9%
Turn 169, 1090 AD: (Extra Combat: +10%)
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (59/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) is hit for 13 (87/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) is hit for 13 (74/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (30/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) is hit for 13 (61/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (1/100HP)
Turn 169, 1090 AD: Brennus's Spearman is hit for 29 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 1 (Production) has defeated Brennus's Spearman!
Turn 169, 1090 AD: Your Crossbowman 1 (Production) has destroyed a Spearman!
Turn 169, 1090 AD: Louis XIV's Crossbowman 2 (Clams) (6.00) vs Brennus's Gallic Warrior (1.00)
Turn 169, 1090 AD: Combat Odds: 100.0%
Turn 169, 1090 AD: (Combat: -50%)
Turn 169, 1090 AD: Brennus's Gallic Warrior is hit for 30 (0/100HP)
Turn 169, 1090 AD: Louis XIV's Crossbowman 2 (Clams) has defeated Brennus's Gallic Warrior!
Turn 169, 1090 AD: Your Crossbowman 2 (Clams) has destroyed a Gallic Warrior!
Turn 169, 1090 AD: GP Farm will grow to size 9 on the next turn.
Turn 169, 1090 AD: Clams will grow to size 6 on the next turn.
Turn 169, 1090 AD: West Fish will grow to size 5 on the next turn.
Turn 169, 1090 AD: Barb City will grow to size 8 on the next turn.
Turn 169, 1090 AD: Hammurabi adopts Bureaucracy!
Turn 169, 1090 AD: Johannes Kepler (Great Scientist) has been born in GP Farm (Louis XIV)!
Turn 169, 1090 AD: The borders of Ski Resort have expanded!
Turn 169, 1090 AD: Bi Sheng (Great Engineer) has been born in Baghdad (Saladin)!
Turn 169, 1090 AD: A Farm has been destroyed by a marauding Celtic Chariot!
Turn 170, 1100 AD: The enemy has been spotted near Stone!
Turn 170, 1100 AD: The enemy has been spotted near Ski Resort!
Turn 170, 1100 AD: GP Farm has grown to size 9.
Turn 170, 1100 AD: West Fish has grown to size 5.
Turn 170, 1100 AD: Barb City has grown to size 8.
Turn 170, 1100 AD: West Coast Silk can hurry Salon for 3⇴ with 12ℤ overflow and +1⇤ for 67 turns.
Turn 170, 1100 AD: Red Fish Blue F can hurry Forge for 2⇴ with 16ℤ overflow and +1⇤ for 33 turns.
Turn 170, 1100 AD: Ski Resort can hurry Granary for 1⇴ with 6ℤ overflow and +1⇤ for 16 turns.
Turn 170, 1100 AD: You are the worst enemy of Saladin.
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