JosEPh_II
TBS WarLord
Take y'ur turn whipper snapper! Quit dallying all day!
JosEPh
JosEPh
I really liked the beast master units, and pretty close to what they were. I just thought they needed some diversity and good strength considerations is all. They'd be excellent units to help flesh out with some added purpose in the combat mod design. In fact, some ideas that went into that project presumed they'd still be available for use in a similar era and manner as they were initially so that they're role could be somewhat more specialized depending on which animal was under consideration.That is friggen pimp... I want a Beast Master... I'd name him Dar.
Anywho, I for one think the biodome should be kept in, at least until we have some other way of spawning units post 'the map is filled with countries' game play. And did you ever get around to expanding it to be able to spawn any subdued animal, or just the 4? (Or 3? I forget).
And I would like to make 1 more point: Diversity of units should _NOT_ be for the sake of being able to make more powerful units, they should be for the sake of diversity. So each play through could be different and have different options depending upon the starting resources of your country. At pre-Monarchy you don't have to many cities, up to say 10? I forget. So hopefully each play through would be different depending upon which special resources you get. At least, in my opinion, that would be full of awesomeness. Yo.
Edit: Also, you could make the Panthers like the Wolves where in you have to make a special building by consuming the Panthera (Dog Kennel) to be able to build the Panther/Lions War units. That way, if people don't want to, they don't have to 'use' one of them to make it. So for small map'ed games this would make them pick and choose what they want or don't want since animal units are semi-scarce.
I agree. I'm not a fan of City Limits.Why does everyone assume that all players use City Limits? Otherwise I agree about diversity.
JosEPh
Why does everyone assume that all players use City Limits? Otherwise I agree about diversity.
JosEPh
Whaaat, who was just arguing a thread ago that we didn't need city limits because the game was tweaked so that the Computer would still have around that many cities around the time of said city limit?
So my good sir, unless said programmer was full of kittens, everyone indirectly plays with 'city limits' regardless of the status of said check box.
(Not specifically about subdued animals, but kind of relevant...)
1. Can all animals see rogues, or all trained (rather than subdued) animals, or is it just dogs?
2. Can enemy rogues see them?
3. If a unit can see them, does that make them visible to everyone else (from that civ) as well? (It seems it does - I just need to confirm).
4. Is there a promotion that allows other units to see them?
Because most people like city limits
Basically I like city limits, but the AI seems to have more trouble with them then I.
I know that an extra city is very usefull, so I spam happyness buildings in my cities to make this possible. I don't think the AI is able to do so.
Also, in my current game, India was so smart to switch from Republic to Monarchy - with 169 cities. I gifted him representative democratie and used spies to change his civics, but he switches back from time to time... I will see if I get a good savegame.
An opossum is a food-and-fur resource animal, I don't see how you could really give it an attack strength. If it was going to wander around, you could give it a defence strength (of 1) only to reflect how non-trivial it is to hunt it. Same with (modern) armadillo/pangolin: it is a food resource, its hide might also be useful for something (maybe even primitive armour), it should not have an attack strength, but you could even maybe give it a defence strength of 2 due to the scales.
On another note, and I don't know if this has been covered before, but many flying birds have 3 move and this being aerial is terrain-independent. This makes them the best scouts you get until...I don't know when. My subdued eagle has 10XP, so now with Combat 1/Woodsman 1 it can defeat just about any animal that attacks it. Needless to say the Hunters, Wanderers and Chasers Union is threatening strike action.
It obsoletes Quern, you probably have one in the city and grains in the city vicinity, in which case the mill gives less food in total.Hmm, not sure this is the right place to post this, but I think it should be fine.
When I scroll over 'Donkey Mill' it says +1 , but in Actual it says -4 ... Is there a reason for this, or is it a bug?
There is not a different attack/defense strength in Civ IV just a combat strength.
It obsoletes Quern, you probably have one in the city and grains in the city vicinity, in which case the mill gives less food in total.