After looking at the save, I'd like to discuss the final term strategy. Excuse me if it is not an issue for you
Ideally, we'd want to finish in the frame of 25 turns (1t+24t GA)
Cultural cities. Paris and Orleans require ~ 40.000 CP.
Paris is going slower due to no hermitage. In a few turns, it will have ~ 200 base culture and 400% multipliers.
8,000 x 25 = 20,000. Paris requires 4 artists bombs in 25 turns.
Orleans might require 2 artists bombs, that's 6.
Add the 3 GP we need for the next GA, that's 9 GP
The 9th GP is 2800 points, which is 800 points in Orleans (3.5 multiplier)
Orleans can work 14 specialists without starving. 14x3 = 42, which is compatible with the date.
We need 8 other GP farms, which can be discussed later.
Now research. Are we able to research FT1 in 24 turns?
We lack 13 essential techs on the way to FT1: AL, combus, elect, flight, refridg, radio, computer, satell, flight, stealth, superc, gen, FT1.
Can we research FT1 in 2 turns eventually? It's 15,800 beakers.
We have ~400 pop at the moment. They can work 1200 hammers + 1000 from mining inc. and produce 4,400 b/turn with 100% multiplier.
Research still seems limiting compared with legendary cities.
What is the trick to the final research boost
Edit: I forgot the growth potential of our cities.
400 pop can easily become 1200 pop due to sushi.
No problem then, very doable.
Edit2: I made a mistake since I assumed wrongly we need 3 GP for the next GA. It's 2 and the culture victory/GP farming seems more and more like a piece of cake!
Hence the priorities are:
1. Spread Sushi. 30 cities to go.
2. Spread Mining. 30 cities to go.
3. Build production and science multipliers.
4. Farm a couple of non scientists GP for the last GA.
5. Farm great artists.
Insert TAO Temples.
Due to the low priority of GP farming, I believe we can delay the switch to caste/pacifism to the last possible moment.
Next post on war.