Alright, 3 days since the last update on the update. Sorry for being a bit late folks, but count this as your christmas present. Hehe.
I finished all research.
I finished outlining everything for Keltia, Iberia, and Xilan. 6 Hours of Work as of now.
I am currently outlining Central Asia, West Africa, and Mesoamerica.
Tomorrow, I will start on the Great Levantine War.
It is very likely I will start writing while I outline the Great Levantine War. I will start by writing up ALL NPC plans and spending for the entire area, then enact all spending and domestic changes, then outline the war itself.
On TerraNES Part 2: I figured out the new Military System, and the new Domestic system.
EDIT:
Nation Name, Status/Player Name
Economy: Income/Treasury (Urban/Rural/Trade) –Upkeep
Military: Unit Count (Elite/Veteran/Green)
-Description: Unit Mixture
-Doctrine: General Strategy/Tactics
-Technology: Age, Special Tech Advantages, Unique Units
Domestic: Current Issues
-Description: Government, Culture, Economic Structure
-Culture: Strength of Home Culture (Home Culture Influences), Other Influential Cultures
-Religion: [Official Religions] *Largest Religion* (Major Sects) Other Religions
Projects: Singular
-Ongoing
-Completed
-Wonders
Basically:
Economy will be the same, but I will explain it simpler, with additional information, musings and such placed elsewhere.
Military will be completely overhauled. Units are homogenous. There will be no training. Description and Doctrine will be your main affects. Technology will cover both Age Progression as well as special techs (like Katanic Siege Engines) and Unique Units.
Domestic shall overview the basis of your internal nation. Current issues shall pop up time to time based on the update, although you shouldn't rely on it as opportunities can pop up. Culture and Religion shall both be overhauled to be more descriptive. In the end, they will take time to update, but hopefully will change only very rarely. Description shall be the internal structure of your nature in skeleton form. X leads, Y advises, Z is important done.
Description will also name and list the importance of your special cities.
Projects gets its own section, especially since they are more important. ALL/MOST DOMESTIC SPENDING HAS TO GO THROUGH A PROJECT. The reason is to help me keep track of things. There are two kinds of projects. One is the straight deadline project such as building city walls or a fort. Another are ongoing endeavours such as long-term infrastructure. Singular projects are things we have done already, Long Term Projects look like this
[[1]Road Network (0/8)]. Every time you pay 8 EP the level goes up by 1. The best way to design it so that you can increase the level every, or every other turn- this might be useful for ensuring long-term irrigation success in an arid region or road system in hilly areas. Levels are relative, although might be useful comparing similar projects between nations. EDIT. It is possible for [1/8] Road Network (0/8), as a multistage project.
Wonders I did not discuss them enough in the Part 1 ruleset, so I will go on a bit more. Wonders are SINGULAR projects that get EXTRA funding. They also have to be UNIQUE in some way, and hopefully also get some CULTURE through stories, descriptions, pictures. Just building a gigantic pyramid isn't a wonder. Building a pyramid, overfunding to overlay it with marble, laying it on a special rock formation so it is right next to the nile and overshadows it, and then writing a story on its construction could.
EDIT: As always, you only have to pay as much attention as you want, and I will adjust the surrounding areas to match.