Hydromancerx
C2C Modder
Well I guess you get double resources plus the bonuses of the herd building. Such as food and hammers.
Question about Horse Herd/Horse resource??
If you look at the screenie, i am ON a horse resource, but i am also able to build a Horse Herd, is that redundant or am i missing something here? or are you just going for the extras, ie: and stuff in the Horse Herd??
We caught as many of these as it possible. There is just no way in the XML for a building to not be available if a resource is in the vicinity of a city. I could add and not a "horse trainer" building but that comes far latter in the tech tree.
Should the Dingo not only start spawning between some 6'000 BC and 4'000 BC, and only if seafaring from other continents is possible?
It was after all introduced by mankind.
Cheers
@Hydro As I was adjusting the subdued animals to fit in with the change to when canine domestication happens I noticed there were no bird hunter camps of any description no"egg collector's camp" requires peak or coast, available at scavenging,obsolete at Poultry Domestication, built by sea bird(?)
"small bird catcher" requires forest in the vicinity, available at trapping, obsolete at canning(?), built by any small bird (smaller than a hen) Ox-pecker, pigeon
"large bird hunter's camp" - requires grassland, plains or barren, built by large flightless birds. maybe one for each moa, ostrich, emu, cassowary, and rhea?
So how's it work if the buildings are resource vicinity dependent? For instance I noticed you have the Aurochs build the Aurochs Hunter's Camp which requires the Cow to be in the city vicinity. But then if it can build it won't it not work until there is a cow resource in the city vicinity?
EDIT: Or are they only build if you have them in the city vicinity and as a result they just help speed up building time?
Also you should put the Monkey Breeder building for the monkey units.