Grand-Strategy
Now that the game is pretty advanced and there's no remaining jokers, I can settle a basic outlining of what I intent to do so to win a space colony the fastest possible.
Right now, on the tech side, I went:
Agriculture ==> Pottery ==> Mining ==> BW ==> AH ==> Writing ==> Alphabet
Even though I didn't follow
ABCF 's suggestions in city placements, alphabet beelining is fine so to fill missing techs and the prize is IW for those gems. If I'm lucky, I may get Math!
After Alphabet, I will beeline techs for the path of war. Although Construction+phants are great, they are better in the end of the BC era and the early AD once, I dunno, Willem will get longbows. I don't doubt his teching capacity. Before that siege war, which will stand as the third generation of war, I will beeline HA's.
I don't know yet if I should wait HA's against Peter's capital (albeit, it's perhaps preferable to axe rush him and I'll be able to set up a great site for HA's pumping...see those untouched forests...ah the power of choking), but I intent to hurt Willem and get most of his cities. His present capital is a nice second mass cottage city. I won't axe rush him because it's inefficient. The first encounter is a hilly city with 40% culture, which is despicably costly. At least, with HA's, I have 20% of retreat, which may save some hammers.
Thus my planning goes like this:
Alphabet ==> (trade Hunting, Archery, other stuff) ==> HBR ==> (Math) ==> Construction.
I will likely crush Peter with axes and then shift to HA's to get more cities from Willem. And free extortion techs. I don't think Darius I really likes him because he has a high peaceweight while Willem a low one. I hope those AI's
shakabrade mentioned are present early so to avoid a semi-isolation situation, which is definitely not good to keep a good and fast tech rate.
I will settle gems city by the time I get IW (otherwise useless city) and will settle most probably cow city next to grow more cottages around the capital. You see, overlaying cities. City helpers...
Sadly, cow will have to be off of coast to be a city helper, but that may be more profitable, is it? I know, I may strike out good oversea trade routes for later doing sol...
About the Oracle, given we're at ~1400 BC and I still doesn't have PH, I don't think the shot is worth. I don't even know who is the buddist. If that was somebody like Hannibal, that wouldn't be a problem, but it can be anyone, including some religious wonder lover. BUT, after the trades with Willem, if I happen to get up to PH or Poly (which I somehow doubt unless Darius went that route), I might try even it's a lucky 800 BC shot. But I won't spend my precious beakers on something now extremely risky at this point. And I also think, the progresses now are pretty good (4 workers+1 free city) to relinquish the oracle opportunity cost.
There's another city spot, the clams, but I won't claim it. I'll let Willem settle it for me and upgrade his city in the process. I won't burden myself with a short-term useless city when I've got a lot to do with the war machine.
Regarding wonders in general, I don't think any fit the situtation. I don't have marble, stone and even gold (shwadagon paya fail gold). The situation is grim on that aspect and I hope the war with Willem will provide me some hidden marble, so I can build the TGL. I wish for the Mids, but that's a total refusal to spend 500
just for Rep and that GEngineer.
I hope WIllem will build the ToA for me.
As for the late strategy: I need currency at some point, so I suppose the spoils of war will fund currency. Afterwards, the usual Music route or CS towards Lib. What will I Lib? Depends how generous the war was. If extremely, I can perhaps Lib something big like Biology, Communism (temp) or even Medecine!
Will see, will see.
Now, I also need to explore that water passage NW; perhaps it leads to Darius I or more AI's. More AI's translate to a better leverage of my Alphabet beeline.
Any suggestions on top of that? You see, I'm supposed to get tips, not making a show off. Please~~~some help. I want some tiiiiiips.
EDIT: I forgot about the GScientist: my second city...after pumping few axemen, will spawn that missing and critical to science GScientist. The capital will be too busy with cottages growth.