SGOTM 17 - Plastic Ducks

OK then, I guess Prague could whip an emergency archer in case we're unlucky.

I proceed.
 
T20 we have a situation:

a skirmisher/settler party (harmless I would guess) and another skirmisher blocking the way.

Spoiler :
Civ4ScreenShot0324_zpsd418e23d.jpg
 
Both Skirms are in Djenne now.
I would guess Stolen worker NE?
Spoiler :
Civ4ScreenShot0325_zpsf51de9ff.jpg
 
BTW I'll delay up'ing the slider by one turn because we agreed on delaying alpha to T34.
 
What's the south of Dj, if they are lake tiles, then detour SW to back home should be fine, if coastal tiles, too bad, probably we have to detour NW to back home. definitely not NE since that's the range of his capital center.
 
No nevermind I figured it out. You can see in latest screenshot that our score also rose 12 pts.
That's the land score, which is only tabulated 20T after you've acquired it.

After reading Tachy's SSV thread, I would have been pretty certain to say those skirmishers are harmless as they are accompanying the settler and are garrison.

EDIT:
@Duckweed
It says Fresh Water so I assume < 10 tiles.
 
What's the south of Dj, if they are lake tiles, then detour SW to back home should be fine, if coastal tiles, too bad, probably we have to detour NW to back home.

It's a lake. Fresh water.

So it's either:
SW and waste several worker turns
or
1E and gamble the skirms won't move.

Vote?
 
That's very wrong, the reaction is very different when you step into the inner ring of a city, as long as there are 2 units and has better odd, they will attack.

xpost with soundjata
 
T22, a scout presents itself. Shall I attack at 99.6% chance? :D

Spoiler :
Civ4ScreenShot0326_zps98c350d4.jpg
 
Good news is Djenne is the worst city ever :lol:

Edit: I can whip the galley this turn... Something's wrong with the plan :confused:
 
That's a good news, free xp and more war success.:D Make sure to rest after the battle. Maybe drill II promotion afterward.

Is it a 2 pop whip? if so then nothing wrong. Try to figure out the difference before proceeding.
 
Real save has one more food than test save...

I whip now and proceed.
 
If so, then we should consider whether to whip the settler on T28 since galley could reach the island 1 turn earlier. Pause on T28 maybe.
 
The long journey home takes a thousand of years in civ4 universe and the worker would be fit to carry on.
But yeah kill the scout, war success is good. drill 2 looks good to me, just dont take any promotion if the it takes 1 turn to heal
 
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