After Tokyo we are through with Japan's hill cities. Chichen Itza offers nothing compared to the almighty Hill.
Consider using the CR III Mace, Drill IV Xbow, or a Combat III Elephant to crack the first defender. If the odds are really bad, use a LK. After that, the healthy Trebs will have a better chance or surviving, and, as long as they survive, they can continue to bombard the final cities and/or inflict collateral damage (0.1 health Treb does as much collateral, IIRC, as a full health Treb).
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If the Archer in Satsuma doesn't upgrade, see what the odds are like if you attack this turn. If we reduce the city to one crippled Archer, our Trebs can then heal while we wait for Churchill to talk. Newly whipped LBs will be unpromoted, and can be picked off as necessary.
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For Russia, the Western stack will most likely go:
Yakutsk ---> Yaroslav ---> St. Petersberg (I count
9 non-stop warring turns, inc. landing)
The Eastern:
Vladivostok ---> Yekta ---> Moscow (I count
8 non-stop warring turns, inc. landing)
St. Petersberg and Moscow have sufficient culture to slow any attack on Novogrod. There is a single roaded Floodplains that could save us a turn of movement. Both cities need to fall for us to use this.
After St. Petersberg and Moscow fall, both stacks are equally well positioned to attack Novogrod. We need to have one stack progressing one turn ahead of the other, which is what the natural tile order permits (all things being equal, Moscow will fall one turn sooner than St. Pete, meaning that the Moscow stack would, in an ideal world, proceed to Rostov).
However, I'd attack Yakutsk first to give us a slight buffer to start building the eastern stack. The two stacks should be roughly in sync. Yakutsk is a stronger city, harder for us to reach, and it takes longer to travel from Yakutsk ---> St. Petersberg than it does from Vlad ---> Moscow. Vladivostok is, by contrast, rubbish. We can make do with a smaller initial attack force and reinforce with troops as they come in.
Unloading 1E of Yak sounds fine. A Worker will be needed for that tile instead of the Plains Hill.
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@
kossin
I just rechecked and you're right:
Sorry, I artificially added another AI's culture to clear away Sal's... and forgot to open borders with that AI (Mansa).
I agree that it is better to retain the movement point on the turn that we teleport.