RagingHordes
Wooden Shoeur
@sampsa: isn't it a little funny that you settle 1st city on the Pig, but don't settle the 2nd city on jungle Sugar?
Monty being Monty. In my game he also went WHEOOHRN 2,5k BC, on Cathy I presume. There is one thing I really like when playing Deity - AIs can really inflict some damage on each other. Cities get taken, heads roll, civs are killed in the BCs etc. On immortal maybe one city is taken and then they make peace, which is pretty lame.just for lulz monty dowed cathy at 2k BC
No problem, man. Haven't looked at your posts yet because I want to be a bit further down the road before opening those spoilers.Sorry for spamming your thread, pomthom.
OK. I won't post another update before you have caught up anyway. My game is less important as I'm playing the map for the 2nd time now.No problem, man. Haven't looked at your posts yet because I want to be a bit further down the road before opening those spoilers.
Agree with these.- Forgoing the Oracle: Fair enough!
- AH before BW: prolly a good move.
- @ Your initial scouting: you went too far away west.
- 2 Creative neighbours to the south is no joke. They aren't particularly peaceful, on top of that.
- The east will block land along the northern coast. That's good but maybe a premature settlement.
This is less clear to me. I see nothing wrong with the horse spot I mentioned (3S cap) and would not start with a monument there (cause unnecessary border tension, I happily allow them to steal mediocre tiles from my BFC). Sury expanding to the sugar/banana jungle is not the end of the world, is it? Is there anything special N of Cathy? I like to allow AIs expand to weak/slow spots. It's pretty hard NOT to become a land target of them eventually, right?- The south gets you a strategic resource (good), a city sandwiched between 2 creative AIs (bad), with no possibility of culture support from another city (bad), longer shared borders (bad = land target), and it may quicken the pace at which Sury expands NE (bad) and Cathy plain north (bad).*whistling* That ain't just good. 2nd city by the horses forces you into a rush. At the latest, with horse archers.
Those spots are so slow that I wouldn't consider them. I accept the possibility that you know better.If looking at the exact spot, I'd advise to make the most of the requirement to separate cities by 3 tiles, so that neither Cathy nor Sury can further settle the area. 1S of the horses looks like the best long-term location to me (gets sugar). The hill, 1SW of the horses is also very good and a defensive spot (good x2).
This is less clear to me. I see nothing wrong with the horse spot I mentioned (3S cap) and would not start with a monument there (cause unnecessary border tension, I happily allow them to steal mediocre tiles from my BFC). Sury expanding to the sugar/banana jungle is not the end of the world, is it? Is there anything special N of Cathy? I like to allow AIs expand to weak/slow spots. It's pretty hard NOT to become a land target of them eventually, right?
Those spots are so slow that I wouldn't consider them. I accept the possibility that you know better.