Our Terrible Purpose

See The CBG or the Frontier if you actually want to read this.
 
Per our discussion on IRC, thomas, you are confirmed as Athica!
 
Claiming the Empire.
 
I'm not allowing claims per se at this particular moment, but your interest is noted, Seon, and you're first in line for the Empire at this point. Generally I prefer to speak to or receive a brief proposal from a player before confirming them.
 
I'd like to apply for the Amasque. What exactly are you looking for in a proposal?
 
Amasque has already been taken by Shadowbound. All I really want is a short discussion regarding your intentions and understanding, or the same in a PM to me.
 
Nei Remmis

In a secret grove did he bury the three zirrafim, and three great trees were planted to mark their place of rest. He took his people into the West, and amidst the forest they made a beautiful city of wooden boughs and leaves of emerald green, and they named it Nai Remmis in memory of the beauteous country that had been.

Nai Remmis is a city of sun, crystal, and greenery. Deep in bower and branch, the sun does shine, bathing forest home in the memory of golden zirrafim. The blood of this ancient races runs strongest here, and choir and song, love of peace and duty, echo through the sun-moted wood. Here the ancient ways of these remaining golden ones are strongest, and the anome of gossamer crystal, song, and sun are plain to see, though the secret ways of forest weald require a finer eye.

The zirrafim are not forgotten, and from the great lake that lies just west of the throne of Rhomes, rise 93 crystal temples like lotus flowers drifting upon Alph river, a dedication to the golden zirrafim who loved this world best and who stood by the people of Rem and Zirrem, and who did give their lives to fight the Sorcerer and cleanse this land. Of these none is greater than that dedicated to the memory of Aeia, for she stood last against the great foe. And though the people do not worship the zirrafim, they look to their actions as example for their own, noble heroes to emulate, the story of their lives a guidance to the wise.

The people of Nai Remmis are proud, proud of their victorious king, proud to be the last to hold the line and dutiful they are to memory, tradition, and their great king. Clad in shining golden hauberks, glittering shields aloft and with long lances at the ready, and with crystalline spiders as fine as gossamer silk crouching amongst them, and with fleet centaurs, their strength to try that of the very king himself, the warriors of Nai Remmis do not forget the duty they have owed in the time of their fathers and grandfathers, for they owe that duty still. In proud, unflinching line do they stand ready.

The weald woods of the Nai Remmis are a busy place, tall trees reach high into the sky. And though the branches are thick and heavy with life, the canopy floor is open and here the Nai Remmis make their homes, growing crops that might not grow in a woodland not so blessed by the golden sun. In the mountains the Nai Remmis bring forth the mystical yellow ore they have become famous for and in villages and hamlets throughout the woods the forest crop is milled and sold, the ore beaten and molded into lance and sword. Here too the fine lacquers and woodwork who's finery is so great it is sought after in lands far too distant to measure are made.

For a time... there was peace.
 
Expressing general interest.

I have a nomadic-nation idea - herders directing their animals along something akin to leylines - but I have to situate myself within your world first and understand the quirks of the setting. It might not fit at all and I might end up being more interested in taking over a current-npc.
 
EDIT: questions answered on #NES. Thanks.
 
The Floating Crystal Lotuses of Nei Remmis

On the eastern margin of the Green Mountains, nestled in sun-touched valley, and fed by mountain streams and pure secret springs, the Lake of Rhomes does lie. And though a warm tranquility does hang like comforting blanket upon the lake, its waters are still, deep, and glacial.

Upon its eastern shore there does rise towering spires of marble and crystal, interwoven with gossamer crystal trestle and catwalk like fine spider silk. Bedecked in clinquant and sparkling sculpture, who by the anome of man and centaur do beckon and dance, the great citadel does throw no shadow. This is the home of the court of the king of Nei Remmis, he who did slay the wicked Sorcerer with thrown lance, the hero Rhomes.

And when King Rhomes looks out from his crystal citadel upon the western waters that his people thought to bless with his name, he does espy three gently floating lotus flowers lightly adrift. The flowers are sculpted of fine crystal and delicately blown glass and when the sun rises over the eastern forests, they do open, their crystal petals wide to catch the golden sun that is the symbol of the Zirrafim. And when the sun sets beyond the western peaks, emerald with the life of the mountain forests, the glass and crystal petals do close, a shining heart of light shining forth, like a star adrift upon the Lake of Rhomes.

Throughout the day the barge and rafts of the people of Nei Remmis do visit the drifting crystal flowers for each is a temple and the supplicants here find tranquility and wisdom.

The floating temples are guarded by the keepers of the host of Heosë. Clad in robes of white and gold, the keepers are the closest the Nei Remmis have to a priesthood. They are guardians of wisdom, tellers of history and legend, opener of ways. Here supplicants can commune in tranquility.

It is said that the floating temple of Usas, whose touch had nurtured the greatest trees in the wood and had made them tall and strong beyond the reckoning of any other tree, is the largest of the flowers and that its crystal roots reach deepest, it petals stretch widest. The guardians of this temple guide the dwellers of the weald woods and of those who travel far.

The floating temple of Hounn, who had driven the fell creatures of the elder dark before him with lance in hand when they sought to defile the wood with their passing, is the favorite of the sun, its crystal radiance the most bedazzling. The guardians of this temple guide warriors and mage alike and its sheperds are always present upon the border of the lands, ready to raise lance or spell in defense of Nei Remmis and its good king Rhomes.

The floating temple of Aeia, who was handmaiden to Heosë, and who danced on fields of flowers, is said to be most beautiful and delicate, its petals of such fine gossamer glass curling and unfurling in the sun as to rival the beauty of the zirrafim itself. The guardians of this temple serve the king and it said that king Rhomes visits the flower of Aeia more than any other. It is also the favorite of musicians and artists, of lovers and mothers, of the desperate and the lonely and it said that to all these the memory of Aeia brings a gentle heart and the whisper of hope. And indeed, in the dead of the darkest, most cloud-shrouded night, it is the floating Aeia flower which shines the brightest.


The Bounteous Glade

They watched with trepidation as the Sorcerer ensconced himself within their city, and they grew afraid as his power waxed full and he came to rule that country, and to shape it to his will. The wood grew hot and twisted in his thrall, and he sent his men into its depths on the backs of furious steeds to drive out any who yet dwelt there in defiance of his rule. The Covenant would not then face him, but for many years they worked in secret to resist him, and they kept glades within the wood where those who still loved the memory of Heosë could take respite.

Finally Rhomes, king of centaur, galloped forth with great horde from the places of hiding and in great battle did struggle with and slay the Sorcerer Arram. But alas, the passing of this evil did not undo the befouling of the woodland he had called home. The battle won, King Rhomes did order his followers to return to the west, to those woodland glades where the anome of the Covenant was most potent and cooling breeze blew gently through fair forest sanctuary.

Here was the heart of the bounteous glade, a great bending of aether. Crafted by the Covenant themselves, the will of the three zirrafim who best loved the land and its people, it took a form that best symbolized its creators: Usas, guardian of the woods, Hounn, soldier of light, and Aeia, handmaiden of Heosë, and child of flowers and dance. In their image the bounteous glade was formed.

The people of Nai Remmis have perhaps grown used to the light and the song, the drifting flower petals and the healing woods but should they stray too far they will soon come to the edge of the sanctuary and face, once again, the memory of Arram’s oppression. For beyond the reach of the covenant’s anome, a cloying and heavy stillness, an unmoving heat comes upon the air and the trees grow not high and proud but stunted and twisted, curled upon themselves that no light of sun or star might fall upon the traveller. Here the paths are choked with vine and brush, and fruit grows not and nettles and thorn prick and pull.

The careful eye might spy a gently blowing leaf or petal upon an unfelt wind, uncannily twisting gently between branch and briar, catching, where it can, the weak light of sun or star and reflecting a prism of color upon a dark and grey woodland. The petal may fall upon a twisted tree and there rest, gently, the mark of Usas, Hounn, and Aeia. The traveller, intrigued, might approach the gentle leaf or petal as it continues to glitter and shine, and coming to the tree may watch a slow magic unfold. Slowly, ever so slowly, the tree bearing the mark of the covenant will straighten its twisted limbs and reach heartedly for the life-giving rays of the celestial orb above. Grey and brittle leaf will soften and grow, take on brilliant near-translucent green hue. Rotting vine and choking briar shall fall away and retreat and a cooling breeze will finally blow.

Nearer to Nai Remmis, all trees have been touched by the blessing anome of the Covenant zirrafim and the trees grow tall and proud. The trees are tree but something else beyond. Their leaves are light, nearly translucent; the sun or stars’ light falls upon them and reflects wildly about. They are uncannily tall and strong, their wood the finest of all Algid earth, and in their boughs do bird and small animal make happy home, and beneath their branches do deer and lion dwell.

And when the gentle breeze does blow, and when it does not, delicate flower petals do blow from the woodland flowers, clear as glass and favored of the sun. Faintly they do sing and should many blow as one the forests are filled with choir. And these scintillating delicate blessings do spread far and wide, and should they fall upon the twisted blight that is the memory of the Sorcerer Arram, peace and sanctuary, beauty and wellness do soon follow.
 
Expressing general interest, although the area labeled Kuron might be of specific interest.
 
Expressing interest as we spoke earlier
 
Expressing new interest in the Hayne.

I hope to make them a trading nation, with control over much of the isle and strong diplomatic ties abroad. Navy would obviously be important, and I'd plan, in the future, to rely more on mercenaries than levies. I don't like going to war, so that would not be a focus. I am happy to work together on culture and such with other people

Let me know if you want more detail on my intentions.
 
Expressing interest in Grenning.
 
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