raystuttgart
Civ4Col Modder
My plan is to make one GameFont.tna to contain everything.
Sorry, but I believe that is impossible.
(Unless you magically get access to the exe.)
1) A lot of the Fonts and Icons in the Gamefonts is hardcoded considering position (inside the EXE) and thus can't be modified by DLL or XML.
2) Changing Gamefonts is not as simple as you might believe. Some rows are really tricky if you add or remove something.
You will most likely need to maintain 2 versions of Gamefonts as well.
I strongly suggest:
1) Before investing too much energy on things like Cyrillic XML for Texts, try to figure out, if your ideas will work at all.
2) Try to get in contact with some Russian Modders to find out about other potential problems.
Edit:
I don't want to sound critical.
I am just trying to save you guys a lot of wasted effort.
But of course I might be completely wrong.
Maybe creating one single mod for US / European version, Russian Localization, Japanese Localization, ... can be done.
(Although I really can't believe it is, when those versions use so different character sets.)
But most likely having different versions of the mod would be the only or at least the much much easier solution.
Thus of course also having (lots of) additional effort to develop and later on maintain those different version.