DarkScythe
Hunkalicious Holo
- Joined
- May 6, 2014
- Messages
- 804
Hey there, everyone.
I am wondering if anyone would be able to help point out what exactly I am doing wrong, or if there are additional hoops I need to go through to make a new unit work with multiple models.
I'm adding these in upon request of someone who wished to see them in my upcoming mod, and to that end, I grabbed a copy of Civitar's reskinnable wolf unit pack. I also managed to figure out all of the XML I needed to write in order to get everything together and into the game.
For the moment, it loads, I see no errors in the logs, and everything works.. except for one thing.
I've tried following the format of the Warrior's <ArtDefine_UnitMemberInfos> and <ArtDefine_UnitInfoMemberInfos> in order to create a new unit that contains a mix of 3 different "skins" from Civitar's pack, as a test. However, no matter what I do, only one type of model is ever rendered (the NumMembers for that particular group works properly; it changes if I change the definition in XML) but none of the others ever appear. Everything is imported into VFS, so I'm not sure what else I need to do.
Does anyone have any pointers?
Thanks!
Edit:
As far as I can tell, it renders the very first model defined in each of those tables; if I swap one of the "non-rendered" ones to the top of the XML file, it renders, and the previously working one now fails to render.. hmm.
UPDATE: The problem (potentially) has been discovered by Nutty and Nomad or What.
Per post #15 in this thread:
Small list created by Nutty on post #44 in this thread:
Per post #57 in this thread, Nomad or What's Scorpions should be fixed, and available here.
Wolves should be fixed and available in post #55 of this thread.
I am wondering if anyone would be able to help point out what exactly I am doing wrong, or if there are additional hoops I need to go through to make a new unit work with multiple models.
I'm adding these in upon request of someone who wished to see them in my upcoming mod, and to that end, I grabbed a copy of Civitar's reskinnable wolf unit pack. I also managed to figure out all of the XML I needed to write in order to get everything together and into the game.
For the moment, it loads, I see no errors in the logs, and everything works.. except for one thing.
I've tried following the format of the Warrior's <ArtDefine_UnitMemberInfos> and <ArtDefine_UnitInfoMemberInfos> in order to create a new unit that contains a mix of 3 different "skins" from Civitar's pack, as a test. However, no matter what I do, only one type of model is ever rendered (the NumMembers for that particular group works properly; it changes if I change the definition in XML) but none of the others ever appear. Everything is imported into VFS, so I'm not sure what else I need to do.
Does anyone have any pointers?
Thanks!
Edit:
As far as I can tell, it renders the very first model defined in each of those tables; if I swap one of the "non-rendered" ones to the top of the XML file, it renders, and the previously working one now fails to render.. hmm.
UPDATE: The problem (potentially) has been discovered by Nutty and Nomad or What.
Per post #15 in this thread:
Per post #55 in this thread:It seems to apply only to [some] units with custom animations.
As I suspected from the results of Nutty's testing, many of the earlier animation conversions were done incorrectly
Small list created by Nutty on post #44 in this thread:
BAD: Wolf, Scorpion, Highlander
GOOD: MacTruck, Dreadnought Mechs, Slaver, Warg
Per post #57 in this thread, Nomad or What's Scorpions should be fixed, and available here.
Wolves should be fixed and available in post #55 of this thread.