Turn 163
Curses!
The AI finally figured out how to screw me over a little.
All started with a Cease Fire.
Kavithan Protectorate stopped their war with the
Slavic Federation on
turn 150.
T153, I get a message from both these civs asking me that
Pan Asian Cooperative was intolerable, and if I wanted to join them in fighting them.
I declined.
Turn 155,
they DOW the
PAC and now China is fighting the 2 biggest civs plus
South American States still in a 3v1 war.
Turn 156,
PAC and
South American States sign a cease fire, so I think it is gonna be ok.
But as it turns out,
South American States had killed off all the
PAC units, and then 2 very large neighbors surrounded the capital
turn 160.
Very surrounded
I'm sure you know what came next.
Noooooo!
My Steal
failed!
Now I got to move my spy to another city and start over from scratch.
A
monster setback considering they can steal up to 750
for a tech.
The rest of the spies this turnset were a mixed bag.
One stole 731
towards
Human Conservation while another failed to steal Energy.
Even that failure is pretty large. Once again, the spy doing the spy questline to get me a free spy, failed to steal energy!
So my 5th spy won't arrive until I can wait 18 turns to steal energy and then another 18 turns to steal
By then, the new spy will be too late to affect the game.
So only 2 out my 4 spies are doing the vital work of stealing
for the forseeable future.
Currently, I'm waiting on 2 building quests to give me some juicy rewards.
I've waited 26 turns for
Cloning Plant to give me +10%
retained after city growth, and it still hasn't popped.
Also waiting 4 turns for
Soma Distillery to give me +5%
, but all I can do is pray.
Did manage to get +1
from
Thorium Reactors.
Dropped the
Adept Blue trade route for a 3rd foreign AI one.
Really starting to need more Energy.
I'd be positive right now, but one trade route has gone to zero Energy for some reason.
Once again, my
NanoPasture was a dud.
Here are the before and after pictures of growing from Size 18 to Size 19:
426.93/440 before and 134.33/483 after.
Considering there was 37.4
growth, there should have been 13.07 overflow.
134.33-13.07=121.26
was retained after city growth.
That is 27.56% retained if the food bucket was 440, or 25.1% retained if the food bucket was 483.
The
NanoPasture still appears to be yielding roughly 15%
after city growth, not the advertised 30%.
I'll take one more look at this issue if my city ever unlocks a further 10%
retained after city growth from a building or a tech.
Got enough
to unlock my 15th Virtue.
Chose
Creative Class.
It only ended up giving me 1 culture per turn, heh.
Only 3 more Knowledge Virtues to pick a free tech.
I'm not sure if I'll get it before my need to tech ends.
Teched
Terraforming,
Fabrication, and started
Civil Service this turnset.
Terraforming is a pretty good way to add some production/culture to a bad tile, but costs 6 energy once it is built.
I'm only going to build a few on the 2 plains hilltops, the fungus tile, and maybe the desert tile once I get it.
Once
Civil Service is completed, I can launch a
Holomatrix Satellite for +2 culture on 7 tiles if I can buy some oil and floatstone from another AI.
Built
Soma Distillery and started
Bionics Lab this turnset.
Both will be a huge health boost for my city as it grows into its final size.
Thankfully I have a source of Resilin in my city radius, or I wouldn't be able to build
Bionics Lab.
Here is my capital as it currently is on
T163:
It took 10 turns, but that
Miasmic Repulsor cleared out all 7 miasma.
So nice to not have to worry about worker health so much.
What to build after
Bionics Lab is a good question that I'll have to think about.