The Great DoC UHV v 1.12 challenge

and another "missing" civ:

Mexico, Paragon/Normal, 1700AD-scenario, Virtual Victory: 1918, Actual: 1960, SVN 864, Score: 5618

(rolled up Argentina and then switched the next turn, so no foulplay)



Strategy: You are the most technologically backward of the new civs but you have a decent core and flip a few cities.

You need to expand quickly, take independant cities in your neighbourhood, if there are none go for Spanish/Portuguese cities in your reach (quite often the Spanish collapse around this time). Adopt Capitalism and set your slider to 100% economy. Only your capitol can produce Missionaries, so keep that in mind and prioritize cities that are already Catholic.
I took Manila after the Spanish collapse as my 11th or 12th city.

You should have gotten your first GG by now, keep fighting the Euros in the new World and Independants wherever you find them (Indonesia maybe, Africa).
Rushbuild Temples/Cathedrals if necessary.
Around this time you can start working on your 3rd goal: Research Biology.
In my game London and Batavia had a population of 23 each, you cant beat that without Biology (and your civs UP is more than useless before Biology).
Remember that those Yanks will declare war on you when they figure out how to operate a train and attack you in California (so spying on them is useful).
For some reason you are the only civ spawning after 1700 that doesn't start with Nationalism, so if you can get that from somewhere, buy it, Autocracy helps with your 2nd UHV.

GPs: Settle Great Merchants in your Capitol for the food bonus, send Spies towards your advanced neighbours (especially Canada), all other should be used to start GAs.
 

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I noticed a small error. In the list of victories, the links to Chep and Rackham's Khmer games are switched.
 
At last I managed to do it!

Id:
Version: SVN 871
Scenario: 3000BC
Civilisation: Maya
Difficulty: Heir
Gamespeed: Normal
Score (normalised): 1789 Dan Quayle

Victory info:
Type: Historical
Virtual date: -
Link: -
Actual Date: t253, 1320AD
Link: https://www.dropbox.com/s/6hvaq37uetrwlfr/Pacal II AD-1320 Turn 253.CivBeyondSwordSave?dl=0

Image:
Mayan explorers met some european indegenous after sailing the grand east sea.
Spoiler :


Strategy:
Play it in heir :D. You need the double research rate. Found capital in ciduad of Guatemala, it is better position than the starting spot. Work always the silver. Firstly, discover mathematics and capture Dani Baa with catapults. Found a city in mayan core to avoid collapse, Chichen Intza seems a good idea. Then, you must discover optics ASAP and have a trireme ready to upgrade and travel. The shortest way is reaching Azores.

Maybe founding Quitu (pacific colombia) is a good idea too.

In my game I was lucky. I discovered bronze in Dani Baa enabling the colosus skyrocketing my research rate.

Proposals:
I was lucky in this game, so I didn't prove that mayan UHV is actually doable. Maybe "discover Europe before any conqueror event" is better.

Mayas should have some immunity against bad events. For example in some previous attempts, I saw a volcano erruption destroying the silver and the corn, I lost a battle with 98% odds. A peasant revolt got me 3 turns back, which were vital for both Temple of Kulkukan and discovering europeans. Every turn counts!

EDIT: Ales_ in order to win you have to push the "explore" button in caravel and hope that it will move east. Victory isn't trigerable via the push turn button.
 
congrats, I just tried the Mayans on Monarch, finished UHV1&2 (just barely during the timeframe) and then failed UHV 3 in 1280 (!) - when I still had to research Machinery, Guilds and Optics, so I think the Mayans are definitely impossible on any level above Monarch, probably on Monarch as well.
Maybe they are only winnable on Heir right now and as you said, with quite some luck on top :)
 
So uhm, this is weird:



Mayans, Victory: 1420, 3000BC-scenario, Monarch/Normal, SVN 871, Score: 4878

I won by being discovered. Probably my Caravel (I just upgraded my trireme the turn before) spotted them before they saw any land and so I get the conqueror-event and yet still win.

edit: upon looking at the save in 1420 that doesn't seem too likely.

I really don't recommend trying the Mayans right now, in this game I got a lucky start (one of the Holkans defending the Native city west of you died attacking my starting Holkan allowing me to conquer the city earlier), then I got the Great Lighthouse AND the Colossus around 900-1100AD and I basically reloaded every single fight vs barbarians and still basically lost the game.
 

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Oof. All that work to win the Mayan UHV, and I have to start back at the beginning. I'm not sure if 'failed UHV attempts' belong here or in some other thread, but I was just so close....

ID:
Version: 1.12 (no SVN)
Scenario: 3000BC
Civilisation: Maya
Difficulty: Regent
Gamespeed: Marathon
Score: N/A
Victory: none (so close, yet so far)

Spoiler :


The year is 1413. Having just discovered Optics, the Mayans quickly constructed two ships of a new design, called 'caravels.' Travelling in either direction, they soon circumnavigate the globe (!) and establish diplomatic contact with most if not all of the nations around the world. Trading maps with the Khmer, Pacal was stunned to find that he was among the greatest nations on the planet, second only to the long-dominant Chinese empire that had weathered the Mongol hordes without a scratch, just as Pacal himself had weathered the Mexica (Aztec) uprising without great losses.

Spoiler :



Thanks to aggressive early expansion, the Mayan Empire had settled the best locales of North America and built up thriving cities in short order. Thanks to an apparent collapse of the Classical World (Christianity was founded in Mecca, to give you an idea of how profound the destruction of Europe was...), there was an abundance of world wonders yet available, including the Parthenon, and so the empire became a Federal Republic. Thanks to good relations with the Ethiopians, the Mayans had traded for slaves to boost the productivity of their major cities. And thanks to a network of ball courts and the Statue of Zeus, the Mayans looked to finish out their historic rise in the midst of a Golden Age.

Unfortunately, it was not to be. It had been a Moorish caravel that discovered the 'New World,' and they had received the conquerors event against the Inca. I had been plowing my espionage points against them in hopes that I could still use my spy on their nearby city and maybe steal a tech. The very next turn after I took the above screenshot, my espionage reached the point where I could see their civilization demographics, and I learned that the Moors were 2 (!) turns away from completing research on Astronomy.

Oof.

I was playing with the basic version 1.12, no SVN, so I can't say how things might have changed, but I think I understand why the old UHV was reset to some other condition. I'm not sure how tech costs are calculated, so I can't say whether my expansion helped or hindered my tech rate (though my cities were just about as perfectly developed as you could get early in the game). But I think I played about as good a game as you can get, and I was still beaten to the punch.
 

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So uhm, this is weird:



Mayans, Victory: 1420, 3000BC-scenario, Monarch/Normal, SVN 871, Score: 4878

I won by being discovered. Probably my Caravel (I just upgraded my trireme the turn before) spotted them before they saw any land and so I get the conqueror-event and yet still win.

edit: upon looking at the save in 1420 that doesn't seem too likely.

I really don't recommend trying the Mayans right now, in this game I got a lucky start (one of the Holkans defending the Native city west of you died attacking my starting Holkan allowing me to conquer the city earlier), then I got the Great Lighthouse AND the Colossus around 900-1100AD and I basically reloaded every single fight vs barbarians and still basically lost the game.

You did it in Monarch. Thus it is doable.

Oof. All that work to win the Mayan UHV, and I have to start back at the beginning. I'm not sure if 'failed UHV attempts' belong here or in some other thread, but I was just so close....

ID:
Version: 1.12 (no SVN)
Scenario: 3000BC
Civilisation: Maya
Difficulty: Regent
Gamespeed: Marathon
Score: N/A
Victory: none (so close, yet so far)

Spoiler :


The year is 1413. Having just discovered Optics, the Mayans quickly constructed two ships of a new design, called 'caravels.' Travelling in either direction, they soon circumnavigate the globe (!) and establish diplomatic contact with most if not all of the nations around the world. Trading maps with the Khmer, Pacal was stunned to find that he was among the greatest nations on the planet, second only to the long-dominant Chinese empire that had weathered the Mongol hordes without a scratch, just as Pacal himself had weathered the Mexica (Aztec) uprising without great losses.

Spoiler :



Thanks to aggressive early expansion, the Mayan Empire had settled the best locales of North America and built up thriving cities in short order. Thanks to an apparent collapse of the Classical World (Christianity was founded in Mecca, to give you an idea of how profound the destruction of Europe was...), there was an abundance of world wonders yet available, including the Parthenon, and so the empire became a Federal Republic. Thanks to good relations with the Ethiopians, the Mayans had traded for slaves to boost the productivity of their major cities. And thanks to a network of ball courts and the Statue of Zeus, the Mayans looked to finish out their historic rise in the midst of a Golden Age.

Unfortunately, it was not to be. It had been a Moorish caravel that discovered the 'New World,' and they had received the conquerors event against the Inca. I had been plowing my espionage points against them in hopes that I could still use my spy on their nearby city and maybe steal a tech. The very next turn after I took the above screenshot, my espionage reached the point where I could see their civilization demographics, and I learned that the Moors were 2 (!) turns away from completing research on Astronomy.

Oof.

I was playing with the basic version 1.12, no SVN, so I can't say how things might have changed, but I think I understand why the old UHV was reset to some other condition. I'm not sure how tech costs are calculated, so I can't say whether my expansion helped or hindered my tech rate (though my cities were just about as perfectly developed as you could get early in the game). But I think I played about as good a game as you can get, and I was still beaten to the punch.

Given the good situation go for space victory or an other one.
 
Germans, Year: January, 1991, SVN: 862, Score: 5391, 3000 bc
Monarch/Epic

I had a mediocre start with Austria dead and me being surrounded by a French superpower. Other strange things were a super Moorish Empire, Byzantium with no Constantinople settled, British Peru and Knossos as Orthodox holy city. I almost lost Konigsberg in my flip, as Poland was about to lose Kraków to the French, making Konigsberg their capital. To avoid this I declared war on France to defend Poland. After this the Dutch declared war on me during my flip. They were quickly taken care off after my rifles took Amsterdam. The Byzantines soon suffered the same fate after I burned Thessaloniki and built Constantinople in its place. From here it was all standard, I warred France, invaded Poland, invaded re-spawned Italy and took collapsed British and Viking Cities. I decided to colonize Argentina, due to an incompetent Spain (Moors were a superpower)
Playing kind of directionless, I finished the 7 great people goal in Berlin on a whim. Next I prepared to invade Russia, however Russia beat me to the punch after they declared war. Unfortunately for Russia, they were no match for my highly advanced army of Infantry and Panzers. With Russia conquered I only needed to finish the tech tree. With over 40 cities, it was harder then it would seem, and I released the British to save money. To help my economy I took Mecca and China for the holy cities and the forbidden place, which helped greatly. As a side note, I convinced the British and USA to go fascist for fun. At the end I had all of Europe (except Britain and Portugal), China, Philippines, Argentina, Mecca, Russia, and Indonesia. I also peace vassaled Canada, Turkey and Thailand, and capitulated Spain. Afterwards, I finally finished the game in the 1990s after several golden ages kept me afloat.
For some reason the UHV victory hasn't triggered, so I continued and won a domination victory. However, as per the rules this is a legitimate historically victory, and the evidence of my victory is included. Also I tried to upload the save but the sites says the file is too big, is there anyway around it?
Start
start.jpg
2 UHVs completed
2 3 uhv.jpg
Domination is won, note that the tech tree is complete and that no one else has finished it, meaning the victory should be triggered.
final screen.jpg
Development of world
1760.jpg
1942.jpg
Top 5
top 5.jpg
Final Score
list.jpg
 
Id:
Version: SVN 880 (most recent)
Scenario: 600 AD
Civilization: Italy
Difficulty: Regent
Gamespeed: Epic
Score: 3741

Victory Info:
Type: Historical
Date: 1720 AD

So I noticed that the best time for Italy was 1787 AD, which seemed like an awfully long game for them on Regent. So I gave it my best shot and won it in 1720 AD. They're a really enjoyable game; they have good core cities, City States works really well with them for the first half of the game, and they can easily spread out over the Mediterranean. The UHV's are also very doable, with the last one maybe being a bit too easy (by 1930 you should be able to have 100% of the Med).

The Game:

First UHV:
The wonders are the first thing on your docket, so research Banking-Drama-Music-Patronage-Philosophy. Technically you don't have to grab Drama to do the wonders but you need it for the second UHV. Build one of them each in Rome, Venice, and Florence. The one in Florence should be the Leaning Tower.

Second UHV:
Specialist management is important. You're going to need 3 great artists, but you're going to have so many specialists that it is very possible you will get others. 'This means there is a bit of luck involved. I got 2 great engineers, which I used to build the first two wonders, so that was okay. Once I had a theatre in each city I just set as many specialists to artists as possible. I got a great priest and missed the free Patronage artist, so I was a little slow, but still managed to finish the UHV 30 or so turns before. You have a ton of time for it. Just build the Tower and Opera House in Florence and set six artist specialists there and you will be fine. As a side note, don't use the artists until you get into the Renaissance. Just beeline for the era right after you finish Philosophy (I did Paper-Education), and then use them so you get the extra culture from the Great Works.

Third UHV:
Once you know the second UHV is going to be finished on time, start getting a military. In my game, Egypt controlled Benghazi and Tripoli, so all it took were a few catapaults and heavy swordsmen to grab those. After I got these cities, I just built Bombards and some musketmen, and took Belgrad-Athens-Constantinople-Konya from the Ottomans. Once that was done, I grabbed Marseille from the French, and Al-Jazir (which was Independent) and the victory was done (67% of the Med about). For this victory, take the cities in Libya, then the Ottoman cities, and then just look for some opportunities around Europe. Most likely the Moors have collapsed so you can just take their cities, or take the Spanish or French cities.

Notes: Make sure to take Rome ASAP and Naples as soon as the Byzantines lose it (should go independent relatively quickly). Make sure to switch out of city states and take theocracy as soon as you finish UHV 2. Don't use hereditary rule and don't use slavery.

Spoiler :
http://imgur.com/z5M9jVs
 

Attachments

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Here we go -- finally!

ID:
Version: 1.12 (no SVN)
Scenario: 3000BC
Civilisation: Maya
Difficulty: Regent
Gamespeed: Marathon
Score (normalized): 6778, Herbert Hoover

Victory:
Type: Historical
Virtual date: t758, 1306 AD (turn I made contact with a European nation -- see screenshot)
Actual Date: t778, 1384 AD (turn I discovered Astronomy)
Link - See below

This was a fairly successful game, boosted by a few good turns in events and quests. One of my mines, for instance, uncovered a gems on the future Aztec spawn site, which was a huge boost to happiness. Also, I'm not sure why, but in every Mayan game I've played I've received the "7 amphitheaters" quest, which gives me a golden age if I also control the Statute of Zeus.

My starting strategy was fairly simple: ignore the core. I planted my first city at Oxwitik, on the silver, which (under 1.12 rules) gave a major boost to my earlier commerce. I managed to conquer Danni Bla without much fuss -- leave a holkan sitting outside, wait for one of the city defenders to attack (50% odds of winning), then gang up on the other one. I settled Uxmal on the bronze in Vancouver (and set it to building the Floating Gardens and Machu Picchu for +6 :food: and +14 :gold:) and Mayapan on the forest tile 1 NE of New York (with 2 fish and a crab in the BFC).

Spoiler :


I got Calendar well before the time limit, but timed my construction of the Temple of Kukulkan so it would be completed right at 900 AD, so I would get the most benefit from the Golden Age. My first Great Person was an engineer, (who I set aside until I could use him to bulb Machinery, taking away ~30 turns), then two scientists (two academies for my core cities), then a great merchant (just in time for the discovery of Optics so I could send him on a trade mission for 3900 :gold:, which let me set my research slider to 100% and saving about ~20 turns on researching Astronomy).

Spoiler :



Given the change in victory condition between vanilla 1.12 and the recent SVN, I wasn't sure if the "virtual date" listed above actually counts for anything, but I wanted to include the screenshot of my caravels discovering Europe.

Spoiler :



Not much else to say, given it was a beeline for the tech without many competitors. I made sure to have one of my caravels beeline for Ethiopia, who traded five slaves to me to build a bunch of plantations. The situation elsewhere was more favorable for me -- the Moors hadn't dominated Spain (I suspect because Spain was already Islamic) and the Mongol hordes had swept through most of China, taking them out of the competition as well. Looking at the history-gram, there were lots of mega-empire gobbling up the Old World -- Rome and Arabia almost expanded to their full historical territory before collapsing.

My stability for most of the game was predictably abysmal -- without a city in my core, my expansion rating hovered around -24, though I mitigated that somewhat with decent 'economy' and 'domestic' ratings. Once I discovered Optics, though, my stability jumped to positive numbers as I secured open border agreements with a bunch of nations who didn't hate me thanks to my religion.

I understand that Leoreth has changed the 'perpetual victory music' element in one of the recent SVN's -- that would have been handy for this game because it looked so exceptionally fun to play on. Once I got Astronomy, Christianity spawned in every one of my cities, and I was able to trade for :) and :health: resources as well. Ethiopia traded me three more slaves, which I settled in my otherwise low-production capital. While my military was pretty abysmal, I didn't have to worry about a conquerors event (unlike the Inca, who got trampled by the Vikings of all people), and it shouldn't be long before my tech lead turns into a military advantage once I can build better units than everyone else.
 

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