Apache
Leader: Geronimo
UA: Desert Raiders: All units gain a 20%
combat bonus when attacking during the first 5 turns of a war. Cities being
razed generate no
unhappiness and give
gold every turn they are being razed.
UU: Renegade: Replaces Rifleman. +1
movement, ignores rough terrain movement penalties, and no movement cost when pillaging.
UU: War Band: Replaces Cavalry. +1
movement. Heals 25 HP when capturing a civilian unit. Gains 20% more
combat strength from flanking bonuses.
The Apache are all about quick warfare. They'll be able to do damage quickly and their invasion won't be set back by unhappiness penalties from cities that are being razed. The UUs are faster to make the most out of those first few turns of combat.