I want you to play the turns where we build the monument in our capital. I'm sure it will make you feel special.
Yea, I'll chop pre-math to get it over with faster.
I want you to play the turns where we build the monument in our capital. I'm sure it will make you feel special.
Faster with 2 pre-math chops.Yea, I'll chop pre-math to get it over with faster.
I admit that it would be painful to see a juicy worker after we already DoW'd, but there is always cease fire and re-DoW. When would we get those CF's LC?
kill scout no kill
--------- -------
Brennus 5t 18t
Others 4t 14t
+17c*1.4b/c)Yes, we could do that, if we really have to and he's really that far away.So, we cripple Darius. by giving him a city far, far away with huge maintenance. Or two cities.
6 archers in 12 turns is a very low number, when we have so many AI with a high hammer output.Demo clues
1. Either Zara or Gilga appears to be isolated in a no-growth area. +0fpt from T0-T10.
4. Three AIs went 4hpt to build an archer on T3.
5. 3 more archers have been produced as of T12.
unit out there. Axe for Darius and/or Brennus? Maybe some extra archers and chariots for the others. That would explain why the AI built less archers at the start and possibly went worker first.I played around with Darius having that kind of start in the test game. (With riverside sheep instead of fish. He has no Fishing.) In my ~10 test runs, he would always build a very early wonder (usually after 1st worker, but before 1st settler). Mostly The Oracle. Sometimes Stonehenge, when he went for early Mysticism. Never GW. Also, I have not seen him or any other AI build two early wonders in their capital. We may be lucky that our real save Darius went for Mysticism and now can build 2 wonders with higher priority than GW, in case he gets beaten to one of them.Darius
Guesstimate:
Myst (64b) in 6t @ 13b*4t + 16b*2t = 84b
Medit (103b) in 5t @ 19b*4t + 20b*1t = 96b. Check.
T5 he's at 4fpt + 6hpt
T12 he's teching AH with 34GNP (4ep+7+17c*1.4b/c)
How does he do that?
Maybe...his capital is on plain hill stone. He starts with 5f3c fish. Pop2 he adds 1f3h4c river plains marble.
Reading BSP's mind. How does he make Conquest harder? In addition to the obvious (raging barbs etc.), he makes Darius a tech and wonder whore, and far away so that by the time we get to him, he's hard to conquer and he keeps building the wonders we hoped to build.
4. What do you envision we tech after Masonry?
More broadly, the only cities I like are Rome, Horses and fish. Others have no hammers to speak of.
That seems like an excellent explanation for the switch from 2 total food to 4 total food on T10.6 archers in 12 turns is a very low number, when we have so many AI with a high hammer output.
Could Zara/Gilga have been working a pre-improved stone quarry while building a worker t0-10?

I don't know how to guess what units but I do have the following score guesstimates. Hannibal started with 15, Darius probably 17, others are speculation.Any idea what extra units BSP could have given some of the AI (Darius, Zara, Brennus, Hannibal)? Their score would be higher, if he had given them techs, right? We know there is a 5unit out there. Axe for Darius and/or Brennus? Maybe some extra archers and chariots for the others. That would explain why the AI built less archers at the start and possibly went worker first.
Total Partial scores
Score Techs Archer Other Units
----- ----- ------ -----------
Hanni 15 8 3 4 spear?
Brennu 15 8 3 4 spear?
Sal 17 10 3 4 spear
Zara 17 10 3 4 spear?
Gilga 17 10 3 4 spear?
Dariu 17 8 3 6 axe? or 2*archer
or
Total Partial scores
Score Techs Archer Other Units
----- ----- ------ -----------
Hanni 15 8 3 4 spear?
Brennu 16 8 3 4 ?
Sal 16 10 3 4 ?
Zara 17 10 3 4 spear?
Gilga 17 10 3 4 spear?
Dariu 17 8 3 6 axe? or 2*archer
I'm assuming all started with stone quarries to go with Masonry. BSP didn't give out free Mysticism. He wanted to ensure GW gets built by some AI. How many also have marble is debateable. PH is harder for us to get, the Oracle easier for the AIs to beat us too.It all comes down to how many other AI start with stone. We should be able to beat any AI without stone to GW. AI without stone/marble appear to go for at least one settler before they start on wonders.
The southern peninsula is excellent for gifting cities because we can block barbs at a single chokepoint.After Masonry, I seeArchery, The Wheel
If we fail the GW, we would probably need a building, so Myst/monument then.
Maybe no Archery at all. Depends how much danger we see or how a test games plays out.
I thought Deer/gems had quite a few forests, but I didn't think about it's hammer potential. That city is seemingly going in a dead-end direction. Still, it could produce a lot of defenders for our capital which needs to focus on wonders. The gems are important for happiness and our economy needs that boost too.
You see, that's part of the conundrum. I would think 2 or 3 exploring warriors are a high priority so targeting GW has to be able to accommodate that.On 2nd thought....
I'd like to think we don't need archery until we're ready to get HBR. We may never need/want HBR. So I would go The Wheel after Masonry.
We can get roads in place for chariots to be built in the capital.
Produce GW T41, finish warrior, a settler T47, 2 warriors (to get 4 defenders)
Settle T49
Horse connected T52
Chariot T54. Can we survive on warriors until T54? should be use our 4 warriors to defog/defend instead of explore much longer?
Okay. Personally, I think that sets us up for potential catastrophe. Once there are 4 new cities, we will get hit with a wave of barbs and that's likely to start between T30 and T40, easily before we complete or fail GW. We either hope AIs build wonders or settlers/units. That's our conundrum. If they build wonders, we fail at GW. If they build settlers, we get swarmed by barbs before we're done with GW. If they build units, they could send a single archer or higher unit at us and our goose is cooked (game over) without any defending archers.After Wheel?
No sense thinking about HBR/archery until we set up our core cities.
Pottery/Granary, Myst/monument.
We need a 3rd building to be able to settle a gift city for Darius, then settle a city #3 for us.
Then we need the 4th building (assumes we have GW).
BSP didn't give out free Mysticism. He wanted to ensure GW gets built by some AI.
Hm...problem. On T10, when Zara/Gilga goes to 4fpt, the minimum hpt is still at 3hpt. How to explain that?That seems like an excellent explanation for the switch from 2 total food to 4 total food on T10.6 archers in 12 turns is a very low number, when we have so many AI with a high hammer output.
Could Zara/Gilga have been working a pre-improved stone quarry while building a worker t0-10?![]()
city tile wkrbuild
T1 2f1h 4h 5fhpt
T10 2f1h 2f2h 5fhpt

We know one AI started out at 5hpt and 2 others had at least 4hpt. Furthermore the average fpt was 5fpt, so they're working at least a 3f tile (or started with barayswhen we have so many AI with a high hammer output.
). That indicates a strong likelihood of plains hill if not stone/marble hill starts for 2-3 AIs, maybe even all of them. A typical Demo screen hammer stat for most games are 2h max and 1h average. Here we have 5h max, 3h average, 2h minimum. T3 T4 T5 T6 T7 T8 T9 T10 T11 T12 T12hpt T12pop HasMyst?
Han 2hAI1 16h 22h-? 24h-p2 27h 33h 39h @3hpt pop2
Dar 3hAI2 19h 22h-p2 34h 46h-Rax? 12h-p3 19h 26h @7hpt pop3 Myst
Sal 4hAI3 22h-arch 4h-p2 8h 16h 20h-p3 26h 38h @6hpt pop3 Myst
Bre 4hAI4 22h-arch 6h?-p2 12h? 22h-arch? 6h-p3 12h 19h 26h @7hpt pop3 Myst
4hAI5 22h-arch 8h 16h 24h 36h @4hpt pop1
5hAI6 25fh-wkr 40fh 50fh 55fh-wkr 3h-2f 9h @3hpt pop1
MaxAIHpt 5hpt 6hpt 6hpt 7hpt
MinAIHpt 2hpt 2hpt 3hpt 3hpt
TotAveHpt 3hpt 4hpt 4hpt 4hpt [COLOR="Red"]4hpt 5hpt[/COLOR]
TotHammer 22h 25h 27h 28h 29h 30h
Comments: TotAveHpt has to correspond to demo screen **[COLOR="Red"]tricky part here[/COLOR]**
