Carthage split!
Magonid Dynasty(
Hasdrubal I)
UA: The African Venice
The number of available
trade routes contributes towards cargo ship
production in the
capital and towards border growth in other cities. Coastal cities receive a free cothon and generate +1
culture from luxuries per each outgoing
trade route.
UB: Cothon
In contrast to the harbour which it replaces, the bonuses provided by the Cothon also apply to caravans. Additionally, it doubles the amount of
gold you receive from resource diversity in
trade routes.
UU: Punic Galley
Replaces the trireme, but starts with one of 2 unique promotions. If it starts with the "Phoenician Heritage" promotion, it will gain +1
strength per each active naval
trade route and will generate 50% more XP when fighting in friendly territory or near
trade routes. If it gains the "Hanno's voyage" promotion, it gains +1
movement, vision, and the ability to
sell goods in
city state territory.
Republic of Carthage(
Hamilcar Barca)
UA: Mediterranean Hegemony
Whenever a
city state enters a
war on your side for the first time, receive a free unit and all existing units gain +5 XP. Units generate
gold upon leveling up, and if they were gifted or purchased they also grant a sum of
Great general points.
UU: Shophet
Replaces great general. When in
city state territory, the Shophet prevents
influence decay and causes other units to generate
influence instead of decreasing it. Additionally, it may be expanded to hurry
production in a city.
UU: Quiquereme
Replaces trireme. In addition to its massive 12
strength, it also has the cover I promotion, making it resistant to all sorts of attacks. Slightly more expansive to produce, though.
Carthaginian Empire(
Hannibal Barca)
UA: Khanibal
Units may cross mountains and receive +1
movement in enemy territory. Units gain +5%
strength while attacking for every move spent and +5%
strength while defending per every movement point retained, doubled near
Great generals.
UU: African War Elephant
Radically different to the horseman it replaces, the African war Elephant has 15
strength but has only 3
movement points. While still being a mounted unit, it does not require horses. Ignores terrain cost near mountains, though it takes damage if ending the turn on them(50 HP).
UU: Numidian Cavalry
A melee unit that replaces the chariot archer. While having only 9
strength, it has the horseman's traits in addition to the sentry, mobility, shock I and the "Battle of Cannae" promotion, which grants it double flanking bonus in flat terrain and makes it generate double
Great general points from combat.