Screenshot analysis!

The Roman Forum could be the commercial center.
 
I could see Rome getting a unique Encampment. Rome is famous for its well trained army which encampent handle as well as having garrisons in many places not to say about fort building.
 
Unique districts and improvements are a lot more 'sexy' than a uniqe building. They fit a lot better with making the map feel and look special. I think that all our most of the non space/neighborhood/aqueduct/airport dictrict will have a unique version of it.

So we have unique:

CAMPUS :
Could be one of the great leaders trait, or maybe gilgamesh gets that.

CULTURE :
Definitely Greece Accropolis.

COMMERCIAL ; Hansa, Germany

HARBOR : England

ENTERTAINMENT : Brazil

ENCAMPMENT , don't know have anyone a idea?

HOLYSITE : no idea?

Campus: i think it would be either Sumerian, Arabic (Medrese) or Russian (Peter had a thing about modernization and catching up to west)

Encampment: Norway with ring fortresses maybe?

Holy site: i think of India
 
Unique districts and improvements are a lot more 'sexy' than a uniqe building. They fit a lot better with making the map feel and look special. I think that all our most of the non space/neighborhood/aqueduct/airport dictrict will have a unique version of it.

So we have unique:

CAMPUS :
Could be A MADDRASHA for Arabia, gets adjances bonus from holy site and Comercial district.

CULTURE :
Definitely Greece Accropolis.

COMMERCIAL ;? Bazar for Arabia or Roman forum for Rome

INDUSTRIAL ; Hansa, Germany

HARBOR : England

ENTERTAINMENT : Brazil

ENCAMPMENT , Roman special?

HOLYSITE : Spanish perhaps?
Updated with suggestions
 
My idea of a Kongo special district would be a industrial that gets bonus from jungle tiles and provides one uniqe resources :raffia cloth

But I don't think they will have two unique industry districts.
 
I don't have a screenshot yet, but when Ed is choosing Drama and Poetry, Acropolis is seen, I don't know if it's a replacement district or building, but is unlocked with Drama and Poetry.

Was the Icon shaped like a Hex or a House?
 
Unique districts and improvements are a lot more 'sexy' than a uniqe building. They fit a lot better with making the map feel and look special. I think that all our most of the non space/neighborhood/aqueduct/airport dictrict will have a unique version of it.

So we have unique:

CULTURE :
Definitely Greece Accropolis.

Definitely not. The buildings on top of the Acropolis are temples.

I'd say it's a unique Temple replacement with a culture bonus and/or a slot for a work of art.
 
Definitelynot. The buildings on top of the Acropolis are temples.

I'd say it's a unique Temple replacement with a culture bonus and/or a slot for a work of art.

It's a tough call; the slopes on which it sits are riddled with Odeons and theaters. I can see the devs choosing culture over religion.

Or, you know, there's this;

Except that it was unlocked in Drama & Poetry, where the Amphitheater and Theater Square are unlocked.

:lol:
 
Definitely not. The buildings on top of the Acropolis are temples.

I'd say it's a unique Temple replacement with a culture bonus and/or a slot for a work of art.

I'm also surprised. I was hoping Greece would get the Acropolis as a Holy Site replacement that could, be fortified and defended like an Encampment. Well, at least I got the Acropolis.
 
It would funny if unit damage is displayed with loosing helmets instead of loosing people. But probably no, that's just visuals.

Is it possible that unit model change through promotion?
 
Anyone knows what are these icons refer to?

 

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Unique districts and improvements are a lot more 'sexy' than a uniqe building. They fit a lot better with making the map feel and look special.

Improvements yes, but the unique districts don't look that sexy. The Royal Navy Dockyard, for instance, looks just like the average harbor, just a bit more round in the edges. The Electronics Factory and the Film Studio look a bit more unique.
 
Anyone knows what are these icons refer to?


Game mechanics, civs, leaders, city states, districts?terrain?, buildings, wonders, specialists/population?, promotions/combat (icon is similar to icon for Admiral/General radius passive bonus & mystery Apostle icon)?, great people, techs, civics, governments,religion, natural wonders/terrain?, natural parks/appeal/resorts?, improvements
 
Game mechanics, civs, leaders, city states, districts?terrain?, buildings, wonders, specialists/population?, promotions/combat (icon is similar to icon for Admiral/General radius passive bonus & mystery Apostle icon)?, great people, techs, civics, governments,religion, natural wonders/terrain?, natural parks/appeal/resorts?, improvements

game mechanics = game concepts - Civ5 name

districts?terrain? = districts - matches the icon shape in the build menu for districts and for indicating adjacency bonuses on the placement map

specialists/population = units - was in Civ5 and makes sense before promotions; specialists might be included under great people if done like Civ5

natural wonders/terrain = terrain and features - Civ5 name

natural parks/appeal/resorts? = resources - symbol matches what is used for placing the Hanse to denote tiles with resources
 
The following were a few things I noticed in the Firaxis livestream today that I don't believe anyone else has mentioned yet. To be confirmed once the video is made available.

  • Build was at most two days old so newer than the one being used at gamescom
  • There were about 24 symbols available for religions when they scrolled down. The lower two rows had lots of animal shapes.
  • Settler lens now has a graphic for suggested city placement locations. It recommended about every spot that was dark green when it came up.
  • The settler card included a scale for the settler lens colors--the housing associated with those levels.
  • Answered a question about whether cliffs prevent harbors from being built. Ed indicated it was still being determined in balancing passes but currently was not preventing placing of harbors.
  • The build menu looked most similar to the one in the industrial portion of gamescom demo video with the buildings nested under their districts and the bronze coloring. However, the units section of this menu had switched to icons instead of small models and the shapes of the icons differed for military, builder, trader, etc.
  • Buildings, etc. that were partially built had completion bars in the build menu. They had delayed a commercial district and then came back to it.
  • The promise options displayed on the diplomacy screen should be context sensitive in the future (e.g. one for dig sites won't be shown until have archaeologists)
  • When he chopped the forest, had some residual production that was applied to next item they decided to build
  • Build menu had faces next to about five items. Likely advisers but seemed to be the same face for all. Alternatively related to tutorial.
  • They chopped trees before putting a district down to get the production.
  • Chopping trees required a builder charge.
  • Each city state had a distinct symbol now instead of using one related to their type. The color still matched their type (e.g. blue for science). Lisbon was three waves.
  • Ed mentioned there was a limit to how much experience a unit could earn from barbarians. For the archer in the north it seemed to be at level 1.5.
  • On the city-state screen there was a white speech bubble with a ! in it. Not sure what that was used to indicate (quest available?). The same icon was seen on the nameplate of a city-state in the main map.
  • They accessed a submenu for a given city-state that showed individual envoy counts for each civ for that city. Clicking on "Influence"?
  • When placing a district next to Mt. Everest, there were adjacency indicators for mountains and "Natural Wonder"
  • When naming a unit that had reached level 2, they could randomize the whole name or do the first or second word separately
 
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