1 - Continue the galleon upgrades started last turnchat (with one exception, I'm willing to trade 2 galleon upgrades for a wall rush in Rejavick).
We're nearly ready for the war on Egypt. Rejavick will complete its' temple next turn, and I'd like it to spend 1 turn on a wall, and then rush that the next turn (or that turn, and skip a few galleon upgrades). Egypt has rifles, so we can't go as fast as we'd like. Here's a timeline:
Preturn - Keep the temple in Rejavick.
Turn 1 - Build a road and rail on the saltpeter tiles by Obedoo. Start a wall in Rejavick. (rush it if you want - I'm willing to trade 2 galleon upgrades that turn if you rush for 160g, or 1 galleon upgrade if you rush the next turn for 80g. It's a logical tradeoff. This will make the AI focus on our wall-less cavalry). Fortify the cav army in the city. Place cavs and infantry on those tiles (1 west, and north of the city, and on the saltpeter).
Turn 2 - If the wall hasn't been rushed, rush it now. Keep the infantry and cavs 1 west and north of Obedoo (we don't want Egypt to attack from the closest point to the city). Place cavs on the saltpeter tile, along with an army, and some infantry. Place infantry inside Obedoo.
At some point, declare war on Egypt. Egyptian troops should come flying towards Obedoo - it has iron and saltpeter in its' radius, which the AI values.
After the declaration of war.
First and second turns of the war - A War of Attrition. Since Egypt has rails, we can let them come to us in 1-2 turns. This will not only clear our their units, but give them a healthy dose of war-wariness. Our troops will remain where they are in order to guide the Egyptians to where we want them.
Afterwards, we can continue towards the Egyptian cities, moving our artillery, infantry, and cavs to the hill NNE of Lisht, prepare for, and then attack Edfu next turn, and continue with the rest of the invasion.
Yes, it will be slow, but you can't just rush into a battle with cavs against Riflemen. (6 attack vs. 6 defense). I'd also like for us to continue pumping out artillery.
-------------------------------------------------
Egyptian War Plans
For this war, I'd like to have 11 more artillery, for a total of 30 (15 in 2 stacks). I'd also like a continued build of infantry, and cavalry.
This calls for:
30 artillery (15 in 2 stacks).
40 cavalry (20 in 2 stacks).
10 infantry (5 in each stack).
At best, the war will take 6 turns. At worst, it may take 10 turns, or more. We may or may not have the luxury of building tanks by the time this war is over, much less even a handful for the last few Egyptian cities.
The timeline is this:
- Take out most of Greece by turn 2.
- Turn 3, and 4, build up the railnetwork, heal and assemble our troops.
- Turn 5, start to head for Egyptian cities.
We can either wait until turn 7 before Knossos expands (turn 6 if we rush a temple), or declare war, and head to the green dots with our infantry/cav/arty/worker stack. The object here is to get onto the Egyptian Railnet ASAP.
The workers will continue to build the railnet in southern Egypt. After that, the workers can head back home, save for a set of rails in Giza (unless it's already railed).
The attacks will be based on this:
Send the infantry/artillery stack to the closest point at which it can bombard. In most cases, this means waiting the extra turn. Bombard, and then attack. If the Egyptian cities are filled with regular pikes, then we could be a bit more bold with our cavs. If they're on hills (as are Mephis, Lisht, Asyut, and Bursiris, use the artillery). Always bombard Muskets and Riflemen. Then, send in the cavalry. If we can bombard any more cities the next turn with unused artillery, then do so. Egypt already has 85% of their railnet in place.
Note: Try to follow this warplan as best as you can. I can't make an updated warplan before the forum goes down. Once is does, a copy of this thread will essentially be "locked" temporarily on my ISP account.
Egyptian War Plan
*NOTE* There's an Egyptian city on the ice island. Attack it, and keep it. We can build a harbor, then settler(s) in that city, then found 2 more cities (using an ICS build) on the ice island.
Also, should we start building tanks during the Egyptian War, save 2 transports, and shuttle them over to meet up with our cav stacks. Tanks will attack Rifles (or even infantry) first. As the war starts to wind down, remember to move the transports 1 south of Delphi.
EDIT: Remember that I won't be at the Turnchat at 1:30pm EDT. (I'll most likely be watching the Network Admin, verifying database entries, editing a webpage, or fixing bugs in a Visual Basic application at 1:30pm). Just go slowly, and I'll be home by the time turn 1 begins at 5:15pm.