RoddyVR
Veteran Board NESer
so far we have:
Texas Toast
Bacon King
Jason the King
Gelion
North King
that's a lot of "king"s. lol.
Texas Toast
Bacon King
Jason the King
Gelion
North King
that's a lot of "king"s. lol.
now for some reason, the hotseat/sametime game (the one we're playing) will not let me choose anything but the "set value" one.Ascending Armies
At the beginning of subsequent turns, players may trade in matched sets of cards and take additional armies based on the total number of sets anyone has traded so far. The computer will automatically apply the correct level of reinforcement to the trading player.
The first set traded in: 4 armies
The second set traded in: 6 armies
The third set traded in: 8 armies
The fourth set traded in: 10 armies
The fifth set traded in: 12 armies
The sixth set traded in: 15 armies
After the sixth set has been traded in, each additional set is worth five more armies. For example, if you trade in the seventh set, you will receive 20 armies, the eighth gets you 25 armies and so on. If one of the cards exchanged depicts a territory currently occupied by the player exchanging, they gain two bonus battalions. These are both automatically placed immediately in the territory shown on the card. If you hold five cards, you must exchange the set on your turn.
Ascending by One
Instead of increasing the value of each matched set as in Ascending Armies, the trade-in value is increased by only one in Ascending by One. Thus the first matched set is still worth four armies, but the second is worth five, the third is worth six and so on. If one of the cards exchanged depicts a territory currently occupied by the player exchanging, they gain two bonus battalions. These are automatically placed immediately upon the territory shown on the card.
Using this rule requires you to be more frugal with your armies and consider potential losses more seriously. When using this rule, a game of RISK II will generally take longer to complete. If you hold five cards, you must exchange the set on your turn.
Set Value
If you trade 3 Infantry cards, you will receive 4 battalions.
If you trade 3 Cavalry cards, you will receive 6 battalions.
If you trade 3 Artillery cards, you will receive 8 battalions.
If you trade 1 of each card, you will receive 10 battalions.
If any of the cards exchanged depict a territory currently occupied by the player exchanging, that player gains two bonus battalions. These are automatically placed immediately within the territory shown on the card. If you hold five cards, you must exchange the set on your turn.