Gojira54
The folly of Man
I have seen the other links, but somehow missed that one. Thanks!
Did you check the city square of the city without iron? My guess is that you've built the city on a hill with ironForever Civ said:The Great Forge is only buildable in cities with Iron in the city radius ... in my current game, I can build the Forge in two cities - 1 has Iron in its radius and the other city only has gold in its radius ...... bug ?
Commander Jac said:Mmmmm... Me with my best friend are expressed with your mod and deicided to do something for it too. We are music makers and we started to work on civ specified dif era soundtracks. (All music shoul be composed by ourselves) Project is huge and we plan to publish race by race soundtracks. Lovers of undead legions of Khemri will get their set first. Here is a 1 min very wet 1st sketch for 1st era - Khemri race.
Start WH2.1 pick Khemri , turn loop play on in MP3 player, and try it... Planned track time 6-8 mins for each era.
Bitrate of mp3 is reduced to 54 (too bad) due 500k upload limit for zip file.
(Anybody have some idea how we can put here mp3 files? mods? )
Your feedback and any tips/ideas/something .
#2 sounds very bad for Chaos from a game play perspective (a Militaristic civ that can't use conquered Barracks? Ouch). Besides, it's complicated.aaglo said:About the un-usability of tomb swarms & mining attack squads:
the problem is, that barracks cannot be given the "veteran air units" ability, since that would render chaos gate completely useless
I think we have two choises here (to make all work nicely):
#1 Completely remove the chaos gate, and just accept that barracks work as "chaos gates" for chaos.
#2 Add a special "chaos barracks" building. Rule changes would become:
- Regular barracks (with veteran air units-ability) would become obsolete with chaos gods, and thus chaos wouldn't benefit from the air unit ability.
- Chaos barracks could require military training AND herdstone in the city before it can be built (I think this is not a big problem, since herdstones are cheap - especially so since herdstone is a religious building, and barracks are cheap too, since they are a militaristic building. And chaos is both religious and militiaristic).
- Chaos barracks should become obsolete at... hmmm... monarchy?
Would that work?
Just reinstall 2.16 and 2.16a. It's a new halberdier unit included in one of those patches.Lomion said:mrtn / aaglo: that could be it...will just keep my handjob and wait till 2.17 replaces it ... happen to know which unit it is suppose to actually point to ? I pointed it at 'English Pikeman'
Ask embryodead if he ever returns....General Comment: Any reason we gave the Slann a normal building auto unit generator and not the other *horde* races .... e.g. Orcs / Goblins / Chaos.
Eh, if you disable Black Orcs then that's your problem.On this same vein, would suggest increasing all the C+Dwarven artillery bombardment by 2 to make up for lack of offensive T2 warrior. I am biased on this though ... playing my WH non-random scenario and CD's are having a near impossible time conquering the great northern wastes (all Chaos owned) with nothing but Chaos Dwarf Warriors (4/4's), Hobgoblin archers, and Rock Lobbers. Skipping Black Orcs as they just don't say Chaos Dwarf to me.
mrtn said:Eh, if you disable Black Orcs then that's your problem.
They also have Orc Boyz in the 2nd era.