Modpack Library

Type of mod: Modpack
Title of the mod: Conquest of Middle Earth
Created by: ROTCWinter
Download size: 96.18 MB
Version Required: Civilization 3 Conquest 1.22
Link: http://forums.civfanatics.com/showthread.php?t=125895
Description: Have you ever wanted to experience the wonder, suspense, and excitement of Lord of the Rings? Well now you can with this indepth Lord of the Rings Mod called Conquest for Middle Earth. It has everything from Frodo taking the Ring of Power down to Mt. Doom to Lord Sauron Conqueroring all of Middle Earth. This Mod is customized in every aspect of Civilization 3 Conquest, it is acurrate with the Lord of the Rings Trilogy, and it should interest you if you are a fan of Lord of the Rings.

"It came to me, my own, my Precious"
 
Type of mod: Total conversion
Title of the mod: Midgard
Thread URL: http://forums.civfanatics.com/showthread.php?t=127564
Created by: Yorgos
Description: Fantasy mod based on civ'2 homonymous scenario.
Version required: Conquests (1.22 recomended but not essential)
Download size: 100MB + patches and optional features
Notes: There are no known major bugs (the worst that has been found so far is a misspelling), civilopedia is fully updated.
 
Modpack library updated after a long break. Not all of the submitted mods made it to the library, sorry about that. Please don't take it personally.

Comments on the library are accepted via PM. For example RFRE is now recommended due to a PM I got. I don't frequent CFC much these days so it's increasingly hard for me to keep up with what's going on. If a well known and respected member of CFC wants to take the burden of my shoulders, I'm willing to drop this thing like a ton of bricks. Again, contact via PM.
 
Type of mod: Total Conversion
Title of the mod: Test IV Time - The Alternative World
Thread URL: http://forums.civfanatics.com/showthread.php?t=187885
Created by: Stargate
Description:Civilization IV play in Civilization III game engine.
Version required: Conquests
Download size: 21MB
Notes: Full tech version with two play types system.
 
Type of Mod: Total Conversion
Title of the Mod: Wars of the Mediterranean
Latest Version: 2006/02/01
Thread URL: http://forums.civfanatics.com/showthread.php?t=153418
Created by: the_Monarch
Description: 222 units, more than 150 techs, basically everything changed.
Version Required: Civ III Conquests (any version)
Download Size: ~168 MB
 
Type of mod: Rule change
Title of the mod: Industrial Ages
Thread URL: http://forums.civfanatics.com/showthread.php?t=164788
Created by: William GBTW
Description: Game designed to play in MP. Starts in Industrial Ages.
Version required: Conquests 1.22
Download size: 30KB
Notes: Public Beta Tested. No bugs.
 
Hi Drift,
RFRE is now complete and I take this opportunity to update the info for your library. I hope you don't mind :) Thanks!

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Rise and Fall of the Roman Empire (RFRE) - RECOMMENDED
Created by: pinktilapia
Description: From 275BC to 625AD, replay the rise, climax, decline and the fall of the Roman Empire. Hundreds of units, buildings, wonders and advances. Events are implemented through the use of timers to simulate history accurately. Only the Romans are playable. Scenarios are available for different starting dates.
Version required: Conquests 1.22
Download size: 162MB (v1.0) + update (to v1.2) (about 77MB)
Notes: game development is now closed
 
Title: Lord of Middle Earth
Type: Modpack
Created by:ROTCWinter
Requirements: Version 1.22 Conquests or higher
Thread To:Lord of Middle Earth
Download Size: 117 MB
Description: Lord of Middle Earth is the Revised Edition of Conquest of Middle Earth. It basically centers the player around the Race of Men, which is the two Kingdoms of Gondor and Rohan combined into one, and the fellowship. In this new and improved scenario, there are two new modes: Single Player and Multiplayer, each having there own twists.

This task was appointed to you, if you do not find a way, no one will.
 
Modpack library won't be updated any more by me. I'll process the recently submitted mods during the next couple of weeks and that's it. Sorry about this, but I just don't have the time to do it any more. It's not like it requires a big effort, but sometimes even little chores are too much when your free time is very limited.
 
Heretic_Cata said:
Who will take your place ? :cry:

Someone who is
a) willing to do so
b) capable of handling a library (meaning that well trained monkeys can apply for the job)

The new librarian can copy and paste the contents of this library to a new sticky thread he starts and then this one can be unstickied and locked. Based on the fact that majority of all libraries that have been started at C&C have also been closed down due to the librarian getting better things to do, the new librarian should be pretty certain of his/her willingness to pick up the project. :)
 
Apparently a new bit of code added by TF let's a post be transferred to another poster, so this one could be transferred to another trained monkey CFC user.
 
That's impossible to change; it's hard-coded. Sorry.
 
I think Skyer2 might be able to do something with the exe, but it would only work sometimes. It's hardcoded otherwise. :)
 
MWNN(Mod with no name)
Type: Modpack
Created by: Spacer One
Description: Upgraded version of conquests. With many new units, and rule expansions.
Version required: Civ III conquests 1.29f
Download size: 650+MB
Thread link: http://forums.civfanatics.com/showthread.php?t=194066
Notes: Beta 2.0
 
^
I think this library is still dead. :( I would have submited my mod a long time ago, but it seems there's no one to take Drift's place.
 
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