MTCSG-01: Immac's Muti-Threaded Concurrent Succession Game -01

frankcor said:
Switching teams may make it more confusing, I agree. Was there a compelling reason to do it?

I had been away from civ for most of 8 days and wanted to play some.... saw an opportunity when Kanga DU needed a skip/swap and took it...? I guess my enthusiasm got the better of me :lol:
 
Played 20 turns up to 1200ad.

Spoiler :
And a pretty messy set it was.
I played from Remconius' save. Started off at war with GK. Number of navy battles to start, between 1000 and 1060 I lost 2 caravels and sunk 5 of GK's galleys, then it all went quiet. Got peace+4gpt/turn in 1160.

Finished researching feudalism in 1020 then switched to education which I finished in 1200: no trades :( ! I think in retrospect that researching for trades in this game was a :crazyeye: move. Only MM is interested and he's racing ahead on tech (and will almost certainly win liberalism race coz he's got philosophy already :eek: )

I let cities grow which certainly helps to make use of colosuss. Built maces and cats, went looking for barb cities to capture, found one so far which I captured for loss of one mace (archers +walls= 70% odds). Built a settler which I sent down to copper site; by the time he got there I was at peace with GK and he nabbed the site first; good practice for maces/cats once peace treaty expires. Settler is almost at next city site.

Need to build some garrison troops. Probably continue settling island tho war vs GK is also an option
 
Played 20 turns up to 1200ad.

20 turns? Is that what we should all be playing? I thought more and have already played more then this. Oops.

Should i play 20? or should we play 30 or something else? I don't mind playing 20.
 
Okay, 20 turns, years 1000AD- 1200AD

UPDATE: I had to play less turns, but I had this write-up, so I just followed it as best as I could.

I choose Kanga DU’s save.
I agonized between this save and another one quite a bit. I compared them for about 20 minutes, back and forth, before I finally made my choice. Here is why I choose it.

Before I get into all the reasons why I do like it, I will explain what I don’t like about it first:
1) Kanga DU has not chosen to perform selective diplomacy. He has trades and routes open with both the Asian block and with Mansu. These two (the three civs and Mansu) hate each other. Best to just select some allies and leave it at that.
2) Tech trading. Need to grab some more of the AI techs (minor issue)
3) Could do for another settler or a city (minor issue)

So, here are the reasons why I like the save:
1) Kanga DU has real power. You know what I mean by real power as opposed to potential power. Kanga DU isn’t building up; he is flexing his civ’s muscles. I like that. He has taken Chinook and is on his way to taking Libyan (the western Barb city). Not only does he have real power, but he has real power in all the right places (for my plan). In the east he has a nice little army and I will take that over the straits into the heart of Mongolia. In the west he has another army, ready to take Libyan and latter, when we attack Mongolia, to take Samarqand. This is a major issue. I don’t want to build an army; I want to use (and reinforce) an army. And Kanga DU has that and he has it in the right places. Oh, and its nicely promoted. Just needs a few catapults.
2) Santiago is well established, is producing culture, has a workboat ready to establish a crab fishery, and has the important resources already established.
3) Nobody has philosophy yet. We can try to nab Taoism.
4) Kanga DU has set us up for another great prophet which we might be able to use to grab the Buddhist shrine. Failing prophet generation, we will probably produce a merchant and a merchant can be used for 6pt and 1 food, or well, he might lightbulb something interesting. Either way, we are on our way.

In terms of objectives. I intend to conquer (with the Western army) Libyan and Samarqand. With the eastern army (reinforced with catapults), I intend to take the southern Mongolian cities. One has the pyramids and that would be nice.
Mongolian cities will also provide us with more land, more resources, more hammers and all the other goodies we need to dominate this game.

So- first- get the workboat home that is in Malinese territory, then stop trading with Mansu and establish a diplomatic block with the Chinese, the Japanese (difficult) and temporarily, the Mongols.
Switch research immediately to philosophy and MM to get it ASAP and try to found Taoism.
Trade for construction and get some catapults to reinforce our armies. Finish civil service. Upgrade our melee units to macemen (and try to accumulate a bunch with city raider three for later upgrades to grenadiers). Build some galleys on the east coast, and invade.

I intend to leave the game either with the pyramids or soon to get the pyramids. By researching philosophy and grabbing the pyramids, we can run cycles of representation/pacifism (and maybe caste system) for GPP generation to much greater effect then we could without representation and pacifism. Cycle this with builder cycles (organized religion/slavery/etc.) and we can really start making use of our mostly forgotten spiritual trait.

So, here goes.

Spoiler :


1000AD:
Whip the Buddhist monastery in Madrid (I want to be able to produce catapults pronto).
Whip the longbowmen in Barcelona (I’m going to focus it on commerce).
Toledo is switched from a courthouse to the heroic epic.

Set research to philosophy and MM cities to get it in 4 turns.
Give the workboat orders to get the hell out of Malinese territory (should take about 8-10 turns).

Open borders with the Chinese.
Trade Genghis Khan his construction and 90 of his 110 gold for our monarchy and literature techs (everyone else has them).
Renegotiate trades. It will take 10 turns to get the workboat out of Malinese territory, so I will continue to trade with the Malinese for another 10 rounds and hope that the Chinese or the Japanese don’t ask me to discontinue trades with him.

In 1010AD:
Madrid completes the monastery and begins a catapult.
Barcelona completes the longbowman and begins a catapult.
Seville completes a longbowman and begins a settler.
I MM some cities to get more hammers out of the military centres while maintaining philosophy in 3 turns.

Workboat begins to work the crab near Santiago. I shuffle some units around in an attempt to consolidate two armies.

Currently, Genghis doesn’t have feudalism (this is very good), but the Chinese do (this could be very bad). I want to prevent Genghis from getting feudalism (by the Chinese trading it to them) and I want to separate Genghis and China diplomatically. I can get Mongols to stop trading with the Chinese, but I can’t get the Chinese to stop trading with the Mongols. Ideally, to get them to stop being friends, I would pay the Chinese something to stop trading with them and not get a negative modifier with the Chinese for ‘negotiating a trade embargo’. But… if I want to declare war on the Mongols, I will get a -1 for ‘declaring war on a friend’ (but won‘t get a negative for declaring war on a friend later on because they won‘t be friends anymore). So the other option, getting a negative modifier with the Chinese for ‘negotiating a trade embargo’, seems better. It will stop those two from trading resources. It should also prevent them from trading techs (hopefully) and it will mean that Genghis will not have feudalism for that much longer. So here goes.
Music to the Chinese for Compass and 40gold.
Literature to the Japanese for 120gold
Music, currency to the Mongols for Horse-back riding, ‘stop trading with the Chinese’ and 30gold.
The Chinese are now at -2 total with the Mongols. As long as they don’t re-establish trade routes or anything, that should keep them isolated for awhile (or at least long enough).

In 1030AD, the Malinese Golden age ends (didn’t realize he was in a Golden age).

In 1040AD, philosophy is finished researching and Taoism is founded in Chinook. Incidentally, Chinook comes out of revolt and begins work on a Taoist monastery (it needs culture to work some sheep and other good tiles). I send the missionary to Madrid. I also reconfigure all cities to make hammers and the war effort more of a priority instead of finishing philosophy.


I set research to civil service to complete it.
Corboda is working unimproved grassland tiles, so I whip it for two population and finish the forge.

In 1050AD, Corboda starts on a catapult.
Christianity spreads to Santiago.
A great engineer is born in Genghis-land. Maybe he will build a wonder for us….?

I whip a courthouse in Santiago.
I whip the monastery in Chinook.

In 1060AD, we complete civil service (sorry to have put that off Kanga DU), and we begin on guilds. But first I dial research done to 0% for a bit so we can upgrade our troops.

Madrid completes a catapult and starts work on a catapult.
Barcelona completes a catapult and begins work on a market (I’m trying specialize the cities a little bit)
Santiago completes a courthouse and starts a harbour. They are cheap for us and an excellent source of quick income.
Chinook completes the monastery and begins a lighthouse. Most of its tiles are plains and it will need food to grow quickly before it switches to using mostly just the plain’s cottages.

Newly built catapults are shipped off to Libyan.

The Malinese complete the spiral minaret. Stupid Mansu. I still hate him.

In 1080AD, our workboat clears Mansu’s waters and we cancel our open borders with him. He now has zero foreign trade routes and that great lighthouse of his is doing very little with only domestic trade routes. Next round we will be able to cancel our resource trades with him.

Madrid and Corboda also finish catapults and start on… catapults

In 1100AD, Seville builds a settler and begins on a worker.

Right on time, the Japanese come and ask us to cancel our trades with the Malinese. “We were going to man. You don’t have to be so friggin’ up-tight about it okay?” So we cancel our deals. Not that the Japanese will ever trade with us or anything though.

In 1110AD, the Mongols demand tribute. Ummm.. No! You give US tribute! They say ‘Never!’ when I demand optics. Maybe that wasn’t a great move, but my pride required it.

Toledo completes the heroic epic and starts on a galley (complete in one turn).
Santiago completes a harbour and starts on forge. Its got some production, might as well amp it up a bit.

Salamanca is founded.

Libyan is ‘founded’ (swordsmen with the 'settler' promotion right? ;) ). It comes with a granary and a lighthouse.

I consolidate our western troops to heal and ready them to move on the northern Mongol town of Samarqand (seen above in the screenie).

Great person next turn. :culture::culture:I’m so excited. And I just can’t hide it. :culture::culture:

In 1120, some weird guy with a staff comes along and builds this weird looking structure with pointy sides in our capital.
With the priest there and now this, its a no-brainer as to where wallstreet should go (or is it?).

Madrid and Corbodda build catapults and start on… catapults.
Toledo builds a galley and starts on a… galley.

In 1130:
Toledo builds a galley and starts on a… galley.
Meanwhile, the Mongols are spending their hammers on missionaries for our cities. Wonderful. No really. That couldn’t be better. There are 4 units in his capital and that’s all. The bad news: somewhere along the line, the Mongols developed feudalism. Well, maybe the Mongol troops aren’t fully developed yet. Lets hope he has some upgrading left to do.

In 1140:
Toledo builds a galley and starts on a… maceman.

I declare war on the Mongols and move the first load of troops across the straits. it’s a little light, but I wanted to start bombarding early. He has the chicken itza.

In 1150:
Madrid and Corboda complete catapults and begin… catapults.
Toledo completes a mace man and begins a… catapult.
Seville completes a worker and begins a courthouse.

1160:
Toledo completes a catapult and starts… a catapult.
Libyan comes out of revolt and begins work on a theatre.

Chinook whips a lighthouse.
Santiago whips a forge.
Salamanca whips a granary.

More bombarding. Shuffling troops across the straits.

In 1170:
Toledo finishes a catapult and begins a catapult.
Chinook begins a harbour.
Santiago starts a lighthouse.
Salamanca begins a forge.

We attack Beshbalik and lose two suicide catapults and strangely enough, a mace man at 97% odds. He even had promotions but I was saving them to heal faster. I wonder…
None the less, despite some unexpected losses:

1180:
We build a catapult in Cordoba and begin work on… horse archer.

Whip a lighthouse in Santiago.
Whip atheatre in Libyan.
Whip a harbour in Chinook
Whip a market in Seville.

1190:
Barecelona completes the market and starts on a Buddhist missionary.
Toledo completes a maceman and starts on a catapult.
Santiago completes a lighthouse and begins a library.
The Barbarian cities of Chinook and Libyan both begin work on courthouses.

We take Samarqand without taking any losses. This city had no improvements. It does control access to the western island for both the Japanese and the Chinese (who have cities thereupon).

IBT: we lose a galley to a Mongolian caravel. We’ll need optics soon enough.

1200AD (last turn):
Madrid completes a catapult and begins work on a spearman. We need military police to fight off the war weariness.

I revenge the lost galley with another galley. When I examine the galleys I realize that we lost a longbow with that galley. Yes, I screwed up with that move. Our opponents all have optics. And, we can trade for that, but I want to leave that to the discretion of the next player.


Post-play thoughts:

Some trades are available. I didn't press the trigger but we could get guilds right away (instead of in two rounds) for drama i bet. Also, optics may be available. I think we have a monopoly on philosophy and Mansu doesn't have paper.

A look at the Mongol island. The city of Turfan is the 5th greatest city in the world and has the pyramids and the Confucian shrine. It must lay in the fog south-west of Old Serai. To the west (near the new city of Salamanca) you can see our new western Mongol city.
Sorry about the sign-posts; I use them to remember how to specialize cities. You are welcome to remove them. I left them (for now) to try to communicate how they seem to be progressing.

I envision taking the entire Mongol island (should be possible- we can make galleys/catapults in one turn in Toledo now), followed by a period of consolidation. It would be nice to really establish a GPP factory and run pacifism and representation (I think representation is just as good as hereditary rule for our empire and especially if we push some specialists.)

Yeah, we have been slow to really make use of our spiritual trait and new civic options can let us to that. Anyway, mostly a war turn. I don’t know what other people might do with this save but if anyone takes it, maybe they will finish the war. It may be worthwhile trying to extort optics at some junction.

Wanna see what you can do with this save?
 

Pholk Pigswill Ozbenno Immaculate​


Pholk, Ozbenno, you two around?
 
Well thats a surprise, someone chose my save. :crazyeye: Oh by the way Immac, how much do I owe you for that glowing testimonial? :p
 
@ Kanga DU: It wasn't all good. I said what i didn't like also.

@ Ozbenno: Don't worry about it too much. I would rather that you took a bit longer and enjoyed the game then it take one day less and you feel that playing has become homework or something.


Is Pholk around? last time he posted here was November 20th (i think)
 
I AM still here, and was actually trying to play the PigConius Save last night, but I've broken my Vanilla :sad: I was testing out Ruff's new auto-logger and must've done something very wrong. There are pretty much no graphics ~ it should be fixed soon and could probably hop back into the next round, but I'm afraid i'll have to be a skip for this round. my apologies for making ya'll wait just to ask for a skip ~ if i can figure it out tonight, I'll play, but don't wait on my account.
 
LOL, I broke my Civ4 Vanilla this week (which also broke Warlords) by incorrectly installing a Mod. I couldn't repair the problem so it turned out to be a $50 mistake. I needed to re-install Civ but couldn't find my Disc 2. It's packed up in a carton waiting for a renovation project to be complete before I can even figure out what carton it's in. I had to buy another copy. :blush:
 
I AM still here, and was actually trying to play the PigConius Save last night, but I've broken my Vanilla :sad: I was testing out Ruff's new auto-logger and must've done something very wrong. There are pretty much no graphics ~ it should be fixed soon and could probably hop back into the next round, but I'm afraid i'll have to be a skip for this round. my apologies for making ya'll wait just to ask for a skip ~ if i can figure it out tonight, I'll play, but don't wait on my account.


I hope you are able to get things operating again the way they should.

Here's what we will do:

We will invite people from the A-team:

Frankcor
Remconius
Llamacat
Mutineer
Kanga DU

to take your spot (since there are five of them and only 3/4 B-team players).

if anyone of them wants to tell us they are going to play then play by tomorrow evening, they effectively just traded with you (and are now a B-team member).

If you (Pholk) tell us that you have things fixed and can play before anyone does that, then you go ahead and play and we will proceed as before.

If neither an A-team player picks up a save and plays (effectively becoming a B-team player) nor Pholk gets his CIV repaired, then we will play from 3 saves.
But we'll wait until Friday morning (or later if Ozbenno needs more time) to start skipping people entirely as i want to avoid that.
 
that's great ~ I will have to wait until tonight (8 hours or so) to try things out, but i've been trying to work it out w/Ruff and others. If i CAN get it to work, though, the logger is truly AWESOME ~

take a peek b/c i just think it's pretty sweet ~
Spoiler :

Turn 244 (1118 AD)
Knossos begins: Granary
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Vilcas begins: Granary
While attacking in Incan territory at Cuzco, Catapult loses to: Incan Longbowman (4.20/6) (Prob Victory: 1.9%)
Scipio Africanus (Great General) born in Tenochtitlan
While attacking in Incan territory at Cuzco, Maceman defeats (6.72/8): Incan Longbowman (Prob Victory: 98.5%)
While attacking in Incan territory at Cuzco, War Elephant defeats (5.12/8): Incan Longbowman (Prob Victory: 70.9%)
While attacking in Incan territory at Cuzco, Maceman defeats (8.00/8): Incan Swordsman (Prob Victory: 99.4%)
While attacking in Incan territory at Cuzco, War Elephant defeats (6.56/8): Incan Spearman (Prob Victory: 73.0%)
Judaism has spread: Cuzco
Captured Cuzco (Huayna Capac)
Cuzco begins: Theatre
Catapult promoted: City Raider I
Catapult promoted: City Raider II
While attacking in Incan territory at Machu Picchu, Catapult loses to: Incan Longbowman (3.12/6) (Prob Victory: 7.3%)
While attacking in Incan territory at Machu Picchu, Maceman defeats (6.64/8): Incan Longbowman (Prob Victory: 96.5%)
While attacking in Incan territory at Machu Picchu, Maceman defeats (6.24/8): Incan Spearman (Prob Victory: 100.0%)
Hinduism has spread: Machu Picchu
Captured Machu Picchu (Huayna Capac)
Machu Picchu begins: Theatre
Research begun: Music
Machu Picchu begins: Work Boat
Teotihuacan finishes: Longbowman
Jute grows: 7
Corinth finishes: Stable
Vilcas finishes: Theatre

IBT:
While defending in the wild at Cuzco, Maceman defeats (8.00/8): Incan Catapult (Prob Victory: 98.9%)

Turn 245 (1124 AD)
Teotihuacan begins: Trebuchet
Corinth begins: War Elephant
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Maceman promoted: City Raider II
War Elephant promoted: Combat III
Maceman promoted: City Raider I
Maceman promoted: City Raider II
Maceman promoted: City Raider II
Tenochtitlan finishes: Hindu Missionary
Athens grows: 16
Vilcas's borders expand

IBT:

Turn 246 (1130 AD)
Tenochtitlan begins: Pikeman
While attacking in Aztec territory at Corihuayrachina, Longbowman defeats (6.00/6): French Warrior (Prob Victory: 100.0%)
Maceman promoted: City Raider I
Maceman promoted: City Raider II
Teotihuacan finishes: Trebuchet
Jute finishes: Library

IBT:
While defending in Korean territory near Cuzco, Chariot loses to: Incan War Elephant (6.24/8) (Prob Victory: 0.0%)

Turn 247 (1136 AD)
Teotihuacan begins: Longbowman
Jute begins: Aqueduct
Teotihuacan begins: Trebuchet
Maceman promoted: City Raider I
Axeman promoted: City Raider I
Maceman promoted: City Raider II
Axeman promoted: City Raider II
While attacking in French territory at Chartres, Maceman defeats (6.56/8): French Longbowman (Prob Victory: 66.2%)
While attacking in French territory at Chartres, Axeman defeats (4.30/5): French Spearman (Prob Victory: 99.3%)
Hinduism has spread: Chartres
Captured Chartres (Louis XIV)
Razed Chartres
Chartres lost
Phoenician grows: 3
Corinth finishes: War Elephant
Knossos finishes: Granary

IBT:

Turn 248 (1142 AD)
Corinth begins: Maceman
Knossos begins: Sacrificial Altar
While attacking in Incan territory at Ollantaytambo, Catapult loses to: Incan Longbowman (3.12/6) (Prob Victory: 6.4%)
While attacking in Incan territory at Ollantaytambo, Catapult defeats (0.40/5): Incan Maceman (Prob Victory: 21.9%)
While attacking in Incan territory at Ollantaytambo, Maceman defeats (8.00/8): Incan Longbowman (Prob Victory: 100.0%)
While attacking in Incan territory at Ollantaytambo, Maceman defeats (7.04/8): Incan Swordsman (Prob Victory: 100.0%)
While attacking in Incan territory at Ollantaytambo, Maceman defeats (8.00/8): Incan Spearman (Prob Victory: 100.0%)
Judaism has spread: Ollantaytambo
Captured Ollantaytambo (Huayna Capac)
Ollantaytambo begins: Sacrificial Altar
Cuzco begins: Sacrificial Altar
Contact made: Celtic Empire
Contact made: Malinese Empire
Maceman promoted: City Raider III
While attacking in Aztec territory at Ecbatana, Chariot defeats (4.00/4): French Warrior (Prob Victory: 99.1%)
While attacking in the wild near Cuzco, Chariot defeats (4.00/4): Incan Worker (Prob Victory: 99.1%)
Teotihuacan finishes: Trebuchet
Athens grows: 17
Mycenae grows: 2
Corihuayrachina's borders expand

IBT:
While defending in Incan territory at Huamanga, Chariot loses to: Incan Maceman (4.64/8) (Prob Victory: 1.3%)


edit: i've got a quick-fix and so could probably play tonight regardless :goodjob:
 
Wow- that is pretty sweet.
Two features i really like:
That it says where the attack took place even outside cities:
"attacking in the wild near Cuzco"
or
"defending in Korean territory near Cuzco"

And that it provides probabilities:
"(Prob Victory: 99.1%)", etc.
 
that logger mod looks sweet, but that scares me if it can screw up my game. no one's messing with my Civ man! :) I don't know if I want to take that chance. every mod I've downloaded from this site has worked like a charm so what's up with that one...
 
most probably nothing is wrong, and I just have screwed up the file placement ~ it works fine for everyone else, and i'm all thumbs when it comes to mod/assets placement

ruff's been pretty great about trying to incorporate as much as possible from the in-game log into an autologger ~ he even mentioned he wants to try and log State Religion declarations/swaps and even AI attitude changes! We're just the guinea pigs :D
 
Spoiler :


Sorry about the delay, have been a bit tight for time. For that reason this will be a bit brief.

Well choosing which save to play was not that tough. I had left my last game hoping that someone would whip up an army of maces and cats to take on GK. No one did but at least Rem's save has the ability to make maces and catatpult so lets go with that one. Plan is to take war eastwards. So lets see how we do.

Feudalism in, lets go for Philosophy.

An invasion fleet is landed at Beshbalik, defended by 5 archers and a spear. I have 4 maces and 2 cats. We take it but lose one mace and a cattapult after he upgrades one archer to a crossbow.

Philosophy in and replaced by Guilds.

New Sarai is defended by an archer and a spear :confused: It is razed for no losses.

At 1200AD I have started the bombardment of Karakorum. He has a crossbow, a spear and 5 archers. I have 4 cats, 6 maces, 2 crossbows and a longbow.


A save

http://forums.civfanatics.com/uploads/88650/MTCSG-01_AD-1200.Civ4SavedGame


 
Okay, as I mentioned, i took the PigConius save b/c i figured we should keep two threads going here in this thread. So, I saw we were at war w/Genghis and didn't have much of an army ~ okay, time to redeem myself for my last abysmal turnset.

Sorry, but it's mostly the turn log since time is obviously of the essence.

Spoiler :

Turn 160 (1000 AD)
Barcelona begins: Crossbowman
Madrid begins: Maceman
Santander begins: Galley
Cordoba grows: 2
Cordoba's borders expand

As I said, i wanted to focus on building an army to go right after Genghis now. We had a galley and a caravel, and 3 caravels in the works....hmmm...remedied by the xbow and the Maceman, and wanted another Galley. Once i got 6 units together, i was sending the east for a hope across the pond.

IBT:

Turn 161 (1010 AD)
Caravel promoted: Combat I
Madrid grows: 11
Barcelona grows: 7

IBT:

Turn 162 (1020 AD)
Maceman promoted: City Raider I
Tech learned: Feudalism
Cordoba finishes: Barracks

I revolted here to Vassalage for the extra XP. It was only 1 gpt more so, why not? From no promotions to dbl-promotions! I's learns real quick!

IBT:

Turn 163 (1030 AD)
Research begun: Horseback Riding
Cordoba begins: Catapult
Seville grows: 6
Seville finishes: Maceman

IBT:
While defending in the wild near Hun, Axeman defeats (3.05/5): Barbarian Archer (Prob Victory: 99.3%)

Turn 164 (1040 AD)
Seville begins: Maceman
Maceman I of Seville (Maceman) promoted: Combat I
Maceman I of Seville (Maceman) promoted: Combat II
Total :smoke: promotions, but what can you do? It came in handy later, though!
Maceman promoted: City Raider I
Madrid grows: 12
Santander finishes: Galley
Cordoba grows: 3

IBT:

Turn 165 (1050 AD)
Santander begins: Catapult
Galley I of Santander (Galley) promoted: Combat I
Tech learned: Horseback Riding
Madrid finishes: Maceman
Santander grows: 10
Barcelona finishes: Crossbowman

IBT:

Turn 166 (1060 AD)
Ooo, a milestone. Here's "the big picture:"


Research begun: Guilds for Conquistadores of course ~
While attacking on the high seas near Seville, Caravel defeats (0.12/3): Mongolian Galley (Prob Victory: 90.1%)
Crossbowman I of Barcelona (Crossbowman) promoted: Combat I
Crossbowman I of Barcelona (Crossbowman) promoted: Medic I
Maceman I of Madrid (Maceman) promoted: City Raider I
Maceman I of Madrid (Maceman) promoted: City Raider II
Barcelona grows: 8

IBT:

Turn 167 (1070 AD)
While attacking on the high seas near Santander, Caravel defeats (1.98/3): Mongolian Galley (Prob Victory: 79.1%)
Santander finishes: Catapult

IBT:
Islam founded in a distant land

Turn 168 (1080 AD)
Santander begins: Catapult
Caravel promoted: Combat I
Cordoba grows: 4

IBT:

Turn 169 (1090 AD)
Madrid grows: 13
Madrid finishes: Caravel
Barcelona finishes: Caravel
Seville grows: 7
Seville finishes: Maceman

IBT: Mansa comes around wanting a handout for Horseback Riding. I said no, of course, and wanted to see what he'd trade me for it:

no way, jose ~

Turn 170 (1100 AD)
Madrid begins: Maceman
Barcelona begins: Maceman
Seville begins: Maceman
Maceman II of Seville (Maceman) promoted: City Raider I
Maceman II of Seville (Maceman) promoted: City Raider II
Catapult I of Santander (Catapult) promoted: Barrage I
Catapult I of Santander (Catapult) promoted: Accuracy
Caravel I of Madrid (Caravel) promoted: Combat I
Caravel I of Barcelona (Caravel) promoted: Combat I
Cordoba finishes: Catapult

IBT:

Turn 171 (1110 AD)
Cordoba begins: Longbowman
Catapult I of Cordoba (Catapult) promoted: Barrage I
Catapult I of Cordoba (Catapult) promoted: Accuracy
Santander finishes: Catapult

IBT:

Turn 172 (1120 AD)
Santander begins: Catapult
While attacking in Spanish territory at Santander, Caravel I of Barcelona (Caravel) defeats (0.12/3): Mongolian Galley (Prob Victory: 90.1%)
I'm glad i let those
Santander grows: 11
Barcelona grows: 9

IBT:

Turn 173 (1130 AD)
Cordoba grows: 5

IBT:

Turn 174 (1140 AD)
Seville finishes: Maceman

IBT:
While defending on the high seas near Karakorum, Caravel I of Madrid (Caravel) defeats (1.92/3): Mongolian Caravel (Prob Victory: 73.0%)
While defending in Mongolian territory near Karakorum, Caravel I of Madrid (Caravel) loses to: Mongolian Caravel (1.86/3) (Prob Victory: 14.2%)

Turn 175 (1150 AD)
Seville begins: Longbowman
Maceman III of Seville (Maceman) promoted: City Raider I
Maceman III of Seville (Maceman) promoted: City Raider II
Madrid grows: 14
Santander finishes: Catapult
Barcelona finishes: Maceman
Seville grows: 8

IBT:

Turn 176 (1160 AD)
Santander begins: Catapult
Barcelona begins: Maceman
Maceman I of Barcelona (Maceman) promoted: City Raider I
Maceman I of Barcelona (Maceman) promoted: City Raider II
Madrid finishes: Maceman

IBT:

Turn 177 (1170 AD)
Madrid begins: Longbowman
Maceman II of Madrid (Maceman) promoted: City Raider I
Maceman II of Madrid (Maceman) promoted: City Raider II
Tech learned: Guilds
Cordoba finishes: Longbowman

IBT: QSH wants a deal now, too:

no dice

Turn 178 (1180 AD)
Research begun: Engineering
poor choice, i know ~ i so used to WL now!
Cordoba begins: Maceman
Longbowman I of Cordoba (Longbowman) promoted: City Garrison I
Longbowman I of Cordoba (Longbowman) promoted: City Garrison II

While attacking in Mongolian territory at Karakorum, Maceman I of Madrid (Maceman) loses to: Mongolian Crossbowman (1.20/6) (Prob Victory: 54.5%)
While attacking in Mongolian territory at Karakorum, Maceman II of Seville (Maceman) defeats (6.64/8): Mongolian Archer (Prob Victory: 73.4%)
While attacking in Mongolian territory at Karakorum, Maceman defeats (3.92/8): Mongolian Archer (Prob Victory: 72.0%)
While attacking in Mongolian territory at Karakorum, Maceman defeats (2.56/8): Mongolian Archer (Prob Victory: 72.0%)
While attacking in Mongolian territory at Karakorum, Maceman I of Seville (Maceman) defeats (0.32/8): Mongolian Archer (Prob Victory: 85.4%)
While attacking in Mongolian territory at Karakorum, Crossbowman I of Barcelona (Crossbowman) defeats (2.94/6): Mongolian Swordsman (Prob Victory: 80.6%)
Santander finishes: Catapult
Seville finishes: Longbowman
Cordoba grows: 6

IBT:

Turn 179 (1190 AD)
Santander begins: Catapult
Seville begins: Maceman
Seville begins: Crossbowman
Longbowman I of Seville (Longbowman) promoted: City Garrison I
Longbowman I of Seville (Longbowman) promoted: City Garrison II
Maceman promoted: City Raider II
While attacking in Mongolian territory at Karakorum, Catapult I of Cordoba (Catapult) defeats (3.95/5): Mongolian Spearman (Prob Victory: 42.7%)
While attacking in Mongolian territory at Karakorum, Maceman II of Seville (Maceman) defeats (0.56/8): Mongolian Crossbowman (Prob Victory: 86.6%)
Captured Karakorum (Genghis Khan)


Maceman promoted: City Raider II
Barcelona grows: 10

IBT:

Turn 180 (1200 AD)
Catapult I of Cordoba (Catapult) promoted: Barrage II
Maceman II of Seville (Maceman) promoted: City Raider III










Okay, so, I don't know what anybody else's done yet, so this was a good start to a short First Mongolian War. Perhaps follow that plan above. Make peace for a bit if you need to, and re-arm, and then finish the job.

I think we're only going to win by Dom or backdoor Diplo at this point, so assimilating Mongolia would be a good first step. We could revolt to serfdom to get the new lands up and running quickly, and prepare for another another target :hammer:

With Ya'lls Permission
 
Top Bottom