Civ4 Scenarios and Scenario Reviews Directory

Type : medieval: from 1618 to 1658 in Europe
based on the standard Europe map by Arne
Download size:4,6MB
MP version: unknown
Description: The year is 1618 and the Protestants of Germany have just rebelled against their Habsburgian rulers in Bohemia. Denmark and Sweden are coming to their aid, backed by England. The Spanish part of the Habsburgian Empire is struggling with Dutch and Portuguese separatists. France sees this as an opportunity to weaken the Habsburgians and goes to war. In the east, the Polish-Lithuanian commonwealth, Russia and Sweden are all fighting for control of the Baltic. And none of them can overlook the Ottoman Empire in the South-East.

The game begins in 1618 and goes on until 1658, with 4 turns a year. Conquering the whole of Europe in this time is basically impossible, so getting the highest score before time runs out is (probably) the only way to win.

There are 18 playable civilizations, with various levels of difficulty. The Ottoman Empire, Spain, France, the Polish Lithuanian Commonwealth, Russia, England and Sweden are all quite strong. But playing the Ottomans is not recommended as they start out as the biggest civilization and have great expansion possibilities, and therefore will be quite easy. For those who like more of a challenge Denmark, Prussia, Papal States, Venice, the Habsburgian Empire and Protestant Germany would be good choices. And for the experts it could be good fun trying to play as the Portuguese, Dutch, Scots, Swiss, Wallachians (although it might prove to be quite hard to win).

It should be fairly historically correct, but of course, happenings during the 30 Year’s War are all moved to the beginning of the game. And also the Ottoman Empire has been slightly reduced, simply due to the size of the empire.

I have also added some new technologies and units to this scenario


Special features: A good scenario for those who likes a fighting game. 13 of the 18 civillizations are in constant war with one or more civillizations.

http://forums.civfanatics.com/showthread.php?t=172498
 
Type : Historical XX Century

Starts in April of 1940

Huge map with 10 civs

Download size is 47.2 KB

MP version: ???

Description:A World War II scenario that features permanent war, new units, and a challenge of world conquest (or preventing it). Very detailed map with not many resources so you must expand or trade to get them all.It starts pretty historically correct but you know CIV4 nothing is historically correct.

Special features:6 of 10 civilizations are always in constant war.


World War II: Europe
 
ANy chance of you porting this to CIV IV?

Also how can Spain build war galleons?
 
WWI
Version Tested V2
Originality:10 (only ww1 scenario and greatest)

Playability mark: 9 some problems installing but very easily taken care of like where to put the scenario. the civs each require a tottally different approach as per there real situation during that time example:british must make advantage of their huge navy and limited but powerful army.

Customization:dont understand

Customization art: 8 the ww1 tank and biplane fit perfectly alongside the trench infantry but weird when germany has a tank army

Accuracy:9 the french firght most or the central most of the time and generraly dissolves into limited attack and defense the rebels are a nice touch butnot really acurrate in egypt. even the americans come into play in eastern france and help alot

overall mark: 9 easily the best scenario ever made
 
sokar said:
ANy chance of you porting this to CIV IV?

Also how can Spain build war galleons?


Are you actually asking me a question my Civ3 Great Armada Scenario ????

Otherwise not much chance I will port it to CIV, sorry for that.... (until I change my PC at least).
And about Spanish War Galleons, Spain starts with a couple to represent admiral ships but for the others it has to get the tech first.
 
Type : Fantasy. based on the "A song of Ice and Fire series by George R.R. Martin: A Clash of Kings
Download size:134 kb
MP version: unknown
Description:
This is a contant war scenario for all civ players found of fighting games. You do not have to know the books in order to play. But for all fans of George R.R. Martin this should be great fun.

The scenario is set in the beginning of the "Clash of Kings", where most of westeroos are at war with each other.

There are 11 playable civilizations. You can play as any of the 7 original Kingdoms, the Tullys, Stannis on Dragonstone, the Wildlings and even as the Others. The only minor civ is the nights watch, as it would seem unatural for the wall to conquer the world...

Allready from the start there are several battles to be fought. Stannis have surrounded Storms End, the Lannisters are set up against the Tullys and Starks in the riverlands and the Greyjoys have landed in the North.

There should be possible to win with all civs, but playing as the wildlings or the Others might prove difficult. And playing as the Starks or Highgarden might be the easiest.

There are several new units and technologies and all civs have a unique unit, such as Direwolfs for the Starks, wildlings for the Lannisters and Rainbow Guards for Renly. There are also 4 different levels of knights and two different levels of the longbowman, pikeman and trebuchet, in addition to plenty of different mele units.

This scenario requires Civilization Warlords.

I have also added some new technologies and loads of new units to this scenario


Special features: A good scenario for those who likes a fighting game. all of the civilizations are at contant war with 2 to 8 civilizations.

Link: http://forums.civfanatics.com/showthread.php?t=193143
 
Doctor G I am trying to create my own scenarion but, I am facing problems with the calender. Is there anyway to make the calender start in a pacific year such as 2010 and then for it to advance by month?
 
Doctor G I am trying to create my own scenarion but, I am facing problems with the calender. Is there anyway to make the calender start in a pacific year such as 2010 and then for it to advance by month?
open the wbs with notepad:)\

also welcome to cfc:D :D :king: :D :D
 
Thanks, I am glad to be a member and I hope I can contribute to the site.
 
- Type : Historical
- Time & Place: 1800-1815, Europe.
- Size & Civs: 75x48, 18 Civs
- Download size: 2.7mb
- MP version: Yes
- As Napoleon returned from his Egyptian expedition, France was bankrupt and losing badly in the war against The British, Austrians & Russians. Can you turn the tide, or shall you destroy the revolutionary French?
- Special features: New Tech Tree, New Units, New Civics, and a whole lot of fighting :)
- URL: http://forums.civfanatics.com/showthread.php?t=196505
 
- Scenario Title: The Viking Age Version 1.650 for Civ 1.61
- Type : Historical Medieval
- Dates and place: Northwest Europe including British Isles, Northern Germany and France, and most of Scandinavia
- Map size and number of civs: 3 sizes, 105X65, 135x81 (each with 18 civs), and 92x65 (16 civs)
- Download size: 127 kb zip file/2.4 MB unzipped (but it uses the Medieval European Mod version .45 which is 23.15 MB +153.85 MB optional music bile)
- MP version: not tested for MP
- Synopsis/Description:

Northwest Europe from 480 - 1480 AD.

Civs included:
Kingdom of Denmark
Kingdom of Norway
Kingdom of the Frisians
Kingdom of France (West Franks)
Holy Roman Empire (East Franks)
Kingdom of Saxony
Grand Duchy of Normandy (Frankish Duchy)
Kingdom of Munster (Irish)
Kingdom of Connacht (Irish)
Kingdom of Scotland (Dal Riada)
Kingdom of Wessex (Wessex, Sussex, Essex, Kent)
Kingdom of Mercia (Mercia, East Anglia)
Kingdom of Northumbria
Kingdom of the Britons (Cornwall, Bretony - Dumnonia)
Kingdom of the Cymru (Powys, Welsh)
Kingdom of Strathclyde
Kingdom of Sweden
Jarldom of Hladir

- Special features:

Each civ starts with 3 cities, or two cities and a settler. The civs are far from on an even footing from the outset. There are many barbarian cities set to represent former Roman Towns. Some civs have ready access to these easily conquered towns. Additionally, some civs are in very crowded places on the map, while others have a lot of space to grow and develop. For an easy game, take one of the continental kingdoms like the Normans, France or Holy Roman Empire. Middle difficulty are the Viking civs, and Irish, which to win, need to attack and gain territory from either the big three, the British Isles, or each other. The real dog fight is on the crowded main island of Britain, where invading Saxons, Angles, Dal Riada and native British duke it out to achieve supremecy.

There are 3 religions in this scenario, Catholicism, Orthodoxy (representing Celtic Christianity in this scenario), and Paganism (a religion, not the default). Some civs begin, or can easily acquire a Holy City, and so have an at start benefit over the others.

This scenario uses the European Middle Ages Mod, and is current with version .65 of that mod. Each civ has unique units. The mod is continuing in developement, but is very playable as is.

- URL to the scenario thread:

European Medieval Mod: http://forums.civfanatics.com/forumdisplay.php?f=256
The Viking Age Scenario: http://forums.civfanatics.com/showthread.php?t=228787
 
- Type : Historical
- Time & Place: 1000-1500, Northern Italy.
- Size & Civs: 50x60, 18 Civs
- Download size: 2.5mb
- MP version: Yes
- As the Dark Ages turn into the Mediaval Era, a new wave of learning, art & warfare approaches the various city-states of Italy. Can you guide one of them into glory, through your military or culture?
- Special features: New Tech Tree, New Units, New Buildings, New Wonders, and a easy-to-play scenario.
- URL: http://forums.civfanatics.com/showthread.php?t=200968
 
- Scenario Title Earth 1000AD and the Medieval Age
- Type : Historical medieval
- Dates and place, 1000AD world map
- Map size and number of civs, 128 by 64, 24 civs
- Download size 2.14MB
- MP version no
- Synopsis/Description, "1000AD" is the starting date of this scenario. I have civs placed with cities and techs. This is basicly a picture of what the world looked like in 1000AD. "The Medieval Age" is refering to the events that try to make the game go more historical. Their are new events like "Mongol Unity" and "The Crusades". "Mongol unity" establish's the Mongolian Horde. And "The Crusades" calls for the recapture of the Holy land. It uses an SDK that allows for 34 civs, currently there are only 24.

- Special features, This scenario includes tons of events which are really cool.
- URL to the scenario thread Here
 
Scenario title: 1066 AD for BTS
Version: 3.0
Type: historical, medieval
Dates and place: 1060 AD Worldmap
Mapsize and number of civs: Huge, 17 civs
Download size: 43.6 kB
MP: yes (tested IP-style)
Description: Around 1070 AD the Old World faces threats from the Vikings in their heyday, as well as the up and coming Mongols. The Arabs no longer present one single unified force, having broken up into several less formidable empires; soon the Crusades will start, in an effort to free the Holy Land...
Special features: Normal speed only

Download from: http://forums.civfanatics.com/downloads.php?do+file&id=7748
URL to the scenario thread: http://forums.civfanatics.com/showthread.php?t=252554
 
Scenario title: 1000 AD for Sevomod
Version: Version 1
Type: historical, medieval
Date and place: around 1000 AD, Worldmap
Mapsize and number of civs: Huge, 15 civs
Download size: 40 Kb
MP: possible
Description: Around 1000 AD the Old World faces multiple threats from Vikings, Mongols and the reemerging Christian monarchies. Play as any nation and see how you fare!
Special features: designed for Sevomod Civ 4 Vanilla.
Download from: http://forums.civfanatics.com/downloads.php?do=file&id=7746
Scenario thread: http://forums.civfanatics.com/showthread.php?t=255235
 
Scenario title: 1066 AD for CIV Gold (BTS)
Version: Version 2.2
Type: historical, medieval
Date and place: around 1060 AD, Worldmap
Mapsize and number of civs: Huge, 17 civs
Download size: 44 kB
MP: not tested
Description: Around 1066 AD the Old World faces several challenges: the Viking expansion, the Mongol unification, the Crusades. Play any of 17 nations and see how you fare!
Special features: specifically designed for CIV Gold (latest version)
Download from: http://forums.civfanatics.com/downloads.php?do=file&id=7780
Comment thread: http://forums.civfanatics.com/showthread.php?t=252554
 
Scenario title: 1066 AD for CIV Gold
Version: BTS 3.13, CIV Gold 3.0 Beta
Type: historical, medieval
Date and place: around 1060 AD, Worldmap
Mapsize and number of civs: Huge, 16 civs
Download size: 49 kB
MP: not tested
Description: Around 1066 AD the Old World faces several challenges: the Viking expansion, the Mongol unification, the Crusades. Play any of 16 nations and see how you fare!
Special features: specifically designed for CIV Gold (latest version)
Download from: http://forums.civfanatics.com/downloads.php?do=file&id=7780
Comment thread: http://forums.civfanatics.com/showthread.php?t=252554
i may be mistaken, but i believe there isn't a bts civ gold yet
 
You are mistaken. I've downloadedm played and made a scenario for it.
(By the way, this is NOT a thread intended for comments.
 
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