ww2commander
Emperor
Paasky - I am at work right now but will PM it asap when I get home. I will inlcude the terrain pics and XML files as I use marshes in the game and dont want you wasting time breaking the links on the map. Thanks hugely for taking the time to look at it.
If worse comes to worse, the other idea I have is changing half of the terrain (subject to terrain type) to tundra and making it represent the rasputitsa seasons before and after the snow....this way it is less processing time. I am also considering adding two snow types so I can change the whole map to snow and keep a track of the grass and plains terrain seperately when the map is white. If only the code could run fast, the possibilities would be endless
Duke176 - Right now vehciles stop moving if the oil runs out, but I fully agree with your suggestion....an empty vehicle is a useless vehicle....but then again some may argue that when the German tanks ran out of fuel, they kept fighting as static defenses until they ran out of ammo and finally would destroy the vehicle when abandoning it. Maybe a negative defense modifier would be good to represent that fact that other units could outmanouver the vehicle and destroy it more easily
If come up with anything iteresting let me know.
If worse comes to worse, the other idea I have is changing half of the terrain (subject to terrain type) to tundra and making it represent the rasputitsa seasons before and after the snow....this way it is less processing time. I am also considering adding two snow types so I can change the whole map to snow and keep a track of the grass and plains terrain seperately when the map is white. If only the code could run fast, the possibilities would be endless
Duke176 - Right now vehciles stop moving if the oil runs out, but I fully agree with your suggestion....an empty vehicle is a useless vehicle....but then again some may argue that when the German tanks ran out of fuel, they kept fighting as static defenses until they ran out of ammo and finally would destroy the vehicle when abandoning it. Maybe a negative defense modifier would be good to represent that fact that other units could outmanouver the vehicle and destroy it more easily
If come up with anything iteresting let me know.