G-Major 14

Peter would also be good, as healt is usually a problem
 
Second attempt, 1535 AD victory, first submission so far :D London was obscene with gold/corn/two gems and one fp... best I've ever seen :eek:
I had alphabet before even meeting all civs. No problem getting to liberalism first this time ;)

But I managed to almost screw up, accidently settling my intended GP farm the wrong square, ending up with 5 fp and no freshwater, when it should have been 5 fp+corn on the riverbed :lol: I had to settle for a GP farm with 6 specialists max. I was very inefficient in getting my cathedrals up and running, spending too much time spreading religion too early instead of being more selective and efficient... I got 3 useful religions though (founded taoism).

I guess I'll try warlords now, Peter sounds good for a monster GP farm...
 
11th attempt fell short by about 15 turns. I just need that little bit extra to buy myself another couple of dozen turns.....
 
I propose the staff should extend the deadline not to be deprived of jesusin's skill. 1,5 or 2 months would be enough, I think.

:) Thank you, my friend.


First atempt, I hope I have time for another one. Followed my own instructions word by word.

1375AD, 6 cities, 3 religions, 5 cathedrals, 15GP, Philo, Educ, 2-4-7bombs.
Pigs and 2 gold start on a PH, very slow (lack of food). No wonders, no founding religion. Small problem not finding my opponents, 2 known when I had Alpha, quite late as I detoured to get AH.
Civics: CS. HR+Bu+Sl+OR. Liber+NE 110AD, FS+CS+Pa. FM 380AD.
I am not proud, in my slavery phase 1 had 1 single religion so I didn't whip any cathedrals. My cathedrals came online too late.

No marble, so Hermitage as late as 560. 3rd reli 620AD. Print 710, should have been taken with Liberalism and get Nationalism by trading.
6 workers is not enought.
 
Gah! How can you do everything at once? The one time I manage to win the Liberalism race, what happens? Gandhi declares war on me, and of course, I have no armies because I've been focusing on scientists and beakers. That's the end of Game 12. No idea where to turn next. How can I build armies AND out-tech the AI?
 
It's a bit of luck. Don't bother with an army. You can build some units later when the temples are built in your non-legendary-cities.
 
Gah! How can you do everything at once? The one time I manage to win the Liberalism race, what happens? Gandhi declares war on me, and of course, I have no armies because I've been focusing on scientists and beakers. That's the end of Game 12. No idea where to turn next. How can I build armies AND out-tech the AI?

You may be taking a religion too early. Try not using religion at all or at least later after you've made everyone "Pleased" with tech trades. 95% of the time, you should not get attacked by the peaceful civs.
 
You may be taking a religion too early.

I never take a state religion in these sorts of games. I have been declared on three times in 12 games so far at this gauntlet, by Gandhi, Washington, and Bismarck.

This was very frustrating as this was my best start ever, two food + two gold, and I even managed to settle four cities and win the Liberalism race.
 
This was very frustrating as this was my best start ever, two food + two gold, and I even managed to settle four cities and win the Liberalism race.

Just curious, was this start gained from MapFinder? I was curious if you were still trying to use it or not. I must say if anything Harbourboy, you are one determined individual and my :hatsoff: to you.
 
Methos, yes, I have finally relented and concede that MapFinder is extremely useful for marginally impossible objectives like a Standard Cultural Deity win.

I did get it to work and left it to run last night and it was up to 857 maps by the time I checked it in the morning, with 12 maps saved. So I guess I can have another 11 attempts at this gauntlet before I need to fire it up again.

I am now trying the Inland Sea map as I was just running out of room too quickly on the Pangaea maps I was using before, althought it is a fine balance because the AI grows more quickly where there is more space as well, so you need an even faster finishing time. But I figure that you have to be able to settle 4 cities to be even in with a chance, and I could never do more than 2 or 3 on the Pangaea map.

But other than the risk of invasion, the trick is still getting the culture generating factors in place by the time Free Speech comes around. I am still struggling with this, as my cities are only producing about 120 CPT when I first flip the Free Speech cultural switch, as I have no cathedrals at this point. These still arrive very slowly, and whilst I get to 300 CPT by the end, that's all too late.
 
When will you be back online?

Are you really considering extending the deadline because of a single player?
Well, all I can say is "thank you".

I will be off this friday and I will be back the 27th. I am fighting with my company's laptop video memory, in order to take it with my on my holidays. Without success so far.


Harbourboy, it is easy to be dowed when they are Deity and you have more cities than warriors. Specialy if you play Quick speed, as it is poorly balanced and it takes more than four times the turns to get "+1 because of peace" compared to Marathon. As I might be playing my last attempt, I really didn't want to be dowed, so I gifted a tech to each AI in the Alphabet-trading-phase, taking all of them to pleased.

You should also try to trade resources with every AI. Finally, you need to take a religion when your NE is built (and probably before that...) but by then a lot of positive modifiers should be in place. Good luck.
 
Thanx to data by my CRC friends I've made a wee calculation for 1250AD finish which can be a winner's date in this Major:
Quick (turn 130), Normal (185), Epic (265), Marathon (476).
Therefore Quick turns required to arrive at the date are 0.70 of Normal ones, while all tech costs, pop growth and hammer costs are 0.67 of Normal ones, meaning Turn/Cost ratio for quick being 1.05 of Normal. This basicly means you have 5% more turns to bear the same costs.
For Marathon the Turn/Cost ratio is 0.86 (=476/185/3), for Epic 0.95, for Normal by default 1. Therefore Quick is the most competitive speed even before biased GA output - you have to fare more than 20% better at Marathon speed to come up with the same result. Sad, as this pretty much limits you to one strat. I might give Epic a try, but I'm not that optimistic.
 
I think you might be able to do this one with only 3 cities if you have marble. Capital - cottage spam and cathedrals, Sistine if you're lucky. 2nd city - GA farm, 2 GS, 12-14 GA, NE and Hermitage. 3rd city is built later once borders have expanded sufficiently and gets virtually all culture from bombs, maybe one cathedral if you can still build one once it's generating some commerce. Obviously you have to be Philo. Fin maybe, but might not need for timely Legendary - the larger benefit I think would be the sci early game. Exp to accelerate the last GA would also be helpful.

I haven't been playing very long so it might be obvious to experienced players that it's not be practical. It's certainly limited by the need to generate a bunch of GA's. Any thoughts?
 
Thanx to data by my CRC friends I've made a wee calculation for 1250AD finish which can be a winner's date in this Major:
Quick (turn 130), Normal (185), Epic (265), Marathon (476).
Therefore Quick turns required to arrive at the date are 0.70 of Normal ones, while all tech costs, pop growth and hammer costs are 0.67 of Normal ones, meaning Turn/Cost ratio for quick being 1.05 of Normal. This basicly means you have 5% more turns to bear the same costs.
For Marathon the Turn/Cost ratio is 0.86 (=476/185/3), for Epic 0.95, for Normal by default 1. Therefore Quick is the most competitive speed even before biased GA output - you have to fare more than 20% better at Marathon speed to come up with the same result. Sad, as this pretty much limits you to one strat. I might give Epic a try, but I'm not that optimistic.

you forgot the most important number: 25,000 is legendary on quick (only 0.5 that required at normal speed, not 0.67)
 
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