The Start
My starting setup is a little different to what I'd expected:
A scout and a hut. Woot!
Move the scout S to see what's out to sea - Another spices in the BFC. Found in place and see some sheep to the east. Not a stellar capital, but quite good enough to be starting with! Hut pops for 74g.
Set for mining and a worker.
Science:
Fishing (3760-hut) > Mining (3720) > Masonry (3640-hut) > Bronze Working (3200BC) > Hunting (2920BC) > Animal Husbandry (2560BC) > Mysticism (2320) > Writing (Unfinished)
Basically, I wanted to be able to chop forests, find the copper, work the animals and record my findings. In pretty much that order!
Early scouting:
Pop fishing, Masonry and a warrior from huts. A nice haul.
Tundra to the south.
Kill various animals
Meet the neighbours. Wah!
Izzy to the North, Shaka to the east. Pity there's no land to the west that Monty could occupy?
Building and play:
Worker comes in 3400BC. Set to a warrior to let the city grow. Another 5 turns on BW, so start roading the hills.
When BW comes in, I switch to slavery. There is copper very close by, but tantilisingly out of reach.
Paris grows to size 2 as the warrior chops out. Start another worker.
To compound the fun, a road blows up near paris (and at 20g to save it, it goes!).
The worker finishes and I decide to move straight into chopping out a settler. Not got animal husbandy yet, so kinda pointless growing paris. Plus there are so many trees to chop
As the settler nears completion, I have a lot of thinking to do about these early turns. After weighing up a number of things, I decide that Shaka has to go soon. From this picture:
You can see he has a lot of food, huge production potential and is a border pop away from copper. He must die. ASAP.
However, up near Izzy, there is a beautiful 2 gold/2 flood plain site, that would turbocharge my early economy.
Eventually decide on this plan:
Long term first, before Izzy grabs it. Then short term and a crunch towards 'ax-ing' Shaka to vacate the island.
Short term is eventually going to be a bit rubbish long term - heavy overlap. But... it is on a plains hill, has 2 food resources and some forest. Great fuel for an axe rush.
2480BC, finish Settler 1 and let the chop overflow go into settler 2. Then switch to a warrior. I keep swapping to let chops drop into the settler, while growing as the warrior builds.
2360BC, Orleans founded.
In 2000BC, the last turn of the set, the 2nd settler completes. And is nearly in position.
Paris starts on a barracks. It will grow to size 4, then switch to a worker. Orleans whips the monument.
Here is the nation at the end of my turnset: