Many Leaders Game 3 - Prince Domination

Yeah the scout instead of warrior occured to me later. Its because the first save (ie the generation of the map) contained a scout and I didn't change it according to civs (funnily enough no-one noticed this in MLG2 ;) ).

If you want it changed I'll change it (or do as mice did). If you prefer the scout you can keep it. PM me if you want me to change it for you.

I'll stick to the scout.
No need of rushing any early AI, I prefer the huts. It's cheap, but an early BW or AH would be nice.
 
I played out my 50 , actually 100 , so I'll stick with my warrior start. It wasn't too bad and I got mysticism from a hut. If I don't win the contest I'll blame the warrior.
 
Yeah the scout instead of warrior occured to me later. Its because the first save (ie the generation of the map) contained a scout and I didn't change it according to civs (funnily enough no-one noticed this in MLG2 ;) ).


***cough***:D

<snip>

Anyway, on to the save provided by the wonderful, talented, humble, and one other adjective he told me to put here that I can't remember, Ozbenno. He has sweetened the deal by starting me off with a scout instead of a warrior, but you can bet I'm not going to mention it!

<snip>
 
You cheaters! :p
If my civ didn't start with Hunting I would have disbanded the scout! Shame on you!!! :nono:


:joke: :mischief:

By the way, my briefing is up on my civ site. You can follow it on my sig. Later I'll provide the links for easier access.... Ops, the boss just called for a meeting! See you later! :hide:
 
i think i'll be able to play the first round later today. I expect to have my computer working in about an hour, which is a full week before expected.
 
I had a rubbish day at work, so decided to fester and finish this - started last night. Very theraputic... here's my report!

The report
Spoiler :

The Start

My starting setup is a little different to what I'd expected:



A scout and a hut. Woot!

Move the scout S to see what's out to sea - Another spices in the BFC. Found in place and see some sheep to the east. Not a stellar capital, but quite good enough to be starting with! Hut pops for 74g.



Set for mining and a worker.


Science:
Fishing (3760-hut) > Mining (3720) > Masonry (3640-hut) > Bronze Working (3200BC) > Hunting (2920BC) > Animal Husbandry (2560BC) > Mysticism (2320) > Writing (Unfinished)

Basically, I wanted to be able to chop forests, find the copper, work the animals and record my findings. In pretty much that order!


Early scouting:
Pop fishing, Masonry and a warrior from huts. A nice haul.
Tundra to the south.
Kill various animals
Meet the neighbours. Wah!



Izzy to the North, Shaka to the east. Pity there's no land to the west that Monty could occupy? :)


Building and play:
Worker comes in 3400BC. Set to a warrior to let the city grow. Another 5 turns on BW, so start roading the hills.

When BW comes in, I switch to slavery. There is copper very close by, but tantilisingly out of reach.

Paris grows to size 2 as the warrior chops out. Start another worker.

To compound the fun, a road blows up near paris (and at 20g to save it, it goes!).

The worker finishes and I decide to move straight into chopping out a settler. Not got animal husbandy yet, so kinda pointless growing paris. Plus there are so many trees to chop

As the settler nears completion, I have a lot of thinking to do about these early turns. After weighing up a number of things, I decide that Shaka has to go soon. From this picture:



You can see he has a lot of food, huge production potential and is a border pop away from copper. He must die. ASAP.

However, up near Izzy, there is a beautiful 2 gold/2 flood plain site, that would turbocharge my early economy.

Eventually decide on this plan:



Long term first, before Izzy grabs it. Then short term and a crunch towards 'ax-ing' Shaka to vacate the island.

Short term is eventually going to be a bit rubbish long term - heavy overlap. But... it is on a plains hill, has 2 food resources and some forest. Great fuel for an axe rush.

2480BC, finish Settler 1 and let the chop overflow go into settler 2. Then switch to a warrior. I keep swapping to let chops drop into the settler, while growing as the warrior builds.

2360BC, Orleans founded.

In 2000BC, the last turn of the set, the 2nd settler completes. And is nearly in position.

Paris starts on a barracks. It will grow to size 4, then switch to a worker. Orleans whips the monument.

Here is the nation at the end of my turnset:




And my save

Later I will add something about my reasons for choosing napoleon. - DONE.

Why Napoleon?
Spoiler :

I really like Organised for domination games. It's just fantastic in too many ways.

Charismatic piqued my interest in the last ML game with Lincoln - but did very little warmongering with it. On paper, I really like the combination military + happiness combination - just never seem to have used it much.

I kinda like the UB and will very likely be beelining for astronomy in a Liberalism slingshot. Free specialists are nice and Artists don't upset me!

Never had much use out of Musket UUs (apart from the terrifying Oromo Warriors - stockpile and mass promote to Drill IV rifles) - so figured I'd try and make this one work for me.

And most importantly, never played Napoleon before, so should be a nice learning experience.


Thanks for setting this game up!

Edit: Added a link to this to my post on the front page. Updated the save. Also added a 'why Napoleon' bit.
 
The leader. I went Elizabeth because I enjoy the conflict / cottages or specialists. It is very map dependent, and is good for a hybrid. Then there's redcoats for draft and domination. I'll probably go cottages with a good GP farm.

The turns.

Spoiler :
Settled on the plains hill for good prod. Popped Mysticism.



Met Shaks. Great.

Went BW first, then Agriculture on the way to AHusbandry.

Went warrior first to get to 2 pop, then worker. This is because there wasn't a lot for the worker to do right away except chop, and I want those forests for a wonder or two.

Started the first settler at pop 4. Heading for the copper site.

Got York, city 2, on turn 49. A bit slow.



I dont want to axe rush Shaka . There's gold to settle on, and as Financial I should be able to leave Shaka in the stone age and kill him at leisure. That's the plan anyway.


The save
 

Attachments

  • Elizabeth_mice BC-2000.CivBeyondSwordSave
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OK, we're away (even if TriviAl has posted his starting save :mischief: )!

As I said before, if we can try and get this done before next Friday we'll get this moving along nicely.

And looks like Bindamel and Conroe noticed the all scout thing last game (and I didn't notice they noticed :blush: ).

Hehe. :blush: Fixed that one now!

Didn't register the scout in the last game, going back and checking my save and I did start with one...

Fraid I went ahead and played anyway in this one. Sorry if that's bad. :cry:
 
Well i'll give you a sneak peak that you'll certeinly enjoy! :D

Spoiler :



If i got this starting location, i would've rerolled.


Ehh maybe not so bad.
Research: Hunting, BW (hut) IW (hut) wheel (still researching)

Turn 4: Found a map that shows me the Zulu.


Turn 5:

Mutal's borders expand.

Turn 6: Pop BW from a hut. I can now build holkans :)
Revolt to Slavery.

Turn 7: F***ing unbelievable.


A start like this, well it's quite obvious what will happen. (senses razed capitals in near future)
 
Spoiler :



If i got this starting location, i would've rerolled.


Ehh maybe not so bad.
Research: Hunting, BW (hut) IW (hut) wheel, Agriculture, Archery, Pottery, Masonry,

Turn 4: Found a map that shows me the Zulu.


Turn 5:

Mutal's borders expand.

Turn 6: Pop BW from a hut. I can now build holkans :)
Revolt to Slavery.

Turn 7: F***ing unbelievable.

Well at turn 7 i'm at the Classical Age.

Turn 8: I meet both Isabella and Shaka. And Budhism has been discovered in a far away land.

Turn 9: Isabella converts to Budhism.

Turn 15: Scout dies after surviving 2 battles against lions on the previous turn...

Turn 19: I start rallying up troops to attack Shaka. (holkans :) )

Turn 24:I get some guy telling me that Shaka is the second most cultured in the world. I think he spent his early hammers on workers instead of military. Let's hope this'll work! I take a chance and DOW on Shaka. (I'm going in with 2 whipped Holkans)

Turn 25: My plan worked YES!!!


Turn 26: And i capture a worker. YES.


I keep Ulundi.

Turn 49: Began Great wall in Ulundi.

Awesome Turnset. Forgot to put "my land" picture at the end of the turnset. I'll do it at the begining of the next one. And i already took down the Zulu which is pretty sweet. The Iron-Bronze from huts is also pretty awesome. I've included two saves. The 7th turn bronze-iron classical age save and the 50th turn save. I'll post them shortly.


Saves: 7th turn Classical Age
first 50 turns. (2000 BC)
 
Hey! Be nice to the ferret! He's only a spammer! :lol:

Well, if you guys would like to see, I put the round here. Comments are welcome. Treat this as a SPOILER tag! :)

P.S.: I had to zip the saves. Else, it would load as a bunch of cr@p. Now you can download it easily.
 
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