Many Leaders Game 3 - Prince Domination

Adventures of Charlemagne the Slow 800AD - 1400 AD

Spoiler :
A description of my turnset in beautiful verbosity:

I had, in general, given up my race to be the quickest domination. My economy was the pits and it would be difficult for me to catch up with the other players. I'll definitely try my best.

I founded a couple more cities, to further kill my economy, and began my army and navy build up. I think I differed from everyone else in my race to Astronomy, in that I did not beeline to Liberalism. With no trading partners, that would be more difficult than lightbulbing.

I generated a GE, 2 GSs during my turnset. The GE lightbulbed Machinery and the two GSs lightbulbed Astronomy. I had to research Philosophy along the way.

I got out some caravels and met the remaining AIs, of which, Surya had the largest land area and Justianian had the highest power. I think Surya will be my first target.

I got an interesting quest:



I may decide to complete it because it could have some nice effects for an overseas assault.

http://forums.civfanatics.com/uploads/96336/Charlemagne_AD-1400.CivBeyondSwordSave
 
Spoiler :
I'm probably the only one who's not started invading at this point (tho I have got round to declaring war). My concern (possibly unfounded) is that conquering the other continent is going to prove easier than supporting the economy including war-weariness and colonial expenses. I therefore decided that I was going to complete research before starting on the fighting.

Prophet established Mahabodhi in Madrid in 1410. Madrid completed FP in 1460. Settled a few islands up north (more to go).

Techwise it went optics, eng, aesthetics, lit, gunpowder, drama, economics [GM], astro, (theo), chemistry, pp, scimeth, communism [GSpy], (feudalism), steel, milsci (music), (RP), currently 4 turns from physics.

I used GM from economics for my first Gage in 1525, completed Taj in 1560 to continue Gage then used GSpy from communism with a Gartist to extend Gage to 24 turns. If I'd focussed on MoM that would have been 36. Oh well.
I've got a Geng hanging around, should pick up GSci from physics and should pop another GP in a few turns.

Picked up circumnav in 1520.

I swopped to vassalage after feudalism to build up some lvl 3trebs and CR2 maces then added some galleons and frigates as they became available. Swopped to SP once I got communism.

After completing milsci I switched off research for a few turns to upgrade trebs to cannon and maces to grens. Launched a flotilla (4 galleons,2 frigates, medic, 7 grens, 4 cannon) in 1625 with a similar flotilla in 1640.

In terms of targets I originally thought of Sury until I got three luxuries from him in trade for happiness. Swopped civics again in 1640, now running HR, FS for culture boost, slavery for whipping theatres, SP and theocracy for lvl3 units. Adopting theocracy meant losing FR so diplomatic penalties for paganism. Declared on Wang in 1640 for mutual military with Sury.

However I'm debating starting with Justinian as he's the nearest rival in terms of research and power and I think I'll need land from him or Sury in addition to northern islands, Wang and Mansa to get over domination threshold.








 
Spoiler :
The plan is set. We sail in 5 turns (when next galleon finishes) for the Khmer.

In the mean time we are going to take out Shaka for good.



Research wise, I pretty much will go Printing Press-Replaceable Parts-Rifling and may just leave it there. Communism or Steel maybe will be needed.

The expeditionary force is launched.



Here's good news.



Korea is the opposite end of his empire so hopefully his troops are pulled that way.

We've landed.





I sailed in a second army as well.



Sury's cities fall one by one.



Communism comes in and we make some civics changes.



I'm in a Golden Age so no wait, improves my finances by over 100gpt.

Eventually Sury is gone. It was a hard slog but just upped the cultural slider and lived with the immense WW. I gifted his last city back to Wang but that probably wasn't too smart, should have razed it.

Justinian is up next as the relief of cultural pressure from his cities will put me over the dom limit (currently just over 50%).



I have three stacks of rifles and cannons, heading for Nicomedia, Antioch and Nicaea. Will declare in a couple of turns. I reckon 15 to 20 turns should see me win this game.



I've buddied up to Wang and Mansu who are both pleased with me and have been able to get some trades done with them (Steel, Nationalism). Justinian has been left behind (he is two techs from Rifles, which would be the only thing that could stop me).



Research: Printing Press, Replaceable Parts, Rifling, Scientific Method, Communism, Chemistry (trade), Steel (trade), Music (trade), Nationalism (trade), Biology, Physics, Artillery


http://forums.civfanatics.com/uploads/88650/MLG3_AD-1650.CivBeyondSwordSave
 
Gilgamesh the Plodding Round 4

Spoiler :
A very building round as I had noone to go to war with :)

Research path was Machinery, Compass, Optics, CoL, Philosophy (lightbulbed by GS), CS, Paper, Education, Liberalism, Astronomy (from Lib), Guilds. Currently researching Banking.

Built 2 wonders, Statue of Zeus and Shwedagon Paya. SoZ was mostly for denial purposes, and Paya was so I could run Pacifism which I did most of the round. The 2 GS I got bulbed Philo and part of Education on the Lib Path. I'm hoping to get a great prophet for shrine but it's hard as I only have 1 religion. I moved the capital to Ulundi as it's doing better than Uruk is.

Civics changes were Pacifism and Bureaucracy.

I met Justinian, Suryavarman, Mansa, and Wang Kon with Caravels. Won Circumnavigation.

Traded Philosophy to Mansa for Feudalism and 20 gold.

Acquired 3 cities, first Shuruppak



Then captured Magyar from Barbs



Then Umma



I'm going to build Forbidden Palace in Umma, maybe I waited too long on building this.

Research is Banking, then Economics for economy. Then it's gear up for war time, Surya looks like the logical 1st target. Wang Kon is down to 1 city, Justinian and Mansa are proving to be useful so far.
 

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Augustus Caesar, 5th act, scene 1:

Spoiler :

I'm definitely not a domination type of player :lol:

Having seen you all already going for the neighbors, my plan was to wait for Cavs.
Also, im my game Justinian is way too powerful to be taken before the tanks hit in, and he is major Surya buddy ( even if Surya can be taken ).

My plan for these forty was : gather galleons, frigates and cavs/cannons for a small attack over tech-powerful but very amry light Mansa and to take Wang our of his misery, capturing his two last cities.

Waiting for this, I continued to build my eco and research infrastructure.

Techs: Gunpowder, Printing Press, Nationalism, Military Tradition, (Guilds, Engineering from Mansa), Banking, Rep Parts, Rifling, Chemistry, Steel, Steam Power.

I settled National Epic in Ulundi and Heroic in Neapolis, speeding Treb pump to 1 per turn and Cav to 2 per turn.

On turn 218, I start a phony war with Mansa to please Justinian - no need to worry, Mansa's force of attack is laughable.
The same turn, I settle Circei between Gaul and Ulundi, near jumbos and spices.

Four turns later, I stick a city between Rome and Ulundi.

Turn 228, a nice boost:



Followed by, on the next turn:



(hint - look for the (23) in the corner - I just love MoM :love:)

Time to build some attack force, while other cities optimise tech-wise. I'm up for a late modern war.

I build Globe in Madrid in the mean time.

On the last turn I join Surya in war against Wang, and my main army arrive near his capital :



It's just pitiful to see two wounded archers in it...

I think every other troop will follow to Mansa mainland.
From the behind, a small cleaning force will go for small Mana outposts:



Now, time for traditional screenies.

First of all, mainland:



I'm still far behind in colonizing above islands - I'm going to do it during the late war.

F8:



F9:



Seems to me I'm losing my place in the Dominatrix :lol:

It's of course just to make the game longer and appreciaty it more ;)
 
Dazarius 1400 AD - 1650 AD:

Spoiler :
Where we left off. Persia assumed control of the continent. The objective is to climb on the Dominatrix. To that end, we need to assemble an invasion force. First I disband a bunch of outdated units to save some money. Then I make a trade with MM for Music and Theology.

Turn 201: Wang completes Apostolic Palace (Hinduism).

Turn 202: Printing Press -> Astronomy. Configure more scientists so that it finishes in 10.

Turn 203: Wang steal GLibrary. [pissed]

Turn 204: Justinian asks to adopt Theocracy, I agree since it was on the agenda anyway.

Turn 206-208: Justinian and Wang cease warring against Sury.

Turn 211: Astronomy -> Gunpowder

Turn 214: Gunpowder -> Guilds.

Turn 216: Guilds -> Banking.

Turn 218: Banking -> Replaceable Parts. I pick Economics from Mansa and am now blazing ahead of all the foreign civs. Wang however is racking up one wonder after another. Seoul has 9 wonders. :devil:

Turn 220: An invasion fleet of five galleons loaded with trebs, maces, knights, and jumbos heads out to Khmer lands.

Turn 221: Marco Polo is born in Pasargadae. He starts a Golden Age.

Turn 222: Replaceable Parts -> Rifling.

Turn 225: Invasion force lands next to Hariyalalalala... Harakiri.

Turn 226: Rifling -> Chemistry.



Turn 227: Harakiri is taken with loss of one knight. I have full LOS into all Khmer cities. Sury's main army is in Yasodhapura and it consists mainly of cats and chariots. :pat: I send a galleon loaded with maces up north to conquer some barb cities.

Turn 229: Chemistry -> Steel.

Turn 230: A great Khmer counterattack kills my upgraded rifleman in Harakiri, but mostly the Khmers committed suicide.

Turn 232: Khmers still counterattacking Harakiri with HAs and cats. I am building rifles to help with the war.

Turn 233: Navajo barb town defended by warriors. It falls to my macemen. Keep it as every tile counts for the Dominatrix.

Turn 236: Steel -> MilTrad.

Turn 237: I get a GE in Ulundi. Burn him on Taj Mahal.

Turn 238: Phoenician in the grim north is conquered. That's a few more tiles.

Turn 240: MilTrad -> Steam Power. I did not manage to take any more Khmer cities but Sury's main stack is now dead and I killed loads and loads of horse archers. Once reinforcements arrive in a few turns I will try to finish off the Khmers. Next stop is to raze Seoul and the Apostolic Palace, then kill off Korea.
 
Napoleon - 1400AD-1650AD

Spoiler :

The short version:

Teched up to grab industrial war/economy civics. Ensured I had Communism, then invaded the Khmer. After finishing them off, I upgraded my core force to rifles, drafted more from the former Khmer cities. Went after Justinian and have him down to 2 mainland cities at the end of the turnset.

Had a fairly focused naval building spree, churning out frigates to rule the seas and guard against invasion/caravel spam.

Also been producing settlers and occupying the island chain to the north to get more land.

Popped 2 golden ages this turnset - seemed the best use for the GPs I had sat around - with an empire that big, the increased economic output is seriously noticable. Getting rather hooked on those things in BTS - the doubled GPP production and no anarchy revolts are awesome.

I still stayed clear of major wonders - although I did add the HE/West point combo to Bullywao. Oxford went in the capital - to be followed by the Iron Works soon.

Here's the important bits of the world at the end of my turnset:
Spoiler :

The end is nigh!






Some Comments:
Spoiler :

Wow did that take a long time - industrial war is heavy going! :)

The musketeer was a little underwhelming - the window of use for them is short, the higher movement is very nice to support, but frankly rifles had infinitely more impact.

The salon was OK, but would really shrine in a more specialist driven economy. Not a bad UB though.

The Charismatic/Organised combo has really rocked though - enjoyed that a lot.



A more detailed version:
Spoiler :

Science:
Guilds, Drama (1400AD-Trade) > Scientific Method (1420AD) > Music (1460AD-Trade) > Communism (1500AD) > Banking (1500AD-Trade) > Nationalism (1500AD-Trade) > Replacable Parts (1515AD) > Rifling (1545AD) > Chemistry (1570AD) > Economics (1590AD) > Steam Power (1620AD) > Steel (1640AD) >

I ran fairly slow science this turn - lots of good techs to grab, but I'm ahead and not heading for a space race... unit upgrades were a bigger priority.

Trade Khmer 40g+Drama for my Theology. Mansa gets Gunpowder for Guilds, Maps and 190g.

I am the wealthiest. Wootles. Blow my money upgrading my collection of CRIII Axes to maces.

On the last turn before Sci Method, I Wham science up to 100% to get max overflow of monastries still working.

In 1420AD, the grand invasion fleet sets sail.



In 1460AD, I steeple my fingers in evil contemplation - the fleet arrives and splits into 2, heading for:



I make some trades now. Philosophy and Compass (Old tech) to Khmer for music and their cash.

My original plan to drag Mansa in won't work as he's not friendly enough with me. I'm suprised, but Wanger is apparantly a vicious backstabber - despite sharing a religion with Survyaman, he's willing to go to war with him for 1 old tech. Nice.



Beachead, next turn, half the fleet heads to home. Half stays to offer tactical mobility. Launch Treb strikes to soften up my targets.

In 1490, I move the war effort up a notch. The Trebuchets blow the defenses off my targets. Haryharalaya falls with no losses. Ankor Wat goes less well, all my Maces win at ~70%, but I lose both muskets at 95%. Ah well, them's the breaks - will finish it next turn.

I generate a GM in Lyons. Coupled with my saved GS, I decide to throw a GA to celebrate the start of state property.

1500AD - With the great spy from communism, I add a spy specialist to Lyons. I buy Banking off Mansa for 115g and Paper. I trade Nationalism from Wanger for Gunpowder, Drama and Paper. I capture Ankor Wat and Maneuver my troops a little.

1520AD - I capture Yasodharapura - including The Mega Shrine - kill 12 units to do so... My GG chariot takes the final kill - against a horse archer at 99.5% odds - could be risky, but it was that or wait a turn. Land a GA and bank him for later. I capture Nagara Jayasri - a good strategic drop off point. I get another GG - Sent to Bullywao to add a specialist - my potential west point location.

IN 1525 I revolt to nationalism - I'm thinking of leveraging spare population in the colonies into units. Justinian gets himself elected head of AP. This could end up hurting. :/

In 1535AD I capture Isvarapura - using galleons to shuttle troops along the coast and deliver the pain for me.

In 1540AD - Ravijahara falls before me.

In 1545AD I have a terrible run of luck - losing 5/7 fights against the new khmer capital (Ankor Thom) - 3 at 75%, 2 at over 90% - it was a mix of muskets and maces that I was ready to promote. Annoying, but thems the breaks. I found Grenoble up in the islands.

As an aside - pleased with Lyons, it generates 2/3 my espionage output alone. Which is quite pleasing from a fairly junk city.



1555AD - up for another crack at Ankor Thom - smash up some units and leave them with 1 heavily injured mace defending. Close, but no cigar!

1560AD - Ankor Thom finally falls. Yay! My shipboard troops prepare to move in on the final Khmer city. The rest gather for a party with Justinian.

1570AD - I trade Education to Wang for Divine Right and cash. Mansa gets Education and Astronomy for Military Tradition. Justinian is about to discover education and has astronomy - so decided to rob him of the trade value/leverage. My combat 1 CR III rifles make an amphibious assault and take Etruscan - capturing 6 workers. War over - duration 110 years. Here is what I captured:

WW ends.

Here are the gains:



Now for Justinian. Constantinople is target number 1. It has the AP and the SoZ - so it needs to burn - those things are far too dangerous to leave lying around. I have set 2 spies in place, hopefully can revolt my way to just marching in. We shall see.

I start to spread the drafting love around - got a massive happy cap and a lot of crappy Khmer cities - now over the 10% nationality to start yoinking rifles out of them. Untrained, but still better than anyone elses top units IMO.

1575AD - this event happens:



Not having my valuable intelligence lost - so I arrange for an accident - how awesome! :)

1590AD - units shuffeled and in place, many 'hell no, we won't go' in my Khmer cities - time for Justinian to take a beating. I declare.

1595AD - Capture Iconium - no losses

1605AD - capture Adrianople - no losses

1610AD - Pop a 3rd GA with a prophet, merchant and artist - seems the best use for them now... Trade Liberalism to Mansa to get him to declare on Justinian - he's not a great military power, but a busy AI is a happy AI. Can't lure wanger into helping, which is a shame.

1615AD - Capture Laodicia - no losses. The GA is spurring my economy along nicely.

1620AD - get an AP vote to turn over my stone and troop delivery city to the Koreans. Defy it.

1625AD - the extra unhappiness from the AP is annoying, but better than losing a city, I feel. Revolt from OR to theocracy - lots of building finished now - +2xp per unit is sounding more attractive. Here's the results of a defied AP - hehe.




1635AD - Raze Constantinople - unfortuantely destroying the MoM and several other wonders. But importantly removing the AP from the game. Also removes the SoZ - which was hurting with the doubled war weariness.

1645AD - Take Thesalonica - meatgrinder that costs me 4 rifles, a cavalry and a couple of trebs. Take Nicomedia - no losses - spy used to drop defenses, fleet to drop units - love this kinda stuff!



Edit: Oh, the Save
 
Spoiler :

This is getting to be a really exciting finish!

Seems to be a lot of war hitting around this last turnset.

Been a really fun ML so far - enjoyed some world conquering evil a lot. :)


Was having a think, if we go for an AW game alongside/as main game...

Perhaps one of the custom map types - Inland Lakes is one I have a soft spot for.
 
Babylon 1400-1650: Invasion

Spoiler :

I doubt that I will be in the lead after this round. Most other players seems to have arrived to the other continent with Korea and the Khmer still holding their own, but in my case Korea was already gone and the Khmer down to their last two cities when I arrived, making Justinian a somewhat tougher opponent to beat. However, I quickly crushed the Khmer and got the beach-head I wanted.

I then spent the next century moving troops (cannons and musketeers) and upgrading my macemen to CR grenadiers.

My research path was steel-printing press-nationalism (for drafting in my GT city)-Military Science-Scientific Method-Communism (for salvaging my economy with state property)-Physics (I like airships, and will get another GP to trigger a golden age with).

I also made some trades to backfill techs I had ignored.



In 1550 I had ferried enough troops to declare on Justinian who was far ahead of me in the power rating. I quickly took a good city, and waited for the inevitable counter-attack. A big mediaeval stack turned up, but with my cannons it was easy to crush.


After breaking the back of his offensive I only had to beware of his UB knight unit, but he doesn't have them in any large number. By 1650 I had taken three cities, and I am in position to take one of his core cities in the next turn or so. It is now only a matter of time before I take the remaining cities and reach the domination limit.

Statistics:
Spoiler :





 

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Willem the 5th

Spoiler :

Well, we’re starting behind everyone else, except for Pholk anyway, and this turnset didn’t really do much to catch it up.

As described last time, war was finally declared on Isabella early in this turnset:



Twenty years later, she convinces Shaka to join in. At least I hope that’s why he joined in, because if I'm reading BUG correctly, my power rating is 3 times his. I cleared most of Shaka’s units that were remaining on the mainland, at least.



As I (too) slowly and methodically eliminated Isabella, I had an unwanted neighbor move in 



It took me until 1620, but Isabella and Shaka are gone from the mainland. I’m at temporary peace with everybody, while I fix my economy and build my navy.



In other news, I started the set third in tech. It wasn’t good enough though:




Domination, still low, but we’re trying!


 

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  • Willem van Oranje AD-1650.CivBeyondSwordSave
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Pacal up to 1650 AD

Spoiler :
Well a very short report as I am (don’t worry I don’t expect sympathy) relaxing in the roasting Sun of Lanzarote!. However this means internet access is hard to track down.

Well I was poised at the start of the turnset to get my key military techs and then launce an attack versus the mainland. However my strong economy and research rate was balanced against a fairly hammer poor set up…

So I researched Liberalism to 1 turn away (no other AI was close so really just was left to choosing what I wanted). The hand researched chemistry, took steel from Liberalism and invaded the Khmer empire. He was chosen as being nearest!!. The first phase of the war was cannons and Macemen whilst Military science was done by hand. The war then continued with Grenadiers and cannons. I decided to try and finish off Shaka’s northern Island strongholds for the land points but spreading my hammers over two empires may have been a mistake..

So how have we finished.

The Khmer are history with shaka to follow early next turn set


2. My economy isn’t great due to the rapid acquisition of distant cities and supporting a large army
3. I am surprised I haven’t made greater progress vs. domination but with cities coming out fo revolt / popping borders soon hopefully that will change quickly.



 

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Annal No 5 of the Mongol Horde.

Spoiler :
My economy really sucks so i'm going to struggle when i finally invade the other continent but that is for the future.

in the expectation of Liberalism - Astronomy i start to build up my military and eight turns later



Galleon production starts in the coastal cities and consideration is given to who to invade first. my first thought was Justinian but in the end the i decided on Wang mainly to gain control of all those nice wonders in Seoul so off i send my fleet.

Just before I declare war Wang decides to make it personal and settle a city on my continent..... this can not be allowed so in 1585 war is declared.



Hyangsan on my continet is destroyed and i land and capture Pusan



my troops move off to continue the capture of the other three Korean cities and then my plan is an immediate Dow on Justinian. This is helped by the on going Byzantine - Mali War

 

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  • Genghis Khan AD-1650.CivBeyondSwordSave
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Still on the continent :blush:

Managed to murder round four and now round five is damage control.

Lost liberalism, (the only player to do this I think) and limping to Astronomy.

Spoiler :
No pics this time.

Justinian has the AP and all others in the game are a part of it. He could DoW me at this rate. I'm concerned that I may not be able to take any land at all now without defying the AP constantly. I'm going to go after Mansa becasue Justy doesnt like him. The other option is to go after Justy himself. Would be hard.
 

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  • Elizabeth_mice AD-1650.CivBeyondSwordSave
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Still on the continent :blush:

Managed to murder round four and now round five is damage control.

Lost liberalism, (the only player to do this I think) and limping to Astronomy.

Spoiler :
No pics this time.

Justinian has the AP and all others in the game are a part of it. He could DoW me at this rate. I'm concerned that I may not be able to take any land at all now without defying the AP constantly. I'm going to go after Mansa becasue Justy doesnt like him. The other option is to go after Justy himself. Would be hard.

Spoiler :

If the AP is in a coastal city, could you raze it with the initial invasion? It'd certainly stop that little problem? Definitely worth more to you as ashes than it is captured? Even if the war doesn't finish Justin off, it'd certainly take the wind out of his sails a bit?
 
TriviAl,
Spoiler :
Spoiler :

If the AP is in a coastal city, could you raze it with the initial invasion? It'd certainly stop that little problem? Definitely worth more to you as ashes than it is captured? Even if the war doesn't finish Justin off, it'd certainly take the wind out of his sails a bit?

Good idea. I'd like to try that, and it might be one of my few options now
 
Oh my... :sad: How can I say this?
Well, I'm in real trouble right now with RL. I thought I could play on Wednesdays and Saturdays, but I was wrong. It has been two weeks since I could play a game besides Fox08, which takes less than 30 minutes to play a set.
I can still be around on the forums, but I cannot promise any more turns.

Well, at least you can take one guy out of the chase for the game. I hope I can finish this someday, as I made with MLG1, but It'll be a tough ride until the end of the year. I hope to be wrong, though. :please:

Sorry again, guys.... :sad:
 
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