Many Leaders Game 4 - The Cultured Monarch

OK, starting saves are up in post #2.

You're all free to start anytime from now. Just to repeat, once 12 reports are up, I'll post some data on the saves. Once that it done, you're free to start the next round.

First time through we play 50 turns to 2000BC.

Good luck and have fun!

EDIT: As usual, I'm sure to have stuffed up someone's save, so can you have a quick check for me and let me know if I have.
 
In hindsight, I should have placed Zara higher :)
Anyway, Willem was my second choice and is a very powerful one. Financial & Creative for magnificent early research should allow me to grab all interesting cultural wonders.
Another brilliant choice is Lizzie - too bad Ad Hoc took it just before me :)

one of the things i really will be interested in is why people took certain leaders this time, i think i took about three days to make up a list of four.

some of the leaders i thought were bound to be in (Zara , Louis) havent even been picked:dunno:
 
I think that overall Ozbenno will finish first. Ind/Fin is a grand combination for culture hoarding. The Inca UB is neat too, making Capac half-creative as any city will need the Terrace anyway. As I'm only contending for last place with pholk (well, he has the best leader obviously) I can play pretty relaxed anyway... :)

Looking forward to this one ! :yup:

Imhotep
 
Aztecs, 4000 BC - 2000 BC:

Spoiler :
Opening thoughts:

Looks like a nice production capital. I will settle in place so as not to miss an early religion. Scouting is important as I need to find two good city sites with decent production early on. The overall plan is to grab a religion, a few worker techs, Stonehenge, The Oracle, and once the empire is secured to beeline for Music. Then I will grab GLibrary and Sistine and start pumping out tons of culture. Three religions is the norm.

I actually played a practice game which ended in defeat 1 turn from achieving cultural victory. I spent 200 turns waging war against Shaka, Alexander, Brennus, and Genghis thanks to the AP. Lesson learned - build the AP! It is invaluable for stopping any potential invaders. I used the gambit where I turned off research after Rifling, but this is too risky and I think this time I will go all the way to Assembly Line, pick up Medicine and finish the game with Sid's Sushi. Should be done by the 1900's, I think.

Turn 0: Found Technotitlan, starts a scout. :eek: A controversial start, but I have no worker techs and might as well let the city grow. I hope to exploit Hunting to the max and grab a few cheapo techs during the first 50 turns. Start meditating.

Turn 8: Techno, scout -> warrior.

Turn 9: Buddhiam FIADL. :mad:

Turn 10: Meditation -> Fishing.

Turn 11: Tokugawa met.

Turn 12: Roosevelt met.

Turn 16: Fishing -> Mining.

Turn 18: Joao met.

Turn 24: Mining -> BW.

Turn 36: BW -> Priesthood. Copper is nice and available in the BFC of Techno.

Turn 42: Priesthood -> The Wheel.

Turn 43: First settler done. Timo to figure out where I will start city #2.



Turn 45: :gripe: Tokugawa founds Osaka three tiles from my capital. :ar15:



Turn 47: Teo founded.

Turn 49: The Wheel -> Writing. Techno starts The Oracle, due in 12.



This is the definition of a "bad start". Lost a religion race by one turn, lost both scouts to animals, got Toku as neighbor, half of the island is jungle, popped nothing of significance from huts, severe overcrowding with four civs on the same island. At least I didn't pull of a Pholk. I guess I will have to postpone the cultured business for a while and bonk some heads instead. Osaka will be mine, it's at 60% Aztec already. Though it means I will probably have to fend off Toku's archers in a little while, better connect that copper up sharpish.
 
as i'm not sure how much time i'll have for the game, I'm sure i'll be last again.

i was going to choose de galle, too, having just had a grand time playing him in RBs adventure, but i thought Auggie would be a nice, easy-ish game.
 
Willem the "Cultured" - take 1

Spoiler :

Meet Willem, so-called leader of the tribe of Oranje.
I selected him especially for his powerful financial trait and his UB. Also, coupled with cheap libraries and +2 culture, it's a great early-game boost which should give me a comfortable tech lead.

Lets go then.

I decided to move 1E for extra hammer.
Yes, maybe it's not the best move, but I like settling on plain hill.

The village provided me with a map.

On turn 1, Amsterdam was settled. I started research on Mining and production on a workboat. Given all the clam, it would be a shame to start a worker.

Turn 4 (even faster than in the last MLG), I met this funny psycho :



I think I have my rush-candidate, especially given the distance between us... :mischief:

Turn 9, Mining is in and I start Bronze Working.
Next turn Buddhism is FIDL. I was thinking about all our spiritual leaders - how many will get this one before the AI ? :)

I got my first workboat on turn 11, and put 1 turn on a warrior, waiting for the population pop. On the scouting side of the world, the warrior met some hostile tribals and survived.

Once Amsterdam popped, I started a worker. Powered by the clam, it was just a matter of 9 turns.

Hinduism was FIDL on turn 15.
Our brave warrior survived to a lio, just before meeting this buddy :



I think he will be my teching early game partner.

Turn 21, I was very pleased with the Bronze Working discovery :



In the BFC - I couldn't have dreamed better.
I don't switch to Slavery asap, it can wait.
Starting The Wheel to connect it and sent the worker to mine it asap.

Five turns later, a warrior was finished in Amsterdam for defense :)lol:) and I started a second workboat.
With copper mined, it took 5 turns :)

Wheel was followed by the Mysticism. I decided to go the Oracle path, for Confucianism.

This time the tribal hut was nicer to our scouting party :



I started a settler on turn 30. With two clams worked, it was done in 7 turns. I love this seafood.

Mysticism - Priesthood on the same path.

Unfortunately, the warrior died to a nasty bear on turn 37 - I was too depressed to take a screenie...

Anyway, as our settling party was done, it was time to settle this beautiful floodplain - gem - dye - pig spot :



Well, I love this spot. Having found the gold to the east, this is going to be a great game methinks.

Polytheism done, I decided to delay priesthood and started AH for the pigs.
On the same turn, a second worker has seen the day in Amsterdam, and I could start the operation "Die sushi, die". Sorry for such a brillant slogan - I'm tired ;)

Revolt to Slavery and chop/whip time.

As my first 50 were going to the end, the army is of 4 axes, two more being almost chopped. I think about getting 8 and going after Toku early in the next episode.

Here is the state of the world on turn 50:



And, especially for Oz and his future Culturimatrix :



In the next episode, you will meet Willem chasing Oracle and crushing Toku (hopefully) :D

 
Spoiler :


Settler first is unusual, but we’ll our bonus will kick in when our borders pop and we can work a plains hill forest. Also, the alternatives aren’t very attractive: we need to bag BW before a Worker can be gainfully employed; opening with a warrior on Monarch is a bit of a waste; we don’t have Mysticism or Hunting, so no Henge or (second) Scout for us. The map we popped has already revealed a strong 2nd city site, so settler first seems the best option.

Early research was mainly worker techs: Mining – Fishing – BW - AH. Then up the religious path: Myst – Medi – Priest for Oracle in Istanbul. I went Mining first to open up the chance to pop BW, in the end I had to settle for low gold from a hut I danced around until Mining was completed.

Erdine founded:



With the warrior freed up from securing Erdine’s tile, he headed west to investigate the land beyond the pigs. He didn’t get to far before spotting some borders: Orangey red – maybe it’s Russia, or even the Dutch, but no:




:cry: It’ll give the AGG civs something to do that’s for sure. I don’t rush, but I might make an exception for this character.

A couple of screenshots to fill in my progress:







Met Joao the dangerously competent (T47), and Roosy the Buddhist (T50).



As you can see, I’m just starting up the religious tree for an Oracle CoL grab.


http://forums.civfanatics.com/uploads/96651/Suleiman_BC-2000.CivBeyondSwordSave
 
Saladin Round 1 (4000BC-2000BC)

Spoiler :
I picked Saladin partly because I never played him before, and partly because I wanted to play a religious game. His unique building, Hammam, replaces Library and lets you run 2 priests as well as 2 scientists, and gives +4 culture instead of +2. So that gives some interesting options, like being able to run priests without having religions and running a SE while staying in slavery. Spiritual is a good Culture win trait I need to learn to leverage more. Protective is a good military tech since you wind up turtling at the end. The UU, Camel Archer, doesn't need horsies and has a 15% withdrawal chance. Maybe it'll get some use.

Turn 0: Not a good start for Saladin. Of course when you start with Myst and Wheel it's hard to find a good start anyway. I move the warrior SE and don't see a reason not to settle in place, so that's what I do. Get 28 gold from a hut. I'm going for fishing and giving up on Hindu/Buddhism. They're too iffy on Monarch with no commerce tile to work at the start. I may go for Judaism later though. 1st build is warrior, will change to boat when Fishing is in. Tech path is fishing/mining/BW, there's nothing for a worker to do at least until Mining is done.

Turn 6: Pop a map from a hut. Change from warrior to workboat.

Turn 9: Buddhism FIADL, glad I didn't go for that

Turn 12: Meet Roosevelt.

Turn 19: Met Tokugawa.

Turn 27: BW in, source of copper near Mecca! Get exp from a hut, Woodsman II warrior. I select Iron Working, will go for the 2 gem site next.

Turn 31: 1st warrior gets tag teamed by 2 lions

Somewhere in here: Medina founded (forgot to take screenshot until later)



Turn 45: IW in, go for Pottery for cottages next. That'll keep workers busy while I go for Judaism. Stonehenge started in Mecca.

Lots of jungle, calendar resources. Tokugawa has a 2nd city 2 tiles away from my borders.


 

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Spoiler :
OK, here we go. I'm going to try and point out in this round and subsequent ones, what I consider to be the important factors in a cultural game and also what may be false ideas you may have about cultural games.

Firstly, a blurb about why I picked Huayna Capac. When azaris sent me his leader picks he said he would have picked Huayna but it felt like cheating :lol:. I know what he means. The traits are both great. I pretty much exclusively play a Cottage Economy game (understand Specialist Economy just can never get it to work for me), so financial gives me a good boost for that. Industrious gives me double speed wonders and forges, again this is something I can use.

His UB is a granary that gives culture, again great I can use this, the UB is a warrior with 100% v/ archers. Very useful.

Starts with Mysticism, so I can hopefully grab an early religion.

Next, lets look at the starting position again.

If I settle in place I get 3 clams (and maybe something else hidden in the fog). I can see two possible spots to move to. Firstly, the blue circle. Must be a decent spot as that's where the game says to settle (although I take this with a grain of salt). Will lose 2 clams, pick up swine and hopefully more. The more tempting move is 1 east to the plains hill. Settling on a plains hill gives you 1 extra hammer. That's one extra hammer the entire game (200-300 turns). I don't lose any of the clams either.

In the end I decide to settle in place. Why? I never pay any attention to the AI blue circles and (strainig my eyesight to see what the squares in the fog are), I would lose two hills by moving 1E and only gain a grassland and plain, with the excess food the 3 clams provide settling in place gives me a plains hill, a grass hill and the two hills in the fog (one definately looks plains can't tell on the other). Possible cultural fallacy #1 - production isn't as important. Rubbish. Production is always important. This is a capital that can churn out the wonders and temples etc needed to win as well as military for protection.

So after all that I settle in place. Actually I move the quecha one SE to check I wouldn't gain any resources by moving 1E and then settle in place.



Initial build is another quecha as a worker would be useless.

Initial research is Meditation, as I want a religion early. I also want missionaries/monasteries and won't chase Monotheism (get it in trade later) so Meditation over Polytheism

OK then, what's the strategy.

Possible cultural fallacy #2 - the start game is different in a cultural game. Again, rubbish. As I've got Mysticism, I'm chasing an early religion. If I was playing for fun I'd do the same. In this game if I didn't have Mysticism, I wouldn't chase an early religion, again if I was just playing the game I wouldn't there either. Basically, a strong opening is a strong opening. Concetrate on playing a good game, get a decent base up and then worry about culture.

So, the strategy is a normal (for me) one. Meditation, Fishing, Bronze Working, The Wheel, Pottery --> Code of Laws --> Alphabet. Same as any other game. From there I will prioritise Music and not chase Great Library (as I would in another game) but that is a later down the track, for the first round, it will be no different to the last game.

Once Pottery hits, I'm going to start cottaging everything (again as normal).

There is one early game decision I have to make. Pyramids or no Pyramids? Usually in a cultural game I only build wonders that give Great Artist points (as I will for ever pop non-Great Artists if i dilute the pool even slightly as the RNGod hates me after I depicted him as a monkey but that's another story) but being Industrious opens up the Pyramids option. Why would I want to do that? For Universal Sufferage. It means I will never have to research to Democracy, I can turn of research after Liberalism (taking Printing Press or Nationalism) and researching what I didn't take. I'm not sure on this one. have to play it by ear. If I get a chance (and Pyramids go late in BtS) I will. If I find stone I will.

Well, I feel I've typed 10,000 words and have yet to actually play a turn yet so enough jibber-jabber and let's play.

Ha ha, look who I meet 6 turns in.



After Shaka last game I get this. I won't be as timid about this guy though. He appears from the east so lets head over that direction.

I found Buddhism.



Meet Roosevelt. A much friendlier neighbour.

Possible cultral fallacy #3 - when playing for cultural, you should be peaceful.



Rubbish. Actually, this was the main reason I picked Huayna and why on Monarch and above it is a bit like cheating. One (sometimes two) quechas = enemy capital. Let's see how close Roosevelt is and I might have my big 3 already done.

Meet Joao, he's supposed to be friendly but I always find him a bit narky. Anyway, this means we're on the main island.

Sadly, the other two seems a bit too far away to justify another quecha rush.

Hey we have copper.



Don't really need it as (unless the other two are pretty close which doesn't seem the case), I'm going to be a bit more peaceful now. Increases the production of the capital

Possible third legendary city candidate found. My financialness is drooling.



And that's the end of the first round. My main goal was to take the nearest enemy capital and that was achieved. I'll start the settler production soon in both my cities.





Here's the state of the world.



My scouting is not very advanced as I was otherwise occupied. I also only got the hut in our BFC. No idea where Roosy and Joao are.

I need more workers to get cottages up and running. There seems to be plenty of decent sites for cities there. I might even be able to put the axes away.

I want to get Confuscianism founded and maybe Parthenon built next set, with progress made towards Music.

Research: Meditation, Fishing, Mining, Bronze Working, The Wheel, Pottery, Priesthood, Writing (not finished)


http://forums.civfanatics.com/uploads/88650/MLG4_BC-2000.CivBeyondSwordSave
 
My first turns:

Spoiler :

Culturing Via Axemen - 4000BC > 2000BC

Full round
Spoiler :

This picture summarises my start:

Spoiler :


Moved the scout onto the hill and saw nothing worth moving for, the pigs to the NW are nice, but I'd lose a turn and clams - which I value more highly.

Popped 37g from a hut. Set to a worker and Mining as initial moves.

Decided to scout southwards as I can see the top end of a river there - could be interesting.

3800BC - pop a second scout from a hut over to the East.

3680BC - Mining comes in, start on BW (due in 15). Also pop a map from a hut to the NE.

3560BC - Hinduism founded IBT.

3520BC - meet a neighbour. Joao - he's a nasty REX-ing pain in the backside!

3440BC - one of my scouts has a lucky escape:

Spoiler :


Ended the turn parked next to a bear, which moves away rather than eat him. Bonza!

3400BC - my worker finishes - start a work boat - move the worker to mine the hill. I start working the fish to have bronze working complete as the mine finishes.

3360BC - meet Tokugawa to the East. Very close by...

3320BC - Buddhism founded IBT.

3200BC - my scout 1 kills a lion. MM to work my mined hill - BW still due in 1 and gets more shields for work boat.

3160BC - BW in. Oh my, we have copper in the BFC... Hmmm. Cogs start turning in my brain. Close neighbour. Aggressive trait. Copper in BFC. Lots of woods... Hmmm, says I. Revolt to slavery. Start on the wheel. Start to chop a forest.

3040BC - Chop finishes. Workboat in - start another. My scout 2 flawlessly beats a lion.

2880BC - scout 1 kills a wolf and promotes. Nidaros finishes workboat 2, starts on a Rax.

2840BC - Wheel in, start on Agriculture.

2760BC - The copper mine finishes and Nidaros grows to size 3 - switch the Rax to a worker.

2680BC - Meet Roosevelts scout to the south of the capital.

2640BC - both my scouts get eaten by lions in the same turn. Both were standing in jungle. One had a woodsman 1 promotion. Bah! Lets hope that is not a sign of RNGs to come. :o

Spoiler :


2600BC - Agriculture in - start on Animal Husbandry

2560BC - Chop finishes the worker - continue with the Rax.

2480BC - the copper is connected by my new worker.

2440BC - the classic Rax > Axe move occurs.

2360BC - Animal Husbandry > Pottery. First Axe Chopped out - start another.

2200BC - Axe 2 in - start another.

2160BC - Pottery in. Start Mysticism.

2120BC - Axe 3 in - start another.

2000BC - final turn - Mysticism in - start on Meditation. Axe 4 finishes. Start on #5. An annoying event strikes - I pay to keep the mine.

Spoiler :



The world at the end of my turnset:
Spoiler :


And the Capital
Spoiler :


Summary and Info:
Spoiler :

Sciences: Mining (3680BC) > Bronze Working (3160BC) > Wheel (2840BC) > Agriculture (2600BC) > Animal Husbandry (2360BC) > Pottery (2160BC) > Mysticism (2000BC) > Meditation (Not started/8 Turns to go).
Citys: 1 Size 5 - growth stopped
Buildings: Barracks and 2 work boats.
Military: 2 Workers, 4 axes - more on the way!

I'm now commited to leveraging the aggressive trait. Was kinda hoping for an early neighbour - had just about written the whole idea off when I stumbled on Tokugawa - the last AI I met, despite the tiny distance between our capitals! :)

Aiming for 7 axes and a spear - should be enough for 3-4 archers.

Losing both scouts sucked - do not have a good picture of the island and think it will be quite a while before I can make one. :/

Going to be very interested to see how the rush stacks up in the long term against a less aggressive strategy.

Thanks Oz for setting this up - really enjoyed the start of this game! :)

 

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Ozbenno
Spoiler :

When I saw you'd be playing Huayna Capac, I was hoping to see one of those! Nicely done and glad it paid off! :goodjob:

Now you're done with the quechas, would you mind lending them to me? :)
 
La Grande Nation, Round 1, 4000 BC - 2000 BC

Spoiler :

First of all some elaboration on why I picked de Gaulle. Surely Louis was the obvious choice for a classic cultural game. But I do not aim for a classic cultural game. The reason why I chose Ind/Chm as traits are obvious. Wonders will play a major part in my culture generation, but Chm will be very handy for warfare. And I'm planning to war from turn 1 on. Hopefully there is a neighbor I can rush early. Besides that the French have a nice UB (gives +1 free Artist). Let's see where that ride will go...

I open the save. I see that though we have fresh water none of the grasslands is farmable from scratch. It is a big advantage to start with Fishing here ! Agriculture is utterly useless. As I thought about the game my first plan was worker first while researching Mysticism => Polytheism. It is unlikely that I grab the religion, but Polytheism is needed for the Parthenon anyway (which I plan to get). As the worker can't farm the grass I abandon this plan and go for early rushing. Hence I research Mining (which is a prereq for Masonry and the 'mids anyway) followed by Bronze Working. I settle in place as the warrior move reveals nothing of importance. The hut pops a map.



My exploring warrior runs into this nice guy. Too close for comfort, but I will rush him anyway. I'm curious how players with a peaceful approach will deal with this.



Paris expands borders. This city will be a powerhouse ! I like it very much...



I meet some other AIs. The west seems to be pretty packed...





As BW came in I adopted Slavery immediately. I will whip out an army soon. Here you can see the first of my troops assembling.



After BW I chose Fishing, then Mysticism for unlocking those monuments. I will not build the 'Henge and focus on Toku for now. Currently I'm researching Polytheism (4 turns left).

Complete research path: Mining => Bronze Working => Fishing => Masonry => Mysticism => Polytheism (4 turns left).

Stay tuned for round 2 and hopefully a successful campaign...

Imhotep

Spoiler The Log :

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 0/500 (4000 BC) [10-Nov-2007 02:06:44]
Tribal village results: map
Paris founded
Paris begins: Warrior (8 turns)
Research begun: Mining (8 Turns)

IBT:

Turn 1/500 (3960 BC) [10-Nov-2007 02:08:44]

IBT:

Turn 2/500 (3920 BC) [10-Nov-2007 02:08:48]

IBT:

Turn 3/500 (3880 BC) [10-Nov-2007 02:08:53]

IBT:

Turn 4/500 (3840 BC) [10-Nov-2007 02:08:59]
Paris's borders expand

IBT:

Turn 5/500 (3800 BC) [10-Nov-2007 02:09:04]

IBT:

Turn 6/500 (3760 BC) [10-Nov-2007 02:09:17]

IBT:

Turn 7/500 (3720 BC) [10-Nov-2007 02:09:22]
Tech learned: Mining
Paris finishes: Warrior

IBT:

Turn 8/500 (3680 BC) [10-Nov-2007 02:09:26]
Research begun: Bronze Working (15 Turns)
Paris begins: Barracks (25 turns)

IBT:
Buddhism founded in a distant land

Turn 9/500 (3640 BC) [10-Nov-2007 02:09:48]

IBT:

Turn 10/500 (3600 BC) [10-Nov-2007 02:09:57]
Paris grows: 2

IBT:

Turn 11/500 (3560 BC) [10-Nov-2007 02:10:02]

IBT:

Turn 12/500 (3520 BC) [10-Nov-2007 02:10:08]
Paris begins: Worker (12 turns)

IBT:

Turn 13/500 (3480 BC) [10-Nov-2007 02:10:24]

IBT:
While defending in the wild, Warrior defeats (0.80/2): Barbarian Panther (Prob Victory: 96.4%)

Turn 14/500 (3440 BC) [10-Nov-2007 02:10:29]

IBT:

Turn 15/500 (3400 BC) [10-Nov-2007 02:10:36]

IBT:

Turn 16/500 (3360 BC) [10-Nov-2007 02:10:42]

IBT:
Hinduism founded in a distant land

Turn 17/500 (3320 BC) [10-Nov-2007 02:10:48]

IBT:

Turn 18/500 (3280 BC) [10-Nov-2007 02:11:02]
Contact made: Japanese Empire

IBT:

Turn 19/500 (3240 BC) [10-Nov-2007 02:11:18]

IBT:
While defending in the wild, Warrior loses to: Barbarian Bear (3.00/3) (Prob Victory: 0.1%)

Turn 20/500 (3200 BC) [10-Nov-2007 02:11:27]

IBT:

Turn 21/500 (3160 BC) [10-Nov-2007 02:11:33]

IBT:

Turn 22/500 (3120 BC) [10-Nov-2007 02:11:37]
Tech learned: Bronze Working

IBT:

Turn 23/500 (3080 BC) [10-Nov-2007 02:11:40]
Research begun: Fishing (54 Turns)

IBT:
Civics Change: MLG 4 - Imhotep(France) from 'Tribalism' to 'Slavery'

Turn 24/500 (3040 BC) [10-Nov-2007 02:12:08]
Paris finishes: Worker

IBT:

Turn 25/500 (3000 BC) [10-Nov-2007 02:12:11]

IBT:

Turn 26/500 (2960 BC) [10-Nov-2007 02:12:16]

IBT:

Turn 27/500 (2920 BC) [10-Nov-2007 02:12:22]

IBT:

Turn 28/500 (2880 BC) [10-Nov-2007 02:12:25]

IBT:

Turn 29/500 (2840 BC) [10-Nov-2007 02:12:28]
A Mine was built near Paris
Tech learned: Fishing

IBT:

Turn 30/500 (2800 BC) [10-Nov-2007 02:12:34]
Research begun: Masonry (8 Turns)

IBT:

Turn 31/500 (2760 BC) [10-Nov-2007 02:12:44]

IBT:

Turn 32/500 (2720 BC) [10-Nov-2007 02:12:46]

IBT:

Turn 33/500 (2680 BC) [10-Nov-2007 02:12:49]

IBT:

Turn 34/500 (2640 BC) [10-Nov-2007 02:12:56]
Paris finishes: Barracks

IBT:

Turn 35/500 (2600 BC) [10-Nov-2007 02:13:02]
Paris begins: Axeman (7 turns)
Paris grows: 3

IBT:

Turn 36/500 (2560 BC) [10-Nov-2007 02:13:16]

IBT:

Turn 37/500 (2520 BC) [10-Nov-2007 02:13:20]
Tech learned: Masonry

IBT:

Turn 38/500 (2480 BC) [10-Nov-2007 02:13:23]
Research begun: Mysticism (6 Turns)

IBT:

Turn 39/500 (2440 BC) [10-Nov-2007 02:13:43]
A Mine was built near Paris

IBT:

Turn 40/500 (2400 BC) [10-Nov-2007 02:13:46]

IBT:

Turn 41/500 (2360 BC) [10-Nov-2007 02:13:50]
Paris finishes: Axeman

IBT:
Civics Change: Tokugawa(Japan) from 'Tribalism' to 'Slavery'

Turn 42/500 (2320 BC) [10-Nov-2007 02:13:53]
Paris begins: Work Boat (6 turns)

IBT:

Turn 43/500 (2280 BC) [10-Nov-2007 02:14:12]
Tech learned: Mysticism

IBT:
Contact made: Portuguese Empire

Turn 44/500 (2240 BC) [10-Nov-2007 02:14:18]
Research begun: Polytheism (12 Turns)

IBT:

Turn 45/500 (2200 BC) [10-Nov-2007 02:14:50]
Paris finishes: Work Boat

IBT:
Contact made: American Empire

Turn 46/500 (2160 BC) [10-Nov-2007 02:14:56]
Paris begins: Axeman (7 turns)
A Fishing Boats was built near Paris

IBT:

Turn 47/500 (2120 BC) [10-Nov-2007 02:15:30]
Paris grows: 4

IBT:

Turn 48/500 (2080 BC) [10-Nov-2007 02:15:44]
Paris finishes: Axeman

IBT:
Attitude Change: Roosevelt(America) towards Tokugawa(Japan), from 'Annoyed' to 'Cautious'

Turn 49/500 (2040 BC) [10-Nov-2007 02:15:49]
Paris begins: Axeman (6 turns)
The whip was applied in Paris
Paris finishes: Axeman

IBT:

Turn 50/500 (2000 BC) [10-Nov-2007 02:16:14]
Paris begins: Axeman (7 turns)
A Mine was built near Paris

 
There was a power outage about five days ago which burnt out my motherboard. On top of that, I was alarmed to discover that my Windows was corrupt. Upon receiving my computer back, I was pleased to see it was running much faster. Unfortunately, I was extremely dismayed to discover that my audio is being funky, my language options are limited and CIV shuts itself down five minutes into gameplay. As such, I will be away from all my SGs and this MLG until I can figure out to get things up and running again. Good luck to you all!
 
Don't know how everyone else feels about this, but I'll gather any comments I have into this one post. It'll help me remember whose reports I've read if nothing else :p
Spoiler :

General - my heart sank when I saw Toku so close: a game that could have had a large variety of strong strategies has turned out to have one best approach (IMHO): rush Japan. If it was a pacifist civ then it would have given a decent alternative to the rush, but the map was a bit unkind to varied gameplay.

Ozbenno - if you don't finish first after that rush then there'll have been a lot of :smoke: going on.

azaris - I think the scout was a good opening, but the RNG has been unkind (not least with Buddhism). I'm sure you'll flip Osaka, it's just a question of whether Toku gets so annoyed by close borders that he DoWs before it flips.

pawelo - with grass copper nearby, I think settling on the plains hill might be a master-stroke. Good luck with the rush!

njorls - interesting approach not to gun for the early religion(s) with Sal.

TriviAI - happy rushing!

Imhotep - allez les bleus!

r_rolo1 - you could bail out and take Pottery for Oracle-Metalcasting, whip a quick forge then assign an engineer to hopefully get a GE to lighbulb Machinery (whilst researching IW) then go Chokonuts. But there's a risk of a GP instead of a GE, and it's probably a more appropriate tactic for a Dom/Conq game.

Zargon - I don't rush, but I'm sure a barracks is considered essential in this strategy. Now that you're committed, I'd suggest by-passing Osaka with the first wave, but keep training units and take it with a second wave.

Bindamel - that version of the Space Cowboy is possibly worse than the reggae version that a band I played in used to do :D Hard luck with Hindu: I think that was because you founded a turn later, but I'm not sure. With the rush of Japan, I think Sparta is in A1 position.

Kodii - hope your PC holds up enough to play this. Combining and Axe rush and a Philo slingshot, eh? Very bold :goodjob: but beware Roosy the wonder hog! The RNGods have been kind to you so far (coincidental Buddhism), but CoL by hand before the Oracle? To dare is to do! Good luck.
 
@Swiss Pauli

Spoiler :

You're right about it being a bummer Toko is so close. In generating some test maps for this, I found if you're on the main island (over 50% chance) you will be close to someone. I was actually hoping it would be Roosevelt. As Huayna, I would have still rushed him but if you wanted a peaceful game, he can be a wonderful ally. I still think it is possible to leave him if you can convert him to your religion (which can only be by chance as you'll never get OB), the strong option is to get rid of him though in all cases.

It can still open up different options for victory (already see people chasing wonders others won't touch) though but seeing completely peaceful games is probably out of the question.


In general

Spoiler :
I was lucky in my game to get Meditation as I see azaris missed out.
 
@Swiss Pauli
Spoiler :

Thanks :)
I am amazed to be the only one who had moved. I understand people starting with Mysticism settled in place to chase the early religion, but this early extra hammer is plainly great.

I see you are going for Oracle/CoL slingshot too. Are you going to rush Toku or leave him alone?


@Oz
Spoiler :

Masterpiece. Nothing more to add :goodjob:


@azaris
Spoiler :

Too bad for your early religion. I wonder whom Oz has packed with us - Izzy once again ?


@TriviAl & Imhotep
Spoiler :

Good luck to the three of us! :D
Let the same goal unite our efforts into a crushing victory over the Sashuimis!


@njorls
Spoiler :

I wonder how your peaceful approach will work during the game. Good luck with SE - as for Oz, it always sucked for me even when I played Philo :lol:
I'm sure to learn a lot with your game.


@Kodii
Too bad for your computer.
Hope you'lle get it back to work soon - it's never too late to submit a game (vide FeedBack ;))
 
Spoiler :
First of all, my explanation of the choosed leader. I never even tried to win by culture before ( only time I saw the culture victory movie was with RAD tools :blush: ), but it looked to me that QSH would be a nice leader for it: Ind for wonders and that magnificent UB that is a non obseleting culture multiplier. Now the caveats.....

QSH doesn't have Fishing as a starting tech, a thing that is a handicap in this start ( why do Ozbenno gives me landlocked starts when I want coastal ones and vice versa? :dunno: ) and the lack of Myst means that if there is a religion grabber the early religions are toast ( byebye hydra ) and Henge too ( that can even be a good thing ... hand made monuments leave culture until the end of the game, Henge ones not ). But enough ranting.....

Started on place ( still thinked if moving to the Hill would be better, but my "settle in place unless there a far better spot near" supertition get the best out of me and gone Fishing->BW and worker ( unfinished ) -> workboat ( when avaliable ). @ turn 10 I find this nice chap:
Spoiler :

Yeah, a ReXer living nearby ( and he found budhism shortly after... no Izzy in this game :p ).

Further explorations showed a :drool: site for second city ( P.S why don't I get places like this when playing Fin ? )
Spoiler :


After getting BW and starting to gear things to get CoL via Oracle ( the first 3 religions burned fast... I wonder who is out there ), I discover another friendly civ:
Spoiler :

Yeah, Toku.... like I heard before " a waste of space"... and for the worse he's near :wallbash:

Like I said, the choice of the 2nd city site was obvious ( the east looks like a wasteland, the south is jungle ane the west is toku, so no great options in here )
Spoiler :


And the way to CoL finally arrived.....
Spoiler :


A few turns later another nice neighbour appers with a cherry pie...
Spoiler :

WTF? Another ReXer, and possibly the worst of them? [pissed] Mr Oz, I want to publically demand better neighbours for next game :gripe: .... well , that means that I won't need to build the necessary 9 cities for 3 cathedrals :devil: ( P.S why didn't I tried a x-bow gambit? :wallbash: )

And the turns ended smoothy.....

Brief state of the world, 2000 BC

Map ( very small, started with warrior ..)
Spoiler :


F8 ( for Culturatrix or whatever that OZ will call it )
Spoiler :
P.S Wash has a capitol holy city....

Reminders for next turnset

My plan is to grab CoL and shrine the second city, and then start the hard way to Music ( sistine + GA ). City placement of the third city looks problematic and there is no space to get 9 good cites without smashing skulls..... looks that this will not be a peaceful game ;)
 

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I just have one comment to the other posted games:
Spoiler :
I think all of us will suffer from lack of space soon ( well, all except Oz ;) ( like someone would say: woot! :lol: ) ). I doubt that this will be a peaceful game.....
 
Ozbenno

Spoiler :
Quechua rushes never worked for me. But I didn't doubt you'd play a very strong opening. I guess we can congratulate you to first place already ;)


In general

Spoiler :
Seems that my approach was the right one with this map. You'll need warfare anyway to get 9 cities in good locations. I plan the following wonders in the nearer future: the 'mids (if I have time I might squeeze in the Oracle first, but that would be risky as it falls ultra-fast with BtS usually) and the Parthenon, hopefully making use of the Marble close by Tokus Capital. I'm searching for a GP farm though as I'll gear my capital towards production...


Imhotep
 
Spoiler :
Game plan: No wonders, rush to liberalism with 2 great scientists, hope for some religions to spread to me, and crank the culture slider shortly after liberalism with the help of financial, and try to stay on everybody's good side for a peaceful game.

turn 0: Decision time. I move for the plains hill.

turn 1: Luck time. I lose. map =\
start fishing

turn 7: fishing > BW

Toku is right next to me. =\

turn 16: bears eat my warrior. Bad to worse

turn 21: BW > ???
There's copper there. I take a break to rethink my peaceful strategy.

......

And I'm back. Even though Toku is protective, I'm gonna gamble everything on rushing him in the anticipation that I'll be uncomfortably boxed in if I don't. I'd probably be able to win a cultural victory without getting rid of Toku, but I'm not just trying to win a cultural victory. I'm trying to win the fastest cultural victory. If my gamble pays off, I'll get a solid city, and probably plenty of buffer land between me and everybody else to hang back and tech like mad. If my gamble fails, well then I'll probably finish last or get outright killed, but who cares, I play to win.

next tech: hunting, then archery
build worker

goddamnit, Toku build his second city on a hill.

24 turns, a pair of 2 pop whips and 3 chopped forests later, I finish the preparations. on turn 59, I'll crash Toku's capital with the game on the line with 5 axemen and 4 skirmishers, with no promotions. He swapped to slavery a few turns before 50, so with any luck, he won't have axemen when I arrive.

I hope foregoing the barracks in favor of an extra troop or two won't come back to haunt me.

Next turn Toku is gonna get his second border pop, upping his defenses to 40%. To be honest, I don't think this is going to work.

 

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