Many Leaders Game 5 - One City Challenge

Four opponents who will have plenty of land for you to take. So, I picked four brand new opponents for you

Great.
Spoiler possible leaders :
Joao, Survayaraman, Charlemagne and 1 mystery character... my 3 least fav rexers...


I'm really worried about not having a strategic resource. Quechua's can only last long enough to wipe out 1 possibly 2 civs. Speaking of which, how many leaders are in the game?

Also, i see the ocean to the north :) If your finanacial, Move up :D

I can see 3 tiles as contenders for strategice resources a plains hill and 3 plains tiles, though as has been pointed out already we've a fair few FPs in sight.

last time i recall, iron/copper doesn't appear on plains hill. Same with Stone because it gives to much production. I think having horses is more likely.
 
Also, i see the ocean to the north :) If your finanacial, Move up :D
I'm pretty sure the financial leaders would rather be drooling over the floodplains than a boring ocean.
 
Kodii, appearently Financial isn't that good a trait for OCC anyway...

i'm suprised at how underrated expansive is though.

50 dollar bag, any chance you have an auto save? :p but i guess that it's just the luck of the draw, i've never seen plains hill iron/copper though.
 
Bismy, Erste Teil, 'The Modest Beginnings'

Spoiler :

Meet my friend Bismy, a nice easy-going guy with a fancy helmet (horrible, IMHO, but we are not here to speak fashion).

This guy will stick to me :)eek: :sheep: :banana: :hide: - just filling my image quota :lol:) during my first time on OCC (I'm pure OCC virgin :blush:, hope it won't be hurting too much).

Why him and not a beauty like Boudi or Cathy (though she has a hat too) ? Well, who says Bismy means wonders. Even without Stone nor Marble, he will manage some nice wonders, which will give some nice options and some GP points. Happy not being a real issue, the critical stuff is health (I heard so before and am making a wise-a$$ around here).
And some other, more experienced OCC guy said Bismy is the best. Hey, he knows better!

First decision to make, where too settle. After some hard internal debate, I went to settle on wine. Voilà. Wine is crappy, will save me some turns to be connected, and these floodplains may be employed better. Above all, the scout revealed some nice lands to the south and to the east, making the decision even easier.

The most important moment of the game, settling THE CITY:



Oh my god, the only city settled and the b@$tard already managed to call it after his name. Like if it were a nice name or whatever.

Start working on a worker, research goes for Archery (I can recall an early avorted Fox game due to lack of archers :)).

Some basic surroundings study reveal some fine potential. Above the pig, wine, corn and silk, we have incense in the 3rd and both sheep and cow in the 4th ring. The fur is in the 5th. And some nice spots to land us a metal :please:

First pop is 56 gold.

T6
Archery in. Agriculture out.

T10
Hindu FIDL

T12
Buddha FIDL
I wonder how many guys will miss one of these.

T13
Agriculture in. BW out.
Worker is alive and I start an archer. The worker is sent to crop some corn before the evening movie.
Our scout pops another scout from the hut. I start the inland-sea-around scouting pattern, sending one in each direction. I hope to have some huts still up and waiting for me.

T16
Pop 40 gold in the east, while Monty is found to the west - Oz, you're a %¨*$@|]!
He is the Hindu founder.

T17
The scout is victorious to a wolf.
There were many animals vs my scouts battle, but both were still alive in the end of the turnset :D

T21
Pop 42 gold.

T22
Bismarckstadt is getting into the cruising rythm. Size 3.

T25
BW in (copper, what is it?) Mysticism out.
Slavery asap.

T27
Meet Gilgamesh to the east. Could have been worse.

T28
Pop 36 gold from a hut.
Peeping Monty reveals he has copper.

T30
Mysticism - Poly

T31
Archer - Archer

T33
Pop 36 gold

T34
Meet last players in the hood - Asoka and Ragnar. It's gonna be fun :)

T35
Archer whipped with overflow into the Henge.

T39
Poly - Priesthood
One chop went to the Henge. I didn't want it on the wonder in particular, but needed to mine this plain hill.

T40
Scout pops experience and gets Wood II.

T41
Bismarckstadt gets its first jewel:



Starting the archer.

T44
Priesthood - Wheel
Archer - Oracle

T45
Ragnar has copper too. They had better luck than we did...

T48
One nice grassland/river is pre-chopped in pyramids perspective.

T49
Wheel - Pottery

T50
Time to sum up my first (hopefully not too disastrous) turnset.
Oracle is due in 5, while Pottery checks in in 4. I will bulb the MC for the forge, then go for the Mids.
Masonry is the next goal. After that, I may grab Mono if no Juda is found.
I think my first GP will bulb Theo or be settled if I have already the Juda.

THE CITY:



THE LAND:



Now, I will have to be patient before the next guys start to pop reports.
Hey, it's cool and short to play - OCC rocks!
 
Peter - a start!

Had the day off work today, so felt it was a good time to play something...

Spoiler :

I move my scout onto the hill. Revealing more locations. Move the settler south...

In the end, I decided I like the point where the settler has ended up. Pulls in 6 FP and wheat in the BFC, along with a little forest and 5 hills - which is the big lure. It should make a nice city to run specialists and retain the ability to dial up the production when needed. Hold hopes for the hill 2E/1N - might have something interesting. The sheep nearby was a partial clincher - never bad thing to have more health! The final kicker was I could see Tundra to the south - don't want anything to do with that, or spend 2-3 turns moving back north (Wish I'd gone that way instead... but what can ya do!).

Go for a worker/Bronze opening gambit.

Spoiler :


3880BC - scout pops maps from a hut.

3760BC - scout pops 34 gold. Bah!

3720BC - borders pop revealing a cow and Monty. Aaaaghhh!

Spoiler :


Realise I have moved a bit too far south and going to waste land from the 3rd border pop onwards. :/

3600BC - my scout flawlessly kills a lion.

3520BC - my scout kills a wolf and gains woods 1 promotion. Bhuddism founded IBT.

3480BC - moscow finishes a worker - starts another.

3440BC - Hindu founded IBT. Worker has to waste a turn.

3400BC - Bronze is in, start on agriculture.

3320BC - chop applies to worker.

3240BC - scout pops 42g from a hut.

3200BC - worker in. Start a warrior.

3120BC - agriculture > Masonry.

3080BC - scout pops experience from another hut. Bah!

3000BC - wheat is connected.

2760BC - masonry > The Wheel. Scout pops another hut getting more experience - this game is officially taunting me now! :) I now have a 13xp scout...

2720BC - Warrior > Great Wall.

2640BC - meet Ragnar on the northern shore... Hmm!

2520BC - Ragnar has copper. Envy radiates from me! :)

Spoiler :


2480BC - Wheel > AH.

2440BC - Judeism founded IBT - that seems fast. :o

2240BC - meet Aoska to the N.East.

2200BC - Great Wall in - no need to worry about Barbs... just Monty. :) Start pyramids - due in 497 turns - albeit at max growth. :)

Spoiler :


2160BC - AH in, start writing. We do have horses, which is nice!

2040BC - Gilgamesh comes to meet me.

Spoiler :


So in summary:

Size 5.
Military: 2 workers, Warrior, Scout (13xp!)
Great Wall, Pyramids (38 hammers).
+13 Beakers per turn @ 100%.
Techs: Mining, Hunting < Starters, Masonry, Agriculture, The Wheel, Animal Husbandry, Writing (67/158 beakers).
Huts - bloody awful - maps, 2 lots of XP, bunch of basically useless gold. Aw well.

Plans - now that would be telling! :)


Random thoughts:
Spoiler :



Why Peter - The UU is nice if we have horses, but not that much better than normal cavalry. The UB is so late that it's impact is minimal, although it is nice. It's the traits. Expansive is great - faster workers - only build 2-3, but they will be right at the start of the game - having them cheaper rocks. And IMO it's basically a +2 pop size trait. Philosophical is excellent, as I will be running a heavy specialist economy. I think it's even better than in a normal game. Pacifism is a very unattractive civic due to the religion requirement - not something I want to mess with until I have a powerhouse military.

On the floodplains - Think they're no bad thing. Even if you grow unhealthy, the extra food on one compensates for that? Farmed, they're awesome for the SE I'm going to be running.



Now it's time to go and get really stinking drunk. Yay!
 

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Pawelo
Spoiler :

Really like your opening there. Strongly considered the same spot you settled on and wish I had gone there! :)

The Henge > Oracle combo is nice as well. Am still dubious about the GW I went for. I like the no barbs effects, but too many Great Spies could be annoying. Whereas those prophets you've got coming are always great! :)
 
I suspect most people will settle where pawelo did. Ive played the shadow game of Bismark...allready finished it. No spoilers except to say it was completely enjoyable. Trivial has an interesting starting spot. More production than most and earlier access to some resources as seen in his screenshot.

Spoiler :
Im hoping to see someone go for a CS sling. I didnt even try in my game.
 
Hail to the first emperor and his vast empire :lol:
Spoiler :
I de cide to settle in the wines: catches more forests and FP and in general looks better than settiling in place ( I bet that I'll regret to say this when I discover a cooper or iron 1W of the BFC :lol: )
Spoiler :

Worker first and BW.... discovered no cooper and did not revolt to Slavery now ( will save it for better days... early turns count too much ). Made 2 warriors and got 171 gold from huts. Then I started to find this good chaps:
Spoiler :





Good ol' Monty was a expected visitor .. Giga not so much ( he's a ReXer but not that much a threat ( I can think in much worse people , like the shunned Shaka :( ) and Ragnar will spice things up ( nothing like a Fin civ ;) )

My empire in 2000 BC
Spoiler :

Techs
Spoiler :

And detailed log
Spoiler :
Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 0/500 (4000 BC) [30-Nov-2007 23:03:22]
Beijing founded
Macau begins: Worker (15 turns)
Research begun: Bronze Working (12 Turns)

IBT:

Turn 1/500 (3960 BC) [30-Nov-2007 23:06:21]

IBT:

Turn 2/500 (3920 BC) [30-Nov-2007 23:06:28]
Tribal village results: lots of gold

IBT:

Turn 3/500 (3880 BC) [30-Nov-2007 23:06:33]

IBT:

Turn 4/500 (3840 BC) [30-Nov-2007 23:06:39]
Macau's borders expand

IBT:

Turn 5/500 (3800 BC) [30-Nov-2007 23:06:43]

IBT:

Turn 6/500 (3760 BC) [30-Nov-2007 23:06:56]

IBT:

Turn 7/500 (3720 BC) [30-Nov-2007 23:07:02]

IBT:
Buddhism founded in a distant land

Turn 8/500 (3680 BC) [30-Nov-2007 23:07:05]

IBT:

Turn 9/500 (3640 BC) [30-Nov-2007 23:07:13]

IBT:

Turn 10/500 (3600 BC) [30-Nov-2007 23:07:16]

IBT:

Turn 11/500 (3560 BC) [30-Nov-2007 23:07:21]
Tribal village results: lots of gold
Tech learned: Bronze Working

IBT:

Turn 12/500 (3520 BC) [30-Nov-2007 23:07:28]
Research begun: The Wheel (6 Turns)

IBT:

Turn 13/500 (3480 BC) [30-Nov-2007 23:08:01]

IBT:

Turn 14/500 (3440 BC) [30-Nov-2007 23:08:06]
Macau finishes: Worker

IBT:

Turn 15/500 (3400 BC) [30-Nov-2007 23:08:11]
Macau begins: Warrior (15 turns)

IBT:
Hinduism founded in a distant land

Turn 16/500 (3360 BC) [30-Nov-2007 23:08:34]

IBT:

Turn 17/500 (3320 BC) [30-Nov-2007 23:08:42]
Tech learned: The Wheel

IBT:

Turn 18/500 (3280 BC) [30-Nov-2007 23:08:48]
Research begun: Pottery (8 Turns)

IBT:
While defending in the wild, Warrior defeats (2.00/2): Barbarian Lion (Prob Victory: 95.6%)

Turn 19/500 (3240 BC) [30-Nov-2007 23:09:18]
Tribal village results: a little gold

IBT:

Turn 20/500 (3200 BC) [30-Nov-2007 23:09:24]
A Farm was built near Macau

IBT:

Turn 21/500 (3160 BC) [30-Nov-2007 23:09:30]
Macau grows: 2

IBT:

Turn 22/500 (3120 BC) [30-Nov-2007 23:09:38]

IBT:
Contact made: Aztec Empire

Turn 23/500 (3080 BC) [30-Nov-2007 23:09:47]
Contact made: Sumerian Empire

IBT:

Turn 24/500 (3040 BC) [30-Nov-2007 23:10:13]

IBT:

Turn 25/500 (3000 BC) [30-Nov-2007 23:10:21]
Tech learned: Pottery
Macau grows: 3

IBT:
Attitude Change: Montezuma(Aztec) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'
Attitude Change: Gilgamesh(Sumeria) towards Montezuma(Aztec), from 'Cautious' to 'Pleased'

Turn 26/500 (2960 BC) [30-Nov-2007 23:10:27]
Research begun: Masonry (7 Turns)

IBT:
Attitude Change: Gilgamesh(Sumeria) towards Montezuma(Aztec), from 'Pleased' to 'Cautious'

Turn 27/500 (2920 BC) [30-Nov-2007 23:10:58]

IBT:

Turn 28/500 (2880 BC) [30-Nov-2007 23:11:07]

IBT:
Attitude Change: Montezuma(Aztec) towards Qin Shi Huang(China), from 'Annoyed' to 'Cautious'

Turn 29/500 (2840 BC) [30-Nov-2007 23:11:13]
Macau grows: 4
Macau finishes: Warrior

IBT:
Contact made: Viking Empire

Turn 30/500 (2800 BC) [30-Nov-2007 23:11:19]
Macau begins: Worker (7 turns)
A Mine was built near Macau

IBT:

Turn 31/500 (2760 BC) [30-Nov-2007 23:11:58]

IBT:

Turn 32/500 (2720 BC) [30-Nov-2007 23:12:09]
Tech learned: Masonry

IBT:
Attitude Change: Montezuma(Aztec) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'

Turn 33/500 (2680 BC) [30-Nov-2007 23:12:16]
Research begun: Mysticism (4 Turns)
Macau begins: The Pyramids (72 turns)

IBT:
Attitude Change: Montezuma(Aztec) towards Qin Shi Huang(China), from 'Annoyed' to 'Cautious'

Turn 34/500 (2640 BC) [30-Nov-2007 23:12:47]

IBT:

Turn 35/500 (2600 BC) [30-Nov-2007 23:12:53]
Macau finishes: Worker

IBT:
Civics Change: Montezuma(Aztec) from 'Tribalism' to 'Slavery'

Turn 36/500 (2560 BC) [30-Nov-2007 23:12:59]
Tech learned: Mysticism

IBT:

Turn 37/500 (2520 BC) [30-Nov-2007 23:13:34]
Research begun: Meditation (8 Turns)
A Farm was built near Macau
Macau begins: Warrior (2 turns)

IBT:
Attitude Change: Montezuma(Aztec) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'

Turn 38/500 (2480 BC) [30-Nov-2007 23:14:01]

IBT:

Turn 39/500 (2440 BC) [30-Nov-2007 23:14:07]
Macau finishes: Warrior

IBT:
Attitude Change: Montezuma(Aztec) towards Qin Shi Huang(China), from 'Annoyed' to 'Cautious'

Turn 40/500 (2400 BC) [30-Nov-2007 23:14:11]

IBT:

Turn 41/500 (2360 BC) [30-Nov-2007 23:14:27]

IBT:

Turn 42/500 (2320 BC) [30-Nov-2007 23:14:43]

IBT:

Turn 43/500 (2280 BC) [30-Nov-2007 23:14:51]
A Mine was built near Macau
Tech learned: Meditation
Macau grows: 5

IBT:

Turn 44/500 (2240 BC) [30-Nov-2007 23:14:59]
Research begun: Priesthood (6 Turns)

IBT:

Turn 45/500 (2200 BC) [30-Nov-2007 23:16:02]

IBT:

Turn 46/500 (2160 BC) [30-Nov-2007 23:16:10]

IBT:

Turn 47/500 (2120 BC) [30-Nov-2007 23:16:28]

IBT:

Turn 48/500 (2080 BC) [30-Nov-2007 23:16:43]

IBT:

Turn 49/500 (2040 BC) [30-Nov-2007 23:17:02]
Tech learned: Priesthood
Macau's borders expand

IBT:

Turn 50/500 (2000 BC) [30-Nov-2007 23:17:17]
Research begun: Writing (11 Turns)

Some remarks:

I'll try a CS slingshot... I've done it in Monarch, so it should be feasible, especially with few chances of a ind civ out there . It will be a high stake in a AGG AI game , but I think that it worths the risk

I'm worried with the apparent lack of strategic resources in our land. This may mean heavy trouble in a near future ....
 
And to start of this epic adventure of Huayna Capac, I start of with this useless sentence! :D

Spoiler turnset :
First of all, I notice that i start with a settler and a WARRIOR. Now oz, you forgot, i'm inca, i start with a Quechua not a warrior... This is a silly mistake. I don't care. I'll continue on my turnset anyway.

I move my quechua or warrior ;) up on the pigs to see what i'm looking at. Not to impressed. So i spend a good 15-20 minutes deciding where i should settle my city. Where i settled it? it's under the "turn 1" tag. OH the suspense!!! :rolleyes:

Turn 1: Cuzco and area. Set research to Polytheism as planned. Start worker in Cuzco.

You obviously see i can't handwrite with the paintbrush tool :blush:
Turn 6: The world at turn 6 when Cuzco's borders expand:

Turn 9: Pop a hut. Get a lousy map of the ocean.
Turn 10: Warrior defeats bear. Get's promoted. I move it to another spot where another bear is lurking next to it. My warrior is injured. Yay.
Turn 11: Bear moves away... thank god. Set warrior to heal.
Turn 12: Mission accomplished.
Budhism also is founded in a distant land. I don't convert to hinduism just yet... Set research to mining
Turn 15: My quechua or warrior (oz...) survives another attack form a bear. Meet one of monty's warriors who was watching the whole battle...
Turn 16: Worker done in Cuzco. Began stonehenge.
Turn 18: Mining done. Start masonry for Mono
Turn 23: 3rd culture rind in Cuzco. I like the place where i settled =)
Annoyingly, my warrior finished healing, then moves next to a lion! :mad:
Turn 24: Warrior survives. Set to heal.
Turn 25: Masonry done. Start monotheism.
Turn 28: My warrior moves up next to a wolf. (crosses fingers)
Turn 29: And survives. Finishing a mine makes stonehenge due in 8 turns :)
Turn 36:
Stonehenge due next turn. Began BW.
Turn 37:
Start quechua
I also get a view of Tenochtitlan.

Going to be hard to capture... It's on a hill.
Turn 38: Meet Asoka. He's Buddhist.
Turn 46: BW in. Revolt to slavery and start researching animal husbandry.
Turn 49: Meet Ragnar
Turn 50: End of the first turnset.
I'm really glad about my start. Grabbed two religions, Stonehenge, and tons of health resources to fight of the unhealthiness.
Techs:

Well this is our world:

You can see my messy handwriting again =)
Cuzco: (the red is the resources i gain in 2 turns)


Health already becoming a problem.
As you see, i get a Great Prophet in 37 turns, and my borders expand in 2 turns to get all the resources circled in red.
Save


Now to look at the other games...
 
Spoiler Triviai, pawelo and r_rolo :

Triviai nice to see somebody else have the same city location as I :) and an extra bonus to see a horse in that plains land to the south :D

Pawelo and R_rolo. You guys settled on the wine. I strongly considered that option to. Pawelo, my only question is, are you going to get oracle straight away or are you gonna go for the CS slingshot? R_rolo, as usual an excellent start to the game :goodjob: An excellent start for all of you!
 
Spoiler :
First some words about why I chose Wang. Well basically all the industrious civs were taken :lol:. Well except Louis and he doesn't count. Flirted with Genghis and a Keshik rush but if there were no horses it would have been a bust.

I can use financial with all my floodplains and I imagine most of the warring will take place with rifles and grens so protective isn't bad.

So let's start.

I decide to settle one square east on the wine. Seems a better spot as it frees up one floodplain. I'll kick myself if anything is west of the rice though.



I decide to chase an early religion (Polytheism). After that research will be Agriculture and Pottery.

First build is a warrior, then I'll start a worker.

I start with some good fortune.



I found Hinduism.



May never actually adopt a religion but the early extra happy from a temple is always good.

The good times just keep rolling.



Meet Monty. We just get the best closest neighbours in MLG (Shaka, Alexander, Shaka, Tokogawa, Montezuma in the five games). :lol:

Very next turn in the same direction (west) I meet Ragnar, so maybe Monty isn't the closest.

It is Monty after all.



Un f#@k'n believable.



No copper to be seen though.

This is the luckiest game ever :lol:



Meet Gilgamesh to the east.

Found a second religion.



And here we are 50 turns in.



Can't say anything but I've just played the luckiest 50 turns ever. Things are, as a result, going very well. The plan is, of course, CS slingshot, then Pyramids and then Drama.

As for the city itself. No copper but haven't researched AH or IW yet so possibly will be there.

I seriously feel like disqualifying myself with all that luck but I now want to see how it turns out. I'll play it as a shadow and continue to report but not be counted for stats or any-such.

Research: Polytheism, Wheel (hut), Agriculture, Pottery, Priesthood (hut), Writing, Bronze Working (hut), Code of Laws, Mathematics (not finished)
 
Spoiler oz :

@TLO - sorry . Knew I'd stuff someone's save up. I'm happy to change anyone's starting save if I have made a mistake on starting units.

No problem. I had an awesome start with my standards imo. And i got lucky with the dice rolls. I survived so many animal attacks and now that warrior is as strong as a quechua now with all those upgrades.

I seriously feel like disqualifying myself with all that luck but I now want to see how it turns out. I'll play it as a shadow and continue to report but not be counted for stats or any-such.

No why? I'm sure most people are going to be in the same situation as you. Are they all gonna quit? why should you?

I think you got really lucky. 2 religions, Pop a silver, pop The Wheel etc.
 
Some regards
Spoiler :
@oz

No way you going to dismay on this one.... you had nice Fin luck and had a really strong start ( I'm in a wonder hog move, hence my slower tech move ) , but i doubt that if I got the herbal event and got 3 :health: I would not look behind :p BTW you'll need some more health to use your fin luck to the most. And even with that luck, Fin is still a not so good trait in OCC ,as you know already ;)

@TLO

First I have one word for you: GIMP

Nice opening, but Monty on a hill don't help a possible quechua rush. I would have not build henge and overrunned Monty with quechuas :devil:

And BTW thanks for the compliment ;)

@pawelo

Fools seldom differ, isn't it? :lol:

Henge + Oracle is a nice gambit and with ToA and A.wat will make your city a strong one if you settle them ( IMHO founding a religion in OCC is a :nono: ... it hurts diplo too much ( even if we're planning to kill them all ). BTW, are going to try CS slingshot? I think both of us can do it with some ease, even with a Fin foe....

@ TriviAl

Thank you for showing me that horses are 2 border pop away from my city :gripe:

Nice opening as well.. Exp will help you a lot and those fur will put your :) cap in a decent level soon
 
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