I hate this game!
Well, that's not true, I love it, but I hate the time constraints of gauntlets, GOTMs ...and specially RL.
So here I am, playing the only try I will have time to play, when I find HC is my neighbour. Well, it is too good a start to pass up, let's continue. 200BC, I have 3 really nice cities and a couple of wonders I really wanted, HC dows. I should have tried another game, but I am not one to resign to Prince AI... I rush units all around hurting severely the happiness of my 3 legendaries... I don't build monasteries or missionaries, but units... I bring 2 allays to war...I force HC to accept peace (and pay for it)... only to find that he won't open borders after the war. My empire is cut in 2 by HC cities, my missionaries of the 3-temples-built-religion can't reach my capital, my GA can't reach the third Legendary city... I don't dare to dow again, now he is really strong... So I build a useless city that drains my economy and a galley in it... send my ship out... and HC borders expand into the sea, no way to pass... turn back and go the whole world around the inland sea... when I get there, my allays from the other ide of the world get to raze one city and I can pass by land.
As a result by 1000AD I had 1 single cathedral. This one could have been a 11xxAD game.
Vanilla, Eliz, inland sea, low waters, Corn-Banana-gems-Marble start.
Research: farm-wheel-pott-mason-PH-CoL-CS free(t41)-Music-Liber(t92)-Natio free.
WW: Orac+Parthe. Later TajMaj in auxiliary city.
Revolted to slave+OR once, got some nice missionaries and granaries up.
1000BC: 70bpt, 10GPPpt, Acad, 2cott, 2religions; experiment: only capital will be cottaged.
1AD: 150bpt, Music, Philo and half of Educ, 3rel, 4 cottages, 59GPP. 5cities.
1000AD: 700-150-100cpt, 300GPPpt, 1 cath only, 10cott.
WON1310AD(t134) 4 caths, 16GP(1GS), bombed 1-7-7, 900-150-150cpt at the end.
GPFarms were able to sustain 8-8-4-4 artists.
Analysis:
1.- Acad gave 1050b and 650c through the game. It was much better than lighbulbing. It was only to be expected, since Prince AI doesn't trade interesting techs, so you have to research them yourself.
2.- Only cottages in capital experiment: I was doing 150bpt in 1AD instead of the expected 200bpt in Deity games with no Academy and 2 cottage cities. The war made it impossible to have cathedrals in the second city, so its cottages would have been useless in this game. It was the right decision for this game, then, but I don't know about a peaceful game...
3.- Would a second GS had been better than a GA? A GS would have saved 7 turns of Education. By turn 92 I was doing 200-100-100cpt, 1 third of the 1200cpt of the final turn. So 2.33 turns saved and Hermitage 7 turns sooner. The last GA saved only 1t... but that's anecdotic. As a mean, a GA saved 2680/1200=2.23 turns. So the answer is yes, I should have popped 3GS instead of 1 for Academy, Philo and Educ.
Comments and rebuttals are welcome.
Well, that's not true, I love it, but I hate the time constraints of gauntlets, GOTMs ...and specially RL.
So here I am, playing the only try I will have time to play, when I find HC is my neighbour. Well, it is too good a start to pass up, let's continue. 200BC, I have 3 really nice cities and a couple of wonders I really wanted, HC dows. I should have tried another game, but I am not one to resign to Prince AI... I rush units all around hurting severely the happiness of my 3 legendaries... I don't build monasteries or missionaries, but units... I bring 2 allays to war...I force HC to accept peace (and pay for it)... only to find that he won't open borders after the war. My empire is cut in 2 by HC cities, my missionaries of the 3-temples-built-religion can't reach my capital, my GA can't reach the third Legendary city... I don't dare to dow again, now he is really strong... So I build a useless city that drains my economy and a galley in it... send my ship out... and HC borders expand into the sea, no way to pass... turn back and go the whole world around the inland sea... when I get there, my allays from the other ide of the world get to raze one city and I can pass by land.
As a result by 1000AD I had 1 single cathedral. This one could have been a 11xxAD game.
Vanilla, Eliz, inland sea, low waters, Corn-Banana-gems-Marble start.
Research: farm-wheel-pott-mason-PH-CoL-CS free(t41)-Music-Liber(t92)-Natio free.
WW: Orac+Parthe. Later TajMaj in auxiliary city.
Revolted to slave+OR once, got some nice missionaries and granaries up.
1000BC: 70bpt, 10GPPpt, Acad, 2cott, 2religions; experiment: only capital will be cottaged.
1AD: 150bpt, Music, Philo and half of Educ, 3rel, 4 cottages, 59GPP. 5cities.
1000AD: 700-150-100cpt, 300GPPpt, 1 cath only, 10cott.
WON1310AD(t134) 4 caths, 16GP(1GS), bombed 1-7-7, 900-150-150cpt at the end.
GPFarms were able to sustain 8-8-4-4 artists.
Analysis:
1.- Acad gave 1050b and 650c through the game. It was much better than lighbulbing. It was only to be expected, since Prince AI doesn't trade interesting techs, so you have to research them yourself.
2.- Only cottages in capital experiment: I was doing 150bpt in 1AD instead of the expected 200bpt in Deity games with no Academy and 2 cottage cities. The war made it impossible to have cathedrals in the second city, so its cottages would have been useless in this game. It was the right decision for this game, then, but I don't know about a peaceful game...
3.- Would a second GS had been better than a GA? A GS would have saved 7 turns of Education. By turn 92 I was doing 200-100-100cpt, 1 third of the 1200cpt of the final turn. So 2.33 turns saved and Hermitage 7 turns sooner. The last GA saved only 1t... but that's anecdotic. As a mean, a GA saved 2680/1200=2.23 turns. So the answer is yes, I should have popped 3GS instead of 1 for Academy, Philo and Educ.
Comments and rebuttals are welcome.