Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
Ok played with Malakim few and i like very much it played with Empy. I played SP and MP games, but found few malakim weaknesses that will prevent being chosen in MP by player.
OCC > they are terribly weak with occ. No strong special units, except sand lion and sun palace mana for Chalid + Overcouncil diplo strenght (which is rarely/never used in MPs). Their best religion is unable to sustain unlimited or hight enough mood for potent capital. They can go Order or FoL but they lose strenght of their sun related stuff.
Their World Spell is terribly weak with OCC as well.
Solution: MAke World Spell mechanics different. they should get 1 Priest UU (that will be aditional hight priest unit in game, same promos as State religion hightpriests , 5th one, national , limit = 1, unbuildable ) and get XP of CapitalPopulation + NumberOfCities . Thats enough balanced and allow them some additional power in Disciple path, as they were designed. Tham make them also challanegers in OCC.
For Normal games its also give em some power , and at big maps with alot of cities is weaker than old worldspell, which is by then enormously strong.
Malakim are tooo late civ, very late thats its harder to play it than other races.
OCC > they are terribly weak with occ. No strong special units, except sand lion and sun palace mana for Chalid + Overcouncil diplo strenght (which is rarely/never used in MPs). Their best religion is unable to sustain unlimited or hight enough mood for potent capital. They can go Order or FoL but they lose strenght of their sun related stuff.
Their World Spell is terribly weak with OCC as well.
Solution: MAke World Spell mechanics different. they should get 1 Priest UU (that will be aditional hight priest unit in game, same promos as State religion hightpriests , 5th one, national , limit = 1, unbuildable ) and get XP of CapitalPopulation + NumberOfCities . Thats enough balanced and allow them some additional power in Disciple path, as they were designed. Tham make them also challanegers in OCC.
For Normal games its also give em some power , and at big maps with alot of cities is weaker than old worldspell, which is by then enormously strong.
Malakim are tooo late civ, very late thats its harder to play it than other races.
The only things I'd really like would be an early hero. Oh, and to upgrade rathas to knights. 
too) for a religious orientated civ. I also agree that lightbringers should be cheaper. Its very cool that you can build them and instantly upgrade them into disciples, which then for the big price of 5gp, they have sentry (woohoo!).
)
in desert)