Hello all. Checking in. Thanks for letting me join the team.
A couple of clarifications on jesusin's statement about great persons - you can use a GS to build an academy in a PA's city. This one might be useful - they don't always build their academy in the right city, and their beakers are better than ours. Other nuances that might not be so helpful - You can also use a GE to rush-build as well - but obviously the AI controls the queue so the have to be building whatever before you can rush it. Along these lines, I would guess you could also use a GP to build a shrine if they had a holy city but I haven't tried this before so not sure.
I support early alpha through hunting/AH. Early pottery is of limited use since we're not fin and there aren't any FP's and the visible non-forest square is plains and I also think it will have a resource (FWIW my guess is iron). Early wheel only allows us to hook up the furs earlier since we don't have masonry (I do not support the pyramids). However since our growth is by seafood we have to build workboats to grow; in my test games the happy cap was reached only a few turns before alpha - not enough to justify self-research of the wheel.
Detouring to wheel/pottery and/or archery means when we get to alpha it will be more likely that most AI's have writing, which limits the trading we can do before we need to break alpha.
As for needing archery, in my many deity OCC HoF games, I cannot recall a single instance where I was DOW'd on before alpha. I'm very surprised it happened twice to klarius. Perhaps the crowded map had something to do with it. I am more concerned about the need for archery for barb defence. There won't be many as the map is so crowded, but there appears to be an icy area to the NE which will resist initial AI expansion. Even in my test game on klarius's map where he's got Mansa nearby, barbs still spawned (warrior+archer). I manuvered my 2 warriors to engage on forest hills and won, but I would rather not have to sweat the RNG on turn 20-something.
That being said, we're virtually guaranteed to be able to trade writing for archery with someone the turn we get alpha. I'm not sure what my recommendation on self-researching archery is. I would rather avoid it, but I don't want to die early either.
Also given the barb threat, whoever plays the early turns needs to make sure the starting warrior doesn't get trapped behind AI borders. We can't afford to wait for writing/OB to get him back.
I am not sure that we need to prioritize knowledge of sufficient domination size early on. I would rather not spend hammers on exploratory workboats, scouts, or wandering warriors. I think the general education beeline we have been discussing applies to all VC's. Paper is on this beeline, and any AI we trade with should have run those scouts around in the early turns so that we can see the whole continent the turn we get paper. In summary, I don't think we are going to do anything differently because we know the continent size during say research of CS instead of waiting until after paper.
EDIT: klarius made a good point about knowing where the AI's are and what resources they have and making OB's initially. I have one question about this strategy though - is the AI DOW decision based solely on the power graph, or do they also take into account how many units are in a city and where that city is? Since we're surrounded by forest, those scouts can't ever see our city unles we OB. So if the AI will never DOW unless it knows exactly where a city is, then we don't want to OB early. Can anyone clarify this?
I support early self-researching of drama. In my test games, it took forever for monarchy to be tradeable. Plus, to use HR effectively you have to build warriors as you grow - they are cheap but their hammers could be better used for say the GL. And it's trade ammo for backfilling and bribing - which is both offensive for the PA and defensive if we are attacked.
I've bolded my key points to make them stand out from the support in the post, but if this is annoying/confusing please just let me know and I'll stop.