Sorry, I'll stop that now. Probably.
Well, I was certainly feeling a little rusty when I started out, and several attempts at calculating efficiency left my head hurting. So I'm sure I made as many dumb moves at the micro level as I did at the macro. But, nevertheless, I really enjoyed this turnset, and isn't that the point?
No, it isn't. Winning is the point.
Thankfully, despite my errors, the round went well enough that I would be confident of victory if I played on.
4000bc - Settle in place. Research Fishing. Build Worker.
3775bc - Fishing complete. Research Mining. Switch to Workboat.
3500bc - Mining complete. Research Bronze Working.
3475bc - Workboat complete. Continue Worker.
While all this was happening, my initial warrior went on a little tour of the SE, identifying a couple of possible city sites, as well as a mass of nigh-on unusable hills:
I love Tectonics!
Though it would've been more efficient to carry on exploring the SE, I wanted to check out the land to the NW too. One reason was that I still had no AI contact.
That changed in 3250bc, when Kublai showed up in, you guessed it, the SE. Having some experience with this kind of map, I was aware that my failure to meet anyone didn't mean there was nobody there - I think the masses of hills and jungles tend to interfere with the AI's exploration. But, nevertheless, I had nurtured a slight hope that we'd have a decent area blocked off for future settlement. As if Sis would hand us that kind of advantage.
Meanwhile, my heroic Warrior had been on safari in the NW, bagging 3 lions, 2 panthers, and a wolf in quick succession. Contrary to what everyone seems to advise these days, I promoted up the Combat line, since this would benefit him regardless of terrain.
Around this time, my first Worker was born (next build was another Workboat). Unfortunately, with 8 turns left 'til BW, all he could do was build a couple of roads.
Poor build/research timing, I know. But at least the road saved several units a turn or two each over the course of the round. Back to the timeline:
3000bc - BW complete. Research sailing. Worker starts chop.
2900bc - Darius appears in NW.
2875bc - Workboat complete. Build Warrior. Worker starts new chop.
2675bc - Sailing complete. Research Hunting. Switch to building Lighthouse.
2575bc - Adopt Slavery.
2550bc - Whip Lighthouse.
2525bc - Hunting complete. Research Archery. Dump whip overflow into Settler.
2500bc - Switch back to building Warrior (allow growth).
2375bc - Archery complete. Research Masonry. Switch back to Settler (prevent unhappiness).
2175bc - Settler complete. Whip Warrior.
2150bc - Masonry complete. Research AH. Warrior complete. Build Bowman.
Going for AH was not my first thought, and this is one reason why:
A triple Gems city would be downright awesome, and I already had a Settler heading northwards. Obviously, taking that spot would mean going for IW sooner, rather than later. Moreover, the lack of Copper had me fiending for some metal, giving yet more reason for that path.
However, IW is a very expensive tech at this stage of the game, and there's no guarantee we'd have Iron in easy reach. Moreover, going for the Gems would require more workers than I wanted to build at this point, and would involve settling a city with no immediate source of food.
AH, on the other hand, offered a much cheaper chance to find a strategic resource, and would be necessary to make use of Babylon's Cows and the Sheep to the SE. Also, with Elephants close at hand, I had one eye on the powerful HBR/Construction combo.
Lastly, I had encountered everyone's favourite AI, marching a settler to claim the gems himself:
Though he didn't settle in a spot to claim all three, I'd have faced a culture battle (in a jungle-hampered city) if I wanted more than one precious for myself. I judged it better to bide my time, and take a city with more immediate potential:
The great advantage of this spot is that it could claim the Eles and the Wheat, while borrowing a Clam from Babylon to get things moving straight away. On a side note, you can see that barb Archers began to show up at this time. Hence, I thought it prudent to get some Bowmen out before I did anything else. Incidentally, these things also explain why I have yet to tech Mysticism - I didn't feel I could spare the hammers for Monuments, and my cities already had enough food to be getting on with.
Shortly after this crucial city/tech decision, my Big-Game-Hunting Warrior encountered temptation in the form of an unguarded Japanese Worker.
Hmm... should I?
Of course I should!!
What followed was a quick game of cat and mouse, as Toku dithered over whether to try to recapture his Worker, briefly gave chase, then trudged home in depression when it became clear that I was not stupid enough to leave the defensive terrain:
As you can see from the last screenie, though, our heroes weren't out of the woods yet. A second barb Archer also showed up shortly afterwards.
I sent a Bowman out to rescue my boys from the gathering hordes, and he bravely fought off one Archer, putting the other to flight (ie. it just walked off for some reason) and clearing the way home:
(Incidentally, you can see that I had discoved Horses by this time. Horrible spot, though.)
Meanwhile, Toku saw sense, conceded that his Worker
had called me a "beardy arse", and agreed that this was, in fact, grounds for enslavement:
We'll meet again, I'm sure.
(To be clear, the following timeline includes the period described above)
2100bc - Bowman complete in Babylon. Build Bowman.
1975bc - Bowman complete in Babylon. Build Settler.
1950bc - Bowman complete in Akkad. Build Bowman.
1900bc - AH complete. Tech Writing. Whip Bowman in Akkad.
1875bc - Bowman complete in Akkad. Build Bowman.
1775bc - Whip Settler in Babylon.
1750bc - Settler complete in Babylon. Build Great Lighthouse.
1675bc - Dur-Kurigalzu founded.
1650bc - Barb Archer attacks Dur-Kurigalzu, but is defeated by Bowman. (I also had a Warrior there as insurance).
1625bc - Meet HC in SE.
1575bc - Writing complete. Research Pottery. OB with Kublai, Darius and HC.
1550bc - Ivory connected.
1500bc - End of the round.