http://forums.elementalgame.com/328958
Not much info yet, but the few screen shots look interesting.
Not much info yet, but the few screen shots look interesting.
Brad Wardell said:The mechanics in Elemental are a bit different than the typical 4X game because even in terms of warfare, there are very different paths. For instance, Player A may have a huge army ready to steamroll but Player B may have an incredibly powerful sovereign who can wipe out vast armies and Player C may have built up an incredible well of mana that can be used to decimate vast swaths of the world and all three of these things could come together at once based on which path players take and of course all 3 could lose to Player D who wins through the quest victory condition if they're not careful.
well. they definitely found some inspiration in FfH´s story, no?
Hrmm I was looking forward to this (I liked Galactic Civilizations.. for the most part) but after looking at those screenshots.... ugh. I hate that art style, makes me think that you'll have units/art with googly eyes and goofy expressions. I want a serious fantasy game. I guess you get to keep taking my money, Kael!
Hrmm I was looking forward to this (I liked Galactic Civilizations.. for the most part) but after looking at those screenshots.... ugh. I hate that art style, makes me think that you'll have units/art with googly eyes and goofy expressions. I want a serious fantasy game. I guess you get to keep taking my money, Kael!
Yes, everyone knows it's impossible for anything that's colorful to be serious in any way, it's simply impossible.
Needs moar brown, grey, and bloom pls.
I'll probably take a pass on this. I hated Stardock's attempt at turn based strategy set in space, and I don't see a reason to think they'll improve from moving to a fantasy world.