Yep, they stay lit up until you press end turn, so there's no rush with those screenshots. But we certainly do need them.
, I think I can fire the game in the lunch hour .....
). So finishing the airship should still be our highest priority, along with building an archer. And I'd start roading to the copper, but hedge a little: put both on the near corn, then send one north to the far corn and the other to the forest 2E of the capital to road toward the SEEE fort site. By the time both roads are done we'll have a better idea of whether copper or fort should be prioritized and can put both workers on it.




I agree we need to research Archery right now. I can play a turn tomorrow to do that and see what the barb does, if everyone agrees.
Um, unkle, aren't you forgetting we need to build a settler too?![]()

