MilarNES: Birth of A Civilization

To: Chibchan
From: The Incan Empire


In order to avoid an inevitable war, we hereby offer you the once in a lifetime opportunity to join our Great Empire.
We are willing to put members of the Great Royal House of Chibchan in command of the newly to be formed Grand Royal Inca Navy (GRIN).
We ofcourse expect loyalty and submission to the Divine Royal House of Emperor Tupac Arianaru of the Incan Empire from the Great Royal House of Chibchan.
We would be honoured to fight side by side against unknown enemies from afar!

Signed,
Emperor Tupac Arianaru of the Incan Empire

To: The Incan Empire
From: The holy aztec reich of Chibchan


War should never be seen as inevitable.
And even if we are delighted about your excellent offer we simply can`t except it.
Instead we offer you salvation! Accept the true way of aztec gods and your souls will be cleansed.

So be it!

Chicahua,
king of the eagle warriors,
president of the chibchan nation,
highpriest of the holy aztec reich.
 
Suggestions for wonders:

Classical Age

Segovia's Aqueduct
Prereq Tech: Sanitation
Effect: no pandemics in your nation thus protecting you against loss of income due to potential pandemics
Cost: 50 EC
Obsolete: Flight (easier spreading of diseases)

Dark Age

Edinburgh's Castle
Prereq Tech: Engineering
Effect: +5 culture, reduced upkeep (-1), +25% army strength within own borders
Cost: 50 EC
Obsolete: Gunpowder

Great Mosque of Cordoba
Prereq Tech: Music
Effect: +5 culture, +10% religion, spreading of your religion to your neighbours (+10%)
Cost: 35 EC
Obsolete: N/A

Hagia Sophia
Prereq Tech: Divine Right
Effect: +5 culture, +10% religion, spreading of your religion to all nations (+5%)
Cost: 70 EC
Obsolete: N/A

Krak Des Chevaliers
Prereq Tech: Handicraft
Effect: instant removal of all foreign religions from your nation, gives 4 Mounted Knights (prior to Middle Ages!!)
Cost: 45 EC
Obsolete: N/A

Todai-ji
Prereq Tech: Social Hierarchy
Effect: +5 culture, +10% religion, prevents culture flipping
Cost: 75 EC
Obsolete: Radio

Middle Ages

Alhambra
Prereq Tech: Guilds
Effect: +5 culture, +1 culture/turn, +2% religion spread to all neighbours/turn
Cost: 80 EC
Obsolete: Literature

Machu Picchu
Prereq Tech: Feudalism
Effect: +5 culture, no revolts in your country
Cost: 80 EC
Obsolete: Economics

Notre Dame
Prereq Tech: Theology
Effect: +5 culture, +1% religion spread to all nations/turn
Cost: 100 EC
Obsolete: Industrialization

Might need some tweaking!!
 
OK, it's 5 hours and a half till deadline arrives, and I have a couple of orders missing. Anyone that hasn't sent them, please do. Anyone that has sent them and is in this list, please re-send them.

Africa: Guanche
Asia: Singodia
Europe: Kingdom of Hellenium (NPCed this turn), United Tribes of Milan
North America: Britannic Republic
Oceania and South America: no one.
Mercenaries: Anabasis (NPCed in 2 turns)

If there is a lurker around and he/she/it wants to play, please take over one of the NPC nations (Nootka preferentially, as it is difficult to make war with an NPC)

@Arian: thank you very much for your ideas! However, a couple of them wouldn't work (for example, why wouldn't the Great Mosque, Hagia Sophia and the Krak get obsolete and the Alhambra and Macchu Picchu would?), as they wouldn't work at all. People, your suggestions will help me a lot, Immaculate and Arian's ideas are great, but I need more.
 
@Arian: thank you very much for your ideas! However, a couple of them wouldn't work (for example, why wouldn't the Great Mosque, Hagia Sophia and the Krak get obsolete and the Alhambra and Macchu Picchu would?), as they wouldn't work at all. People, your suggestions will help me a lot, Immaculate and Arian's ideas are great, but I need more.

Consider them 'one-shot'-wonders, instant benefits. They more or less get obsolete after they're built.
 
Great Imperial Roads (2nd half orders count as first half. Contingencies and army movement faster.)

Great Walls (Up to 4, 1st one is the best) Build a wall for a specific border, +50% defense on the wall when manned. Examples are the Great Wall of China(Times 2!) Hadrian Wall and the uncompleted Germanic/Danube Limes.
 
Britannnia's orders were sent. Did you receive them, Milarqui? If not, I'll resend asap.
 
Woo hoo!
....
 
Should i stay up or go to bed? Whats the eta?
(yes, i am waiting on your update before going to bed)
 
Africa

Celebrations among the scholar community of Brundagana have broken out after the government managed to finish the construction of the Great Library, with which they hope to be able to study many important things regarding scientific advancement that will become quite important for the future of the nation. Trade with the recently discovered nation of Damietta to the north has already shown them the importance the use of parchment is for everyone, as it can be used to write important things up. Several other things, brought to the nation through traders and hard work from the scholars and engineers, are already changing things around: metals, new weapons and even the concept of money have been brought to the Brundaganan people, whose influence is brought further from the capital thanks to the army and the navy, who land, sail and walk in all directions as it becomes clearer with time that having as much territory as possible will become fundamental to the nation. (Archery, Bronze Melting, Currency, Iron Melting, Parchment, Priesthood (+4 EC, Mercenaries allowed in Africa), Great Library wonder finished (Every tech you don't have and 3 other nations have, you get it free, +3 Culture/turn), expansion, +4% Tribal Gods, open trade with Damietta and Babylonia)

After sharing the knowledge of parchment-making with their friendly southern neighbours, the religious priests of Damietta have commanded the army to recruit and the people to settle along the sacred Nile River and Red Sea, in order to better control those very important and strategic places. Surely, the discovery of how to go faster in the sea thanks to the power of the winds have helped much with said expansion attempt, as people take to use sails to catch the northern winds and travel upriver or along the coast, much to the happiness of the people as they observe this makes trade along the river easier. The Brundaganan people, in thanks for teaching them how to make parchment, sent several scholars to show the priests that using symbols attuned specifically to one sound and making the written words with combinations of symbols can make their task to teach the people easier. (Alphabet, Sailing (+2 EC), expansion, +3% Saharan Pantheon Gods, +2% Babylonian Paganism, +1% Roman Paganism)

The energy that impulsed the great nation of the Guanche towards perceived greatness seems to have vanished, as ineffective rulers don't know what to do in order to preserve and expand their territories and their hold on them, which they know is important if they are to survive. The people of the streets looks at Aaiun to lead them in this uncertain times, where nations battle for a few square kilometres of land or some villages. (Money banked, +2% Achamán Worship)

Asia

As their influence within the world expands, thanks to their leadership position in every field (save the army and the navy, probably), the Babylonian Empire uses the money won in their commercial ventures to invest it in very important things that will surely modify the structure of the Empire as it is now. Their trade with the nations of Idyll to the north and Brundagana to the south ties them to Babylonia (and Babylonia to them) as the Babylonian scholars share many ideas with their neighbours and trade partners. These scholars are the same people who would later discover that making metal objects is easier, faster and better if a cast where the melted metal is dropped and let cool is used, and the imperial engineers discover new ways to make buildings more resistant to incidents or natural disasters. This knowledge is employed in the construction of the Babylonian War Academy, which will teach new soldiers the ways of warring against the enemy and the way to win in any kind of battle through hard work and a bit of luck on their side. Not all is good in this Golden Age for Babylonia, as an expedition sent into the Great Southern Sea sinks in the middle of nowhere as they tried to search for a kingdom that was fabled to be full of riches. (Construction, Metal Casting (+4 EC, Bonus +1 Army Quality and +50% Wonder), Road System (+10 EC) and Agricultural Reforms (+12 EC) projects finished, Sun Tzu's Art of War wonder finished (Raises your Army and Navy Quality by 2, +2 Culture/turn), -1 Dhow, expansion, +4% Babylonian Paganism, +2% Saharan Pantheon Gods, +1% Fertility Cult, +1% Hellenic Polytheism)

While war preparations take over much time in the Koopa Kingdom, the kingdom is able to further their own borders in all directions as a sign that they have already shed aside the problems caused during the war with Shanjuó. Studying how wheels can be built at better rates and with much more resistance to hits and the such, they have managed to develop a new war machine based on horses but, instead of having men riding those horses, the animals will pull a carriage where two or more man may stand or sit, making this a far more secure and deadly army unit. Up in the north, the settlers are surprised to meet a group of strangers that, according to the signs they made, come from the far east, and apparently crossed a strait to do so. Also, the western border has clashed with the border of an unknown nation, with whom the Kingdom hopes to be able to trade with. This comes as the Kingdom strives to achieve self-sufficiency in regards to vital products like copper and tin. (Chariotry (Bonus All Riders upgraded to Chariots), Enters Iron Age, expansion, +4% Nintendism (new name of religion), meets Nootka and Singodia)

Repeating the trend of past years, the Singodia oligarchs decide not to act in their period of leadership of their country, hoarding resources and leaving their subjects to survive on their own, with no one from the government helping them to find new ways to make the most of their impoverished lives while everyone else in the world keeps doing their best to improve the way of life of their people. Meanwhile, some strange people have been met in the eastern border, with clear intentions to trade with Singodia. (Money banked, -1% Fertility Cult, meets Koopa Kingdom)


Europe

In Western Europe, three nations still fight for the control of a land that has yet to stay calm for more than one hundred years. The allied nations of Gaulic Federation and the Kingdom of Rome, aided by the Sabine Brothers (paid, of course, by the Kingdom of Rome) are taking on the United Tribes of Milan, which slowly lose ground in the north while they keep the southern front lines stable and the east crumbles before the Roman attacks. In the Gaul theatre, the Milanese are slowly backing up, retreating towards the defensive line the Alps provide for the small nation and causing a large headache for the commander of the Gaul forces. The Milanese would also launch an attack against the slightly weaker and less numerous Roman army, but the presence of the expert Sabine Brothers troops stopped the Milanese offensive at a point near the old Rome-Milan border, but left the Sabine lands intact. Sadly, this small Milanese victory was countered when the Gaulic Navy took a great part of the army to land it in the Mediterranean Milanese coast, leading to a sound defeat of the Milanese units that had been sent there to repeal the invasion. Fortifying their positions and cutting off the Milanese from the coast, the Gaulic Army is poised to defeat the Milanese unless a miracle happens. (Gaulic Federation: Kirti's Legacy (+1 Army Quality, +1 Project EC/turn, makes expansion easier) and People of Copper and Tin (+1 Culture per new trade route. + 1 max trade income, +1 military quality) projects finished, Sages of the Federation project started (+1 Research/turn, + 1 Culture/tech) (0.5/10), -6 Axemen, -5 Warbands, -1 Slinger, recovers 1 EC from occupation, +4% Ancestor and Personality Cult, +1% Animism. Kingdom of Rome: Alphabet, -8 Legions, -4 Riders, -2 Archers, +2% Roman Paganism, -1% Animism, +1% Hellenic Polytheism. United Tribes of Milan: -10 Swordsmen, -5 Elite Milanese Warriors, +3 Guerillas, recovers 2 EC from occupation, +4% Animism, -1% Ancestor and Personality Cult, -1% Roman Paganism. Sabine Brothers: -1 Warrior, -2 Axemen, -1 Rider, -1 Swordsman, starts New Headquarters in Sabinea (0.5/6))

Modernizing at a very fast rate, the Idyll army manages to improve the way of life of their subjects in ways never seen in the nation. For example, the people of the Central Mountains know now how to recognise, extract and use both the stone and the metals that can be used to create tools and weapons, while those living in the coast of the Black Sea, the Great Lakess and the Western Sea have been taught how to use sails to propel their ships further. All these advancements have led to a great upsurge of the economy, which has also seen a great improvement thanks to the introduction of currency to the newly build Idyllian Markets, which are hoped to provide a much needed improvement for the national economy. (Stone Mining, Lance-Propeller, Archery, Bronze Melting, Masonry, Sailing, Iron Melting, Parchment, Currency (+7 EC), Idyllian Markets project finished (+2 EC), expansion, +4% Militarism, +1% Babylonian Paganism, open trade with Babylon and Rome)

The Kingdom of Hellenium cries for the loss of their last king, Oedipus II, as he died without heirs. A regent will now take charge of the kingdom as a representative of the authority while a man worthy of being called “King of the Hellens” is waited for in the Stone Throne that every king has sat on in his coronation. (Money banked, Kingdom of Hellenium goes NPC (unless Dreadnought gives a good excuse), -1% Hellenic Polytheism, +2% Babylonian Paganism, +2% Roman Paganism)

North America

In North America, the isolation of the Britannian Republic has finally ended as new people are met in the east and the south. To the east, the troubled Nootka have accidentally met the border guards as they ran away from the Seri warriors. And, to the south, a naval expedition met with a group of natives that were travelling north in their ships in order to settle down in the island of Cuba, which, unfortunately for them, had already been taken over by the Republic. No hard feelings arose from this, and so friendly relationships have been kept with these strange people from the south. Meanwhile, a lot of hard work was done within their borders, as a lot of public work was done all around the nation. The Granaries and Paved Roads were completed, and new works on an irrigation system were also finished, while fields of a new plant were started to be cultivated, as it is hoped that they will give a new thread that could be used to make clothes. (Writing (+2 EC), Paved Roads, Granaries and Irrigation Lvl 1 projects finished (+2 EC each), Cotton Fields project (+2 EC, +1 Culture/turn) started (3/9), +4% Shara, meets Nootka and Chibchan)

In the west, the Nootka-Seri war continues, with both sides winning and losing terrain and soldiers. The Seri manage to reinforce the garrison in the dead city of Yuquot and secure a bigger corridor for their supplies, as well as go further into Nootka territory, but the Nootka manage to counter-attack with the use of a scorched earth tactic that prevents the Seri Army from advancing as fast as they would like as they have to wait for the supply trains to reach them, and the Sequoya Raiders and Grass Warriors are slowly becoming the Seri's worst nightmare as they tend to cut off a great part of these supply trains, preventing the Seri from advancing even more as their supplies are exhausted sooner than what they would like. Meanwhile, the Nootka navy rules the seas, as they use their superiority to smash through the small Serian Navy and arrange a great deal of raids along their enemies' western coast, culminating in a brutal attack against Socaaix itself that leaves half of the defenders dead and the capital burning, although its inhabitants mostly managed to escape alive. The Nootka would also make the Seri go back in the eastern border thanks to a lot of pressure applied to the few soldiers stationed there, although the Seri arranged a defence that would keep the Nootka at their positions. In other order of things, the famed monument to the spirits was one day born with several rocks out of place, which many people (priests included) have taken to mean that the spirits are angry with the Seri for starting a war with their northern neighbours and want peace to stop. (Nootka: -1 Sequoya Raiders, -3 Swordsmen, -1 Grass Warrior, -1 Base EC, -1 EC from occupation, +5% Sun and Moon Worship, -2% Spiritualism, meets Britannian Republic and Chibchan. Seri: -3 Axemen, -1 Greater Hunter, -2 Lancers, -1 Atlatl, -1 Oar-Ship, -4 EC from Raiding, Stonehenge needs 2 EC to recover, +3% Spiritualism, -4% Sun and Moon Worship, meets Chibchan)

Oceania

The island-dweller nation of Sarawak keeps expanding, using their best army and navy units to go towards the south and take many settlers with them. While one of the islands that were discovered a few years ago is settled down nearly to its completion, a huge island, bigger than the territories of Loidehrehlaee in the north, has been found, and several people have been sent there. Meanwhile, in the capital, the best engineers of the nation have reported a new product that can be used for the construction of bigger buildings, as with the use of mortar the rocks that make up the temples and houses can be held together far better than rocks alone can. It has also been reported that the Priests of the God-Emperor are currently investigating a way with which wood can be crushed and mixed with water to provide a smooth surface on which writing can be done. (Masonry (+2 EC), Parchment (12/15), expansion, +4% Worship of the God-Emperor)

South America

In the nation of Chibchan, great joy surrounds the peoples of the country as the White Temple in Chiriqui is finally finished. It is hoped that the influence of the Temple will stop Incan attempts to turn people against their true and only government, as culturally speaking this makes their nation as strong as their neighbours'. They have also started to send missionaries to the Inca Empire (the first religion to actively seek to expand their influence into other nations) in order to spread the word of the Aztec Gods to their neighbours. All along the nation, a great deal of stone roads are started to be built, while in the main cities of Chibchan a set of monasteries where those people that want to retire from the tiredness of normal life can stay there and live peacefully for the rest of their lives. Also, putting a lot of money towards giving supplies to their explorers has helped the Chibchan take control of many islands in the Caribbean Sea (save for one that was already inhabited when they arrived) and the rest of Central America was also brought under their banner, meeting along the way two nations that are reportedly in war. (Parthenon wonder finished (+10 Culture Points, +2 Culture/turn, expansion, +3 Tech EC/turn), Aztec Monasteries project finished (+2% Aztec Gods/turn, +1 Culture/turn), Roads of the Eagles project started (+2 EC), expansion, +4% Aztec Gods, +1% Inti, meets Britannian Republic, Chibchan and Seri)

The Inca Empire's attempts to turn over more Chibchan land in their favour using cultural pressure against them has met with failure this time, because of the sudden upsurge of Chibchan culture within their northern neighbour's lands. This has prevented the Empire from expanding northward, as it was their intention, and further attempts to try to have the Chibchan join the Empire peacefully met with an answer of equal content, but encouraging the Inca Empire to surrender to the Chibchan. Expanding their roads so that they reach every part of the Empire as it is nowadays (including the many jungle towns that have been created in the last years) and building their Towers of the Sun all along their most important cities improves the economy of the Empire (for which the marble and stone used to build the recently scrapped Great Library has been very useful) and it is hoped that it will help in their pacific struggle with their neighbour, specially considering that many people have been falling under the allure of the false Aztec Gods and have stopped worshipping the god Inti and his representative in Gaia, the Inca. No one in the Empire knows how this struggle will end, but it is certain that it will end soon, one way or the other. (Great Library wonder scrapped, Great Inca Road Lvl 3 (+4 EC) and Towers of the Sun (+1 Culture/turn, reduces chances of being culture flipped) projects finished, expansion, +2% Inti, +10% Aztec Gods)

Mercenaries
The Anabasis mercenary group keeps lazing around, and their money stays in their coffers without using it for anything that might report more benefits to them. (Money banked)

SPECIAL INTEREST NEWS

The Koopa-Sarawak War

Attacking their neighbours by surprise and using subterfuge to better make an impression, the Koopa Kingdom launched their enormous army against the unprepared Sarawak. In a first attack against Loidehrehlaee, the Koopa Army managed to pull out an impressive attack that, although leaving many dead behind them, succeeded in expelling the Sarawak soldiers from the region, an attack that was followed up by Navy raids in several islands. Some of these would meet with death as some ships scored a victory in the attack against the capital island, but the others managed to loot great quantities of valuable products they brought back to their homeland. The trained Koopa Bloopers finished the Army's work destroying several transports as they carried the remaining Loidehrehlaee soldiers back to the archipelago in an attempt to rout back the raids. All around Sarawak, many people are being recruited into the army while the God-Emperor wonders whether this might be the end of their nation or not. (Koopa Kingdom: -3 Axemen, -2 Galleys, +2% Nintendism, +2% Worship of the God-Emperor, +4 Treasury. Sarawak: -5 Axemen, -3 Oar-Ships, +1 Navy Quality, -2 EC from occupation, -2 EC from raiding, +4% Worship of the God-Emperor)

FINIS (for now)

I'll post the map and the stats tomorrow morning.

Look, there is also something else I'd like to tell you: soon, I won't be able to dedicate as much time as I'd want to this game (exams are near, you know...). Therefore, I'd like to ask you whether we should keep this game on an hiatus or if I only make the updates like in CrezNES: ARTOR, only mentioning the things people do without any fancy thing and only expand on important things like wars or random events. Consider that this way I won't have to work as much and you'll get the updates faster.

@Arian: I just invested the 4 EC on the roads because I know I think you would rather have the +1 EC now instead of having to wait for the next turn.
@Everyone else: if I have to tell you something, I'll do it tomorrow. I need my beauty sleep right now or I'll fall over the computer's keyboard. G'night.

EDIT: Map has been attached.
NPC Diplomacy

From: Nootka
To: Seri

We offer you peace and the technology to make Iron tools in exchange of 7 EC for the damage you have caused to our nation.

From: Nootka
To: Britannian Republic, Chibchan, Inca Empire, Koopa Kingdom

Will you aid us in our struggle against the oppresive Seri? Trading with us would be very helpful indeed.

From: Kingdom of Rome
To: United Tribes of Milan

You'd better surrender. Our alliance with the Gaulic Federation will wipe you out unless you surrender completely and accept to be subjected to our rule.

From: Idyll
To: All nations

We are interested in trading with anyone that desires to.

From: Kingdom of Hellenium
To: All nations

We are interested in trade to make up for the time lost with the last kings.

Spoiler Only for Immaculate :
Your spies haven't seen anything.
 
goody- i'm glad i stayed up- now to read it
 
Milan: Surrender to the Gaulic Federation and the Kingdom of Rome, and your people will be saved. If not, a new word will enter the vocabulary and a new weapon in politics: Genis-Cide. We will kill all who speak, all who are milanese if you don't surrender. We will kill, Cide, all of your clan and race, Genis.
 
Milan: Surrender to the Gaulic Federation and the Kingdom of Rome, and your people will be saved. If not, a new word will enter the vocabulary and a new weapon in politics: Genis-Cide. We will kill all who speak, all who are milanese if you don't surrender. We will kill, Cide, all of your clan and race, Genis.

OOC: Ah, I remember the days where Sheep genocided 1/5 of my Sumerian people in Amon's RTOR as Arabia. Anyways, I ended up getting my revenge in burning Mecca, leaving no trace that it was even there, castrating and then killing his leader, and annexing them into Sumeria.

Except I wasn't on the brink of destruction.
 
Look, there is also something else I'd like to tell you: soon, I won't be able to dedicate as much time as I'd want to this game (exams are near, you know...). Therefore, I'd like to ask you whether we should keep this game on an hiatus or if I only make the updates like in CrezNES: ARTOR, only mentioning the things people do without any fancy thing and only expand on important things like wars or random events. Consider that this way I won't have to work as much and you'll get the updates faster.

Good update :goodjob:

Please keep this going. You might update in CrezNES style, which should be less time-consuming.
Also you might consider updating every two weeks in stead of every week if that suits you better!
 
Nice update!

As for continueing, I agree there are two options:
1. Keeping the format, but updating less often.
2. Updating as often, but reducing the word count.

I'm pretty neutral either way and will simply go with the majority.
 
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