aender
Warlord
but ty for the quick response
5) Any requests?
- I'm still not adding new resources or religions. However new Corporations could finally surface but it's probably as difficult task as adding religions so I might not go with this route... I've also had this idea of converting most of the production buildings into small corporations but the gamefont files might not have enough corporation slots for this idea (this is part of bigger idea of redesigned resource system ). Perhaps this will be something to consider in versions after v2.7...
playing 2.7 for ver3.19 and having a slight problem..the brewery national wonder says can build 3 but never lets you get more then 2, upon building a third one of the other 2 disappear
other then that game plays good so far, altho only in medieval era so far but gettin close to optics
well i hate to say it but i'm playing 2.71 now and the brewery is still saying it allows 3 but well only 2 can be built
also i dont know if its intentional or not but galleys and triemes can cross oceans..i dont know if it was at start or not but they could long before i learned optics
well nevermind i just found the notes and see it is intentional
If not a new resource then atleast a random spawn like tin or black pearls do.
Alternative to Cow
- Goat
- Oxen
- Yak (Tundra terrain only)
Alternatives to Fur
- Chinchilla
- Fox
- Mink
- Sea Otter (Coast terrain only)
Alternative to Horse
- Camel (Desert terrain only)
- Donkey
- Llama
Alternative to Pig
- Chicken
- Duck
- Goose
- Turkey
Alternative to Sheep
- Alpaca
- Angora Rabbit
Alternative to Sugar
- Honey Bees
And if you can only add one it probably should be the chicken since that is a major resource in human history.
Also is it possible to set up a general resource such as "livestock" and then upon map creation pick the type? Such as a shared graphic but the label of it is diffrent?
any thoughts of messing with Mountains? the notion of a terrain being impassible is absurd... in my humble opinion Mountains should end movement when entered, always cost a turn to pass a single Mountain hex, require certain units to enter only [think US Army 10th Mountain Division ref. http://en.wikipedia.org/wiki/Mountain_warfare] and have certain specific attributes from mining bonuses to recreational benefits...
ask Hannibal if Mountains are impassible?
Does the St. Bernard tunnel exist? [http://en.wikipedia.org/wiki/Great_St_Bernard_Tunnel]
Mountains, the next frontier... lets open that biotch up!
Perhaps you are looking for this?
Zappara already has said he lacks SDK knowledge, but in the future, when Jooyo's DLL gets sorted out, I plan on including it as a modmod.
Perhaps you are looking for this?
Zappara already has said he lacks SDK knowledge, but in the future, when Jooyo's DLL gets sorted out, I plan on including it as a modmod.
Also what about resource loss? For example the Buffalo of the American west was a definitely specific resource but it ran out, much like some Tuna or Cod fishing has done globally. Could resources vanish in CIV? they spawn/birth over time with odds, but what about them vanishing? this historically has devastated civilizations so it is accurate to lose resources, imagine the horror!
IIRC zappara said that there were like 8 events that still had problems. Had something to to with the Better AI stuff, I think...or the RevDcm stuff, no sure now which one.
JosEPh
Obviously these would have to be very expensive and limited or otherwise you'd have every city cranking out the horse resource.
Anyway, I just think it odd that I can play RoM and own all of Africa and have trade relations to most Civ's on the planet, yet somehow I can't beg, borrow or steal a few horses to make up for the lack of them on my map spawn.