This is what the background is. Don't judge my tastes!
Also, yeah, 1000th reply, not 1000th post
And nothing about the modding part of my post?![]()
lolwut r u lesbian?
(counts as I WANT LENA!)
This is what the background is. Don't judge my tastes!
Also, yeah, 1000th reply, not 1000th post
And nothing about the modding part of my post?![]()
I added the Vicinity modcomp: http://forums.civfanatics.com/showthread.php?t=270539 ; with this, some buildings and units will require to actually have the resource in the city's BFC. My main idea was for the Ngomele (more on this later) but I think it could be applied to some other things... Like resource-tied-happiness-buildings, so it would reduce 'empire-wide-instand-happiness-from-this-coffee-plantation' and happiness as a whole, as it isn't that much of a trouble in most games I played.

I think it is a fine balanced thing. Riverside cities should be better anyway; no?Is it possible to make river port and levlee require river in their BFC, instead of requiring city to be build next to river ? I know it isn't very elegant flavorwise, but currently cities build next to rivers are much better and it's usually not very wise to don't build them next to rivers.
Creating rivers is a bit tricky, if I recall correctly. So no, I won't add this.How about an event that spawns rivers instead? Perhaps by "detonating" a water mana? Or by using Workers to construct a "Channel" improvement by connecting an inland lake with the ocean?
I don't understand why it's redudant...?Edited to add: Just wanted to mention that the name "Legacy of Erebus: Nuova Alba" is now redundant. Everyone will simply call the mod "Lena" - Latin translation "Temptress". Somehow I suspect the meaning of that abbreviation was not accidental.![]()
I didn't find such a meaning on the net actually; but it's fun 
I don't understand why it's redudant...?
And no, the abbreviation is accidentalI didn't find such a meaning on the net actually; but it's fun
![]()

Ok! I'm very interested. Hmmm. When I'll get the version 1.00 completed and ready to upload, I will give it to you first; you'll be the betatester if you wantSome screenshots of LENA version of Erebus Map, with starting positions of Ngomele, Mazatl, Mechanos and Scions. As mentioned in other thread, it's far from being finished. I can use some advice on which leaders should be used (right now, it's quite random), about resources placement (now it's something like ''every civ get 5 different resources, 3 of each to encourage trading and prevent too happy or healthy cities'. In most cases they are placed flavorwise, not balance-wise) and pretty much everything else. I was playtested a bit, but I'm going to playtest more.
This way, if you want, you could adapt the map, we could discuss some things about it and then I would release with the map bundled in 
OkMeh, it was just a lame joke. I just read through the thread and I noticed that as soon as you made the abbreviation everyone switched to calling the mod "Lena". Since mod name was already in latin I thought you made a pun out of it.![]()
The mod name isn't in latin though, it's in Italian.





For onceAgh! You beat us this time.![]()

Would be great if you did! If you created buttons, it would be cool tooI love the unit ideas... May do something similar.![]()

in the name of cookie-ism and pie-ism: RELEASE THAT GODDAMN PATCH !!

OMG, that is sick. When will the patch be finished!!!?!?!?!?!?!?!?!?!??!questionmark!?!?!?!?exclemationpoint!?!?!
(I might have gone a little crazy there, sorry)
Consider that it's only the name people gave to it because it looks like snowIt seems really odd for Mulcarn to have a scorpion, as that is a desert creature.
I just thought of it as a cool name; I guess Svarts could have called it Moon Scorpion; Lanuns maybe Salt Scorpion? 
Stealthy? You mean, for the Shadowwalk promotion? Hmmm... Maybe I should change its name, yes. I kept this one because I couldn't think of a more interesting one at the moment...In real life, black scorpions are the largest but least dangerous of the scorpions. Their venom is weaker than a bee sting and doesn't cause any permanent harm to animals as large as humans (whereas the small sand colored scorpions have venom that can kill a man very quickly), and their claws are mostly for use in their mating dance. They aren't all that stealthy, as they glow in the dark (or at least under UV light).
Good idea about the Sand Scorpion.I'd probably change call the black scorpion a giant scorpion to make clear that it is different from the real ones. I'd lean towards giving sand scorpions more poison strength, and making the graphics show a large group rather than just one bug.
Ahah, yes you didOMG, that is sick. When will the patch be finished!!!?!?!?!?!?!?!?!?!??!questionmark!?!?!?!?exclemationpoint!?!?!
(I might have gone a little crazy there, sorry)




Also, I made a small tweak so that units unable to enter a terrain (like, say, Snow) still won't be able to even if they can enter the feature on the terrain.
May I assume that does not apply only to animals, but any unit blocked from certain terrains? I'll probably want to borrow that for my mod eventually too, to use to keep the stronger demons (which under the compact can only attack those dwelling in corrupted lands) from moving though forest fires.
It might be better though to add a a new plot counter prereq. (While I'm thinking about it, would it be possible to allow us to change a tile's plot counter in worldbuilder?)
It would also be nice though if a feature could make a unit move in a terrain where it usually could not. I'm basically thinking that at least some land units should be able to walk on the Ice terrain across the sea.
I'd really like it if all these things limiting movement were added to promotions rather than just units.
