Role Play Challenge, The Next Generation: Sid Meier, The Civilized Tyrant

The second Question is what to do with the next Great person??? The probably Great Scientist should build an academy in either the City of MadScientist or the City of DaveMcW. If a Prophet I say Golden Age, and a Great Spy them perhaps an infiltrate and time to steal techs to parity from Mao.

In my experience, a 16% chance of popping a lousy GSpy translates to a sure bet.
 
But Great Prophets are actually useful, they can be settled for gold and hammers, and they can build a shrine which can make the difference between winning or losing. Great Spies are very, very rarely useful.
 
Let's be honest here, if I pop a Great Spy I can easily steal Guilds/Engineering and probably Paper from Qin. I do need some spies though.
 
Yeah, in this game a Great Spy would be useful. But in most games, they aren't. At least, that's in my games and that's my opinion. :p
 
I don't know what your worried about, conquer you island mass, Tech/steal Education, build Universities all over, and trade/tech back into a position of tech dominance.

War over seas requires an Oil based navy really, Wooden ship are just too slow.

Pre astronomy, just kill every one, then settle back for teching, development and awaiting Combustion powered navy.

Build a STRONG WAR BASED ECONOMY, and let yourself loose on multiple land masses at once.
 
I played the next segment last night but was too late to post it (Damned, 40 civs on a huge map!). Economic and tech revival will keep us competitive now and no new wars (disappointing I know), but there is plenty to discuss where to go in the following segment! I will warn you all, expect a very long RPC here, my computer is already slowing down a bit.

@ Need My Speed. ESpionage is often undervalued. It can supplement your research and reduce the need for seige in wars. Here are 2 RPCs I played out that may help show the power of espionage.

The first used settled Great Spies in one city to steal many, many techs


http://forums.civfanatics.com/showthread.php?t=268640


The second used the slider for espionage and the entire tech tree was stolen post Code of LAws for a SPace Race Win


http://forums.civfanatics.com/showthread.php?t=306844

When you can win a Space Race game with the science slider off and running only spy specialists, that's impressive (if tedious)
 
Not to mention that Brennus game. But he was modded though.

Yeah, Brennus was a Mod. Free espionage and half-priced jails/Bureaus/Agencies.
 
I know all about your games...I've read them all 3 times or something like that, just like Neal's games.
 
I played the next segment last night but was too late to post it (Damned, 40 civs on a huge map!). Economic and tech revival will keep us competitive now and no new wars (disappointing I know), but there is plenty to discuss where to go in the following segment! I will warn you all, expect a very long RPC here, my computer is already slowing down a bit.

@ Need My Speed. ESpionage is often undervalued. It can supplement your research and reduce the need for seige in wars. Here are 2 RPCs I played out that may help show the power of espionage.

The first used settled Great Spies in one city to steal many, many techs


http://forums.civfanatics.com/showthread.php?t=268640


The second used the slider for espionage and the entire tech tree was stolen post Code of LAws for a SPace Race Win


http://forums.civfanatics.com/showthread.php?t=306844

When you can win a Space Race game with the science slider off and running only spy specialists, that's impressive (if tedious)

Slightly more impressive would be what Rolo did in RR6. Using spies to win a culture game was just mad.
 
Sid Meier, The Civilized Tyrant: The Golden Age of Sid as the World is Met.

There was much to do for Sid. Land had been Acquired, a well spread and shrined religion erected , A strong standing army with the potential to construct a newer and more updated one ready at his beck and call. Yet Sid was dangerously behind in technology and there was a LARGE world to be explored. Time to let the war-lust of the Civfanatics settle, time to focus on infrastructure.

Not knowing how things would fall in the city of NEAL



(rumor has it NEAL has disappeared to lands unknown)


Sid decided to commit all espionage towards Mao as it would be simple to steal techs from his lone city on our continent.



So Sid directed the Civfanatics think tank towards Guilds as that opened up the Grocer and eventually Banking because frankly folks we could certainly use market/grocers/banks for the extra gold (Particularly in the City of Dave McW).

Hoping for great Spy of Great Scientist, Sid got stuck with another religious figure



Sure he could be saved for an eventual second shrine somewhere, however the more urgent need is a Golden Age. Civfantics, let the good time roll, let there be dancing in the street while our citizen's toil in the mines harder!

The first Caravel sails from the City of KMadCandy



And quickly finds the first of many new leaders we find in this segment (and yeah, I'm showing ALL there pictures!).

The leaders come flooding towards us and we open borders with everyone we can (before they get ticked off at us being Jewish).





Unfortunately so far they are more advanced then us, but fear not friends there are still plenty of opportunities to find backwards saps stupid enough to trade with.

Soon Sid finished



And started researching Paper hoping for a Great Scientist soon after to bulb education. Meanwhile more AIs were discovered




And apparently a Twin of Brennus



we discovered a few More Twins out there, perhaps the 39 leaders should have been hand selected!

The Next Great person is much more useful



He is sent on an infiltrate mission to China and spies are waiting in that Chinese city on out continent!

We used the Caravels first to try and scope out a little more of Mao's Lands



OK, perhaps Mao can be whittled down befopre the massive invasion of his homeland. Also the idea of vassaling leaders is still a possibility although I think Mao may be a tough customer.

More leader stop by to greet Sid









Justinian has 2 vassals and certainly seams like the most dangerous, so we look for a chance to get Theology so we can adopt his favorite civic, theocracy.

we also unfortunately lost out on the circumnavigations bonus (as well as the liberalism race).

After out Great Spy infiltration



A lot of EPs to steal techs with.

Finding Justinian and his lackeys finally allowed us a chance to swing some trades



Of course Justinian is NOT the most generous of traders



However, Pericles usually is



And a final pice of this trade group



Which allows us some Civic changes



Theocracy and Vassalage for the well promoted units while Mercantilism because Mao is in it and there is noone to exploit with our trade routes.

Thus ASTRONOMY is the next tech to research!!!!

To Be Continued!!!!!
 
Sid Meier, the Civilized Tyrant: The Golden Age of Sid and the World is Met

As Liberalism is discovered, we noticed Mao was researching Education which led to our diversion to Astronomy. As the lands erupt in rebellion due to the Civic change we meet another leader



Someone who was willing to trade us a very valuable tech



Once we got out of Anarchy we started to construct castles for defensive purposes but for espionage against Mao and the extra trade route.

A few more leaders came rolling on by





And we proceeded to trade with Pericles.



Now regarding espionage, well we managed to trade for most of the techs we planned to steal from Mao and this was the only one left.



However, Mao is researching Education which should be avaliable just as we finish Astronomy (Giving us 2 powerful trading techs at once).

And while we are emphasizing infrastructure, our Heroic Epic city of KillRoyan is pumping out the strongest unit we have access to



Also outr military clears out the last Barbarian city available



To which control is given to Nintendo Togepi

Sid also plans to settle the remaining lands, but over time.

Another Leader is met



And about this time I decided to take a peak at the world diplomatic situation



A few DPs there (Meaning Military Tradition is known to someone) but no hostilites. Fear not friends, that did not last as most of the world erupted into petty and pointlyess wars.

We Met Ragnar's Twin



And The Khan's Bastard-Grandson.



Plus one of the more entertaining leaders.



We next got a pretty damned nice quest



So I started on enough caravels and Cothons to nail this one.

More of the World's petty leaders.









And no 40 civ slufest would be complete without



Or her Zealotship



Who apparently despises



And last but no least



Also disappointingly we lost the screenshot of Boudica, who actually appears to be a very big threat.

Next we finished the Harbor Quest



And opted for the free Combat I promotion. Right now all naval units coming out of the City of The City of KMadCandy are Combat III and 6 XP. An eventual DryDocks and either 2 more settled GGS or WestPoint would mean Combat V naval units out of the gate!

The next Great Person we got was not so great



He stayed at the City of Neal awaiting a possible future Golden Age.

After an agonizingly long time we finished



And met the last AI of the Segment



But what became after Researching Astronomy????

To Be Continued...
 
Sid Meier, The Civilized Tyrant: The Golden Age of Sid and the World is Met!

Before exploiting the good techs we managed this trade



Getting Gunpowder is a bit relief to me. The next tech to research is Priting Press to be followed by Replaceable Part and Rifling.

Meanwhile we swap civics to take advantage of all our nice trade routes



And started selling resources to the world for a very handsome amount of gold.

We also tried to get some gold and found someone willing to trade a world map.



And just where in world are we



Once Anarchy was finished we leveraged the espionage we had against Mao





And we are starting to construct muskets.trebs.knights and observatories/universities.

We turned the slider to 0% science to get some cash and upgrade our navy



Chemistry certainly looks tempting here although I think I can eventually get it in a trade. For now Replaceable parts seams like the monopoly route.

We managed some trades with our new technologies



But not really as many as Sid had envisioned, causing him to lose some patience and begin contemplating returning to the warrior's life.

So Sid stopped here, thinking about what to research next.



RP and rifling are the preferred techs, but Chemistry would allow a fast upgrade to frigates for a serious Navy. Also Scientific Method/Liberalism/Communism may be a good path for the powerhouse economic civic of State Property (All the World is Sid's!) Sure Sid's Suchi is an entertaining concept, but frankly folks what is a raw Fish franchise compared to owning the world's property!

We did manage one more trade before the save



A bit high perhaps, but Nationalims is a BIG tech here. Democracy has been discovered so we can expect some unhappiness soon, plus the DRAFT!!!!!!

Demographics show



And our cities of Civfanatics



Techs





No trades available (No, Kublai won't trade us Chemistry right now).

So the questions are

1) What techpath???

2) Is it ripe to take on Mao now???

3) Do we drop the slider again to upgrade all units???

After that, who do we start pounding? Sid has no problem with Beating up the weak and puny first!

NOTE: I had to attach the save as a zipped file as it was too big!
 

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I can't see what techs mao has, but I am all for the draft + rifling route, and when that is done, trade stuff for chemistry, while you yourself pursue communism.

There may even be a chance that you are first with communism and get a free spy, to get a golden age. although that is a slim one, since you would liberalism and chemistry is slightly more important.

But if you do get a GA, you could try and get democracy and freely civic swap to emancipation, as well as state property.

But, conquer mao first!

I also laughed really hard when I saw the first tech screen, with toku being the ever so reliable isolationistic backwards xenophobe as always.
 
I laughed too :lol:

I think you should tech RP and then trade it to someone, far, far away (with enemies who are your enemies) for Chemistry.
 
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