Immaculate
unerring
- Joined
- Jan 22, 2003
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I didn't notice any poor quality. The update was very well written and thought-out.
Update 2 said:Elections for Overseer
Clansmen argue and vote. Few heads are smashed in and few leave with bruises but eventually they decide to declare Stoll as Overseer of the clan. There are some who oppose his right to count votes, but most agree that clever Stoll is best choise to fill seat of power.
With his new high position, Stoll gains respect (+1) and fame +2, Stoll gains 3 followers, Stoll gains low respect(+1) among shamans.
I believe this, in addition to the +1 I gained this turn, means that I have (2) respect now among shamans
He demands:
1) 30 units of healing plants and 60 units of hides would be given as a tax to trading caravan that will pass you during next winter.
2) Religion called The Sacred path preacher be allowed to enter this village, he will be given separate hut and he may preach at any time to anyone. He may not be harmed, threatened or imprisoned. His hut must be ready by winter. It is not know what race this preacher is or what this religion teaches.
He says that in exchange Furtown village - The capital of New Illorian Empire will send trading caravan every winter and they are willing to trade/buy whatever Gormadash villagers can offer, after paying their taxes.
Furtown Village, the capital of New Illorian Empire
Furtown Village, the capital
Furtown Village.
Village
Village
VILLAGE.
Is that ok?
I would also like to apply to this. If accepted, I guess for character name--'Magog' please
They have previously fought the Taurens.
If you speak the truth on this, why not get the Taurens to fight the Humans directly so they are both distracted and weakened by fighting each other?
Why don't we try to bargain with the humans a bit?
Facts: The humans are fighting the Taurens. We don't like the Taurens.
We've been asked to pay taxes to them but what are we actually paying for? I say we tell them that if they subdue the Taurens and put orcs in charge of that village and its territory, we will begin paying their tax. If they need a reason from us, we need those materials to fight the Taurens if the humans aren't strong enough to defeat them, and we don't trust the humans enough to protect us until we see that they actually do.
If that plan doesn't work, we should ambush them by nightfall, seizing their armaments and horses first (we can use them for food or transport) and enslave any exceptionally skilled ones to come teach our crafters.
I have considered that plan and discarded it as impossible. The recent revelation of the fact that the Ambassador is indeed a messanger corroborates this. The humans have made their intentions quite clear with the ambassador's threats. If we try to communicate with them and the peace talks break down, we will lose our chance to ambush them.
Stoll: I am only too happy to physically lead our forces to the enemy but i am a scout, not a warrior. Once we arrive, a better warrior then i should lead the battle lest my banner fall quickly and we lose our nerve.