Ahriman
Tyrant
This seems most likely to me.Well I think that on the Attacking turn, the garrison+the city are treated separately (so the CKN can attack 2x, and the city once). On the defending turn, they act as 1 unit.
This seems most likely to me.Well I think that on the Attacking turn, the garrison+the city are treated separately (so the CKN can attack 2x, and the city once). On the defending turn, they act as 1 unit.
But if you have Rifleman garrisoned in cities, they won't shoot as much but they'll do more damage when they do shoot. So CKN's will still be useful, but they won't last forever.
That seems similar to how it'll work. At worse, it's a simplification. I would also say that, if both sides had 2 ranged units instead of 4, the Chu-ko-nu is even more useful because it could weaken all four units, while the X-Bows can only weaken 2 (leaving four less effective units on one side, but 2 full strength units on the other).
<snip>
Dosent the normal lancer have penelty when defending?
That's a pretty good analysis, except you missed one critical factor: Lancers get a penalty on defense as well, and I don't see anything to suggest that the Sipahi's penalty is any greater than the Lancer's. Plus, the Sipahi isn't listed as having the Lancer's "doesn't receive defense bonuses" trait, so it's actually better on defense assuming that's not an oversight.
I really like the Cho-Ku-Nu, I thought before I saw the information on this UU that the longbowmen would be classical unit of choice, although the "two attacks" of the fast reloading Cho-Ku-Nu is a really nice unit. However the fact that they have gone with "+1 attack for the fastest reloading "crossbow" type unit", leaves me hopeful for an equally good English UU, the longbow was the "longest range "crossbow" type unit" (its not actually like a cross bow but its what it will replace in the game) and this suggests to me that Civ5 developers may have gone with +1 range for longbows, if this is the case then this equals the cho-ku-nu in awesomeness, so what you can fire twice, I am three tiles away from you and you can't get me.
Yeah someone said on these forumns I believe,
Theirs an old saying "if you want to train a longbowman, start with his grandfather"
I.e it's not something easy to pick up, Also the english longbow is not an easy weapon to fire, it takes about 4 times more pulling power than todays hunting bows, so you would need strong (and skilled) archers to fire them. They had the great range&power however and this should be represented in the unit.
So I think I would agree with you, +1 range +2 strength over cross bows (I think I already say this part as confirmed though I might be day dreaming, anyway it matches the CKN -2 strength in modification range, and many other units give like +2 strength too) Also an additional hammer cost because of the awesomeness of the longbow .
Yup ! Thats why they've a medicore UA (atleast it seems so).It seems that Ottomans will have a very dominant army in the midgame.