Justification for sailing. It will save us a lot of worker turns hooking up our cities as we have a lot of fallout to clean up so I think regardless of GLh it should come after Wheel/BW.
Don't mind delaying agr but its the only food silk/rice has so will be slow growing till we irrigate it.
Third city I like Cow/ivory site which can at a push take capitals fish. We do need to see the surrounding tiles though so a bit more exploration never hurts.
Personally I like the thought of early military and cat/phants would fit the bill plus archers make cheap/good city defenders early. So Wheel/BW/Sail/Arch using binary research when needed. If I don't hear anything will clear fallout from site near cows being very wary of Mao's archers.
Don't mind delaying agr but its the only food silk/rice has so will be slow growing till we irrigate it.
Third city I like Cow/ivory site which can at a push take capitals fish. We do need to see the surrounding tiles though so a bit more exploration never hurts.
Personally I like the thought of early military and cat/phants would fit the bill plus archers make cheap/good city defenders early. So Wheel/BW/Sail/Arch using binary research when needed. If I don't hear anything will clear fallout from site near cows being very wary of Mao's archers.