This will be my second S&T here, the first having been the Native Americans who tried to build a classical empire on multiple continents but had it ripped apart by discontent and eventual revolution.
This time, I am trying out a fairly new post-3.1 SVN of Realism Invictus. For any who are not aware, the mod features highly customized units with small differences between civ-specific versions of almost every unit in the game. There is also a highly-developed tech tree and options for extra-slow marathon speeds as well as quicker speeds.
Today - monarch difficulty, huge perfectmongoose v321, random civ, random leader. I end up as the Armenians and a beautiful aquatic start - very far from the forested highlands of RL Armenia!
They name their beautiful lush peninsula Erkir D'kner - the Land of Fishes.
Hard strategic decisions have to be made from the start. While rich in fish, pearls, and amber (and thus food and commerce), the limited forests offer only moderate resources for building.
During the ancient era, the coalition of tribal leaders meeting who meet annually in Yerevan turn inward, only sending explorers into Twnshogh (the Vast) - the huge continent off of which Erkir D'kner extends. However, they never truly contemplate attempting to settle it or getting involved in much in the way of wars and diplomacy with the many barbaric nations in far-off lands.
Instead, they use the riches they gain from the fisheries and pearl divers to race ahead in technology, developing excellent technologies to exploit the waters around them (sailing) and then progressively more-advanced ideas of writing, civics, politics, and military units (almost all ancient techs).
The tribal leaders, each more proud than the next, spend thousands of years placing progressively more ostentatious standing stones on the coast to announce to all visitors that they are entering Erkir D'kner - Armenian lands. They begin the Moai Statues (+1 in water squares).
By 2300 BC, the Armenians have explored the Near Twnshogh, having found resources of copper, rice, and horses near Erkir D'kner, and the friendly Malinese to their immediate south. The peace and technology-loving tribes share their knowledge with all under open borders agreements. Meanwhile, the construction frenzy of the Moai Statues rushes ahead in Yerevan and the surrounding tribal lands.
(I am google-translating from English to Armenian - my apologies to any Armenian-speakers out there!)
This time, I am trying out a fairly new post-3.1 SVN of Realism Invictus. For any who are not aware, the mod features highly customized units with small differences between civ-specific versions of almost every unit in the game. There is also a highly-developed tech tree and options for extra-slow marathon speeds as well as quicker speeds.
Today - monarch difficulty, huge perfectmongoose v321, random civ, random leader. I end up as the Armenians and a beautiful aquatic start - very far from the forested highlands of RL Armenia!
They name their beautiful lush peninsula Erkir D'kner - the Land of Fishes.
Spoiler :
Hard strategic decisions have to be made from the start. While rich in fish, pearls, and amber (and thus food and commerce), the limited forests offer only moderate resources for building.
During the ancient era, the coalition of tribal leaders meeting who meet annually in Yerevan turn inward, only sending explorers into Twnshogh (the Vast) - the huge continent off of which Erkir D'kner extends. However, they never truly contemplate attempting to settle it or getting involved in much in the way of wars and diplomacy with the many barbaric nations in far-off lands.
Instead, they use the riches they gain from the fisheries and pearl divers to race ahead in technology, developing excellent technologies to exploit the waters around them (sailing) and then progressively more-advanced ideas of writing, civics, politics, and military units (almost all ancient techs).
The tribal leaders, each more proud than the next, spend thousands of years placing progressively more ostentatious standing stones on the coast to announce to all visitors that they are entering Erkir D'kner - Armenian lands. They begin the Moai Statues (+1 in water squares).
By 2300 BC, the Armenians have explored the Near Twnshogh, having found resources of copper, rice, and horses near Erkir D'kner, and the friendly Malinese to their immediate south. The peace and technology-loving tribes share their knowledge with all under open borders agreements. Meanwhile, the construction frenzy of the Moai Statues rushes ahead in Yerevan and the surrounding tribal lands.
Spoiler :
(I am google-translating from English to Armenian - my apologies to any Armenian-speakers out there!)