Giant Wolfman
Warlord
Welcome to Sons of Monarchy: Round II
Our second game will feature Suleiman of the Ottomans
Suleiman is:
Philsophical: +100% points & Double Production of Universities
Imperialistic: +100% Great General Emergence & 50% Faster Settler Production
More (or at least Earlier) Great People & Great Generals for Suleiman!
Ottoman's Starting Techs & Uniques:
Agriculture & The Wheel
Hammam: An aqueduct that also gives +2
Janissary: A Musketman with +25% against Archery, Melee, & Mounted
Hammam is one of my favorite UB's, bumping up both health and happy caps. Janissary is decent, though limited by the fact that it is a musket and that its bonuses do not carry on if the unit is improved (eg the Oromo)
The Start:
Fractal Map, No Huts, No Events, All Other Settings Standard
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. I have not included saves for Prince and lower difficulties. If the demand is present, I can start adding them. If you are playing Monarch or higher, you will need to add techs to barbs. To do so
Posts should include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our second game will feature Suleiman of the Ottomans
Suleiman is:
Philsophical: +100% points & Double Production of Universities
Imperialistic: +100% Great General Emergence & 50% Faster Settler Production
More (or at least Earlier) Great People & Great Generals for Suleiman!
Ottoman's Starting Techs & Uniques:
Agriculture & The Wheel
Hammam: An aqueduct that also gives +2
Janissary: A Musketman with +25% against Archery, Melee, & Mounted
Hammam is one of my favorite UB's, bumping up both health and happy caps. Janissary is decent, though limited by the fact that it is a musket and that its bonuses do not carry on if the unit is improved (eg the Oromo)
The Start:
Fractal Map, No Huts, No Events, All Other Settings Standard
Spoiler Map Details :
Third map rolled after very poor land distribution on first two maps. We have a very close neighbor who may be too boxed in. We should be able to get enough land peacefully though.
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. I have not included saves for Prince and lower difficulties. If the demand is present, I can start adding them. If you are playing Monarch or higher, you will need to add techs to barbs. To do so
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.
Posts should include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!