Misfit_travel
Emperor
V4.7 has been released, new artwork and new biq files will need to be downloaded. Please note that these are two separate downloads.
Also note that v4.7 has both single and multiplayer modes, but there are considerable differences between them, please read below for details.
New strategy guides are here http://forums.civfanatics.com/showpost.php?p=1610575&postcount=963 (historical version) and here http://forums.civfanatics.com/showpost.php?p=1610576&postcount=964 (plain english version)
SCENARIO: American Civil War Conquest only version
BACKGROUND
It is the summer of 1861. The Union and the Confederacy have their forces lined up on their respective borders. Take command of the Union, and try to subjugate the Confederacy back into the Union. Take command of the Confederacy, and try to conquer the Union to force them to accede to your independence. The Native American tribes though, are hostile to both sides and will seek to drive both belligerents away from their native lands...
FEATURES
V4.7 of ACWC3C contains the following new features all incorporated with user feedback to improve gameplay:
- reduced map size (relative to earlier versions), no more far west cities, limited indian settlements
- removed disease effects
- tech costs reduced by 10% for faster tech research
- new artwork for Union Volunteer / Rifleman divisions, Confederate Rifleman divisions
- 2 new wonder (Struggle for Leadership - Union only, Foreign Munitions - CSA only)
- new units (blockcade runner, Indian scout & warrior (CSA), picket ship (Union))
- Union gains true "rail" movement between Boston - Providence - Hartford - New London - New Haven - New York - Poughkeepsie - Albany - Northern New Jersey - Philadelphia - Reading - Harrisburg (they are flagged as rail tiles with houses on them)
- map changes to create Fort Monroe as a city
- adjusted location of Fort Pickens
- autobuilding unit wonders for AI side to enhance gameplay
relevant extra features added in earlier versions:
- enabled Victory Point victory condition (forces Union player to attack else CSA wins by default)
- new terrain (Rhye's) with rail tiles for better overall look and feel to the scenario
- reduced combat capability of the Corps unit (restricting movement, limiting size)
- dramatically increased # of cities required to support a Corps unit (creating a game maximum of 5-6 units)
- enhanced combat capability of skirmisher unit (stealth attack against some infantry and all field artillery units)
- enhanced combat capability of Union cavalry
- new unit artwork for artillery, river gunboats, Jefferson Davis
- tweaked game settings for more realistic (Civil War area combat) feel
- totally revampled naval movement system (now possible to realistically invade any CSA area)
- reduced duration of Southern Valor wonder effect
- enhanced CSA city coastal defenses
- relocated CSA Sloop Yard from New Orleans to Norfolk
- skirmisher units have stealth attack against mobile artillery and mobile infantry units (but not fixed defense units) (walls act as stealth attack barrier)
- cavalry units have stealth attack against scouts, inflitrators and horse artillery
- all naval units have lethal sea bombardment
- fixed Union Marine unit bug.
GAME FILES
ACWC3C v4.7 ART Files (43mb). NOTE: This is the scenario files which must be extracted and placed in the CivilizationIII/Conquests/Scenarios folder.
V4.02 scenario files removed after 1017 downloads.
V4.5 multiplayer scenario files removed after 726 downloads.
The gameplay BIQ files are located as an attachment at the bottom of this post. There are four files;
ACWC3C v4.7 multiplayer (multiplayer version)
ACWC3C v4.7 USA (single player Union side only)
ACWC3C v4.7 CSA (single player CSA side only)
ACWC3C v4.7 CSA Ft Monroe (single player CSA side with map change to enable AI attacks through Fort Monroe)
Please note that the multiplayer game has an additional map change near New Orleans to enable multiple invasion points.
The multiplayer game also introduces the concept of treasure (in the form of munitions) in a safe foreign harbour. The CSA must use their blockcade runners to "capture" the munitions, and run the Union blockcade to harbour containing a Victory Point center. Successfully doing so will net the CSA 750 gold. For more information about enhancements to the multiplayer version, please see this post. http://forums.civfanatics.com/showpost.php?p=2450188&postcount=1372
Please also see the next post for an Index to helpful scenario information for players and modders.
NOTE to CIVIII Conquests French Edition players: Absolute_sad has prepared a version that plays on the French edition of Conquests. You can get the patch (and instructions) here This is for v4.02 of the scenario.
Also note that v4.7 has both single and multiplayer modes, but there are considerable differences between them, please read below for details.
New strategy guides are here http://forums.civfanatics.com/showpost.php?p=1610575&postcount=963 (historical version) and here http://forums.civfanatics.com/showpost.php?p=1610576&postcount=964 (plain english version)
SCENARIO: American Civil War Conquest only version
BACKGROUND
It is the summer of 1861. The Union and the Confederacy have their forces lined up on their respective borders. Take command of the Union, and try to subjugate the Confederacy back into the Union. Take command of the Confederacy, and try to conquer the Union to force them to accede to your independence. The Native American tribes though, are hostile to both sides and will seek to drive both belligerents away from their native lands...
FEATURES
V4.7 of ACWC3C contains the following new features all incorporated with user feedback to improve gameplay:
- reduced map size (relative to earlier versions), no more far west cities, limited indian settlements
- removed disease effects
- tech costs reduced by 10% for faster tech research
- new artwork for Union Volunteer / Rifleman divisions, Confederate Rifleman divisions
- 2 new wonder (Struggle for Leadership - Union only, Foreign Munitions - CSA only)
- new units (blockcade runner, Indian scout & warrior (CSA), picket ship (Union))
- Union gains true "rail" movement between Boston - Providence - Hartford - New London - New Haven - New York - Poughkeepsie - Albany - Northern New Jersey - Philadelphia - Reading - Harrisburg (they are flagged as rail tiles with houses on them)
- map changes to create Fort Monroe as a city
- adjusted location of Fort Pickens
- autobuilding unit wonders for AI side to enhance gameplay
relevant extra features added in earlier versions:
- enabled Victory Point victory condition (forces Union player to attack else CSA wins by default)
- new terrain (Rhye's) with rail tiles for better overall look and feel to the scenario
- reduced combat capability of the Corps unit (restricting movement, limiting size)
- dramatically increased # of cities required to support a Corps unit (creating a game maximum of 5-6 units)
- enhanced combat capability of skirmisher unit (stealth attack against some infantry and all field artillery units)
- enhanced combat capability of Union cavalry
- new unit artwork for artillery, river gunboats, Jefferson Davis
- tweaked game settings for more realistic (Civil War area combat) feel
- totally revampled naval movement system (now possible to realistically invade any CSA area)
- reduced duration of Southern Valor wonder effect
- enhanced CSA city coastal defenses
- relocated CSA Sloop Yard from New Orleans to Norfolk
- skirmisher units have stealth attack against mobile artillery and mobile infantry units (but not fixed defense units) (walls act as stealth attack barrier)
- cavalry units have stealth attack against scouts, inflitrators and horse artillery
- all naval units have lethal sea bombardment
- fixed Union Marine unit bug.
GAME FILES
ACWC3C v4.7 ART Files (43mb). NOTE: This is the scenario files which must be extracted and placed in the CivilizationIII/Conquests/Scenarios folder.
V4.02 scenario files removed after 1017 downloads.
V4.5 multiplayer scenario files removed after 726 downloads.
The gameplay BIQ files are located as an attachment at the bottom of this post. There are four files;
ACWC3C v4.7 multiplayer (multiplayer version)
ACWC3C v4.7 USA (single player Union side only)
ACWC3C v4.7 CSA (single player CSA side only)
ACWC3C v4.7 CSA Ft Monroe (single player CSA side with map change to enable AI attacks through Fort Monroe)
Please note that the multiplayer game has an additional map change near New Orleans to enable multiple invasion points.
The multiplayer game also introduces the concept of treasure (in the form of munitions) in a safe foreign harbour. The CSA must use their blockcade runners to "capture" the munitions, and run the Union blockcade to harbour containing a Victory Point center. Successfully doing so will net the CSA 750 gold. For more information about enhancements to the multiplayer version, please see this post. http://forums.civfanatics.com/showpost.php?p=2450188&postcount=1372
Please also see the next post for an Index to helpful scenario information for players and modders.
NOTE to CIVIII Conquests French Edition players: Absolute_sad has prepared a version that plays on the French edition of Conquests. You can get the patch (and instructions) here This is for v4.02 of the scenario.
Attachments
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