vexing
knows
- Joined
- Dec 24, 2010
- Messages
- 2,668
this will eventually, hopefully, be a complete walk through of my gmajor 5 submission. as it took me eight and a half hours to play through, it will take me a long while to post this, and as i'm limited to 10 picture attachments per post it will be spread across many. my play was in no way perfect, but it was at least good enough to beat the limited competition.
the goal is a culture victory in minimal amount of turns. the map type is inland sea, which is an expanse of land bounded by gray on the sides and fog on the top and bottom, with an ocean in the middle.
i rerolled a few times before getting what turned out to be this map:
arabia is the green in the center bottom. my capital is planted about as far from adjacent civs as can be, 17 hexes from both washington and persepolis. this is far enough that even when they plant their 2nd cities it won't engage hostilities. it takes tiles within about 10 hexes to cause coveting.
my starting position was this:
3 incense, silver, unfortunately no marble but it's a decent enough start that i'll see how it starts out.
i first move my warrior to the upper right to see how things look, and not seeing anything swaying me that way gamble and move my settler on to the hill to the left
i apparently gained a lot of pure desert tiles in addition to the +1 early production.
move the warrior down toward the ruin, settle mecca, lock the incense tile and click production focus (more on this later). the ruin ends up being a culture ruin - score. 35 culture which puts me a few turns from tradition.
continue scouting with the warrior heading south east and catch another ruin for mining and meet an iranian scout:
what to do? reverse directions:
why? darius's scout has been through the center area, and mt. fuji sitting at the bottom area is a potential indicator there'll just be a city state in the bottom area, and my warrior can still beat the scout to any ruins south of mecca.
and it pays off once...
and twice (bottom center)...
this one just revealed the map which didn't show me much except where sidon is to west of the ruin, and where ruins aren't which is useful.
meanwhile, it's turn 11, mecca is about to grow. since food production and growth happen before hammer and gold production, i'm going to exploit that with production focus & locked tiles. the relevant things are all in this picture:
because production focus is selected, after growth the new citizen is immediately sent to work the silver tile for +2 production +2 gold, which gets applied to the scout:
went from 13 hammers into the scout to 20, and total gold increased by 8. if default focus had been left on, the scout would have only gained 5 hammers, gold would have been increased by 7, and the food bucket would have remained the same; i gained a free 2 hammers and 1 gold. it isn't much (especially on epic speed) but every bit counts.
after that i unlocked all the tiles and clicked back to default focus, so the wheat plains and oasis will be worked when they're culture grabbed and i don't have to worry about forgetting. it'll be about 20 turns before growth again anyway and before that happens i'll set up the production focus again.
the goal is a culture victory in minimal amount of turns. the map type is inland sea, which is an expanse of land bounded by gray on the sides and fog on the top and bottom, with an ocean in the middle.
i rerolled a few times before getting what turned out to be this map:
arabia is the green in the center bottom. my capital is planted about as far from adjacent civs as can be, 17 hexes from both washington and persepolis. this is far enough that even when they plant their 2nd cities it won't engage hostilities. it takes tiles within about 10 hexes to cause coveting.
my starting position was this:
3 incense, silver, unfortunately no marble but it's a decent enough start that i'll see how it starts out.
i first move my warrior to the upper right to see how things look, and not seeing anything swaying me that way gamble and move my settler on to the hill to the left
i apparently gained a lot of pure desert tiles in addition to the +1 early production.
move the warrior down toward the ruin, settle mecca, lock the incense tile and click production focus (more on this later). the ruin ends up being a culture ruin - score. 35 culture which puts me a few turns from tradition.
continue scouting with the warrior heading south east and catch another ruin for mining and meet an iranian scout:
what to do? reverse directions:
why? darius's scout has been through the center area, and mt. fuji sitting at the bottom area is a potential indicator there'll just be a city state in the bottom area, and my warrior can still beat the scout to any ruins south of mecca.
and it pays off once...
and twice (bottom center)...
this one just revealed the map which didn't show me much except where sidon is to west of the ruin, and where ruins aren't which is useful.
meanwhile, it's turn 11, mecca is about to grow. since food production and growth happen before hammer and gold production, i'm going to exploit that with production focus & locked tiles. the relevant things are all in this picture:
because production focus is selected, after growth the new citizen is immediately sent to work the silver tile for +2 production +2 gold, which gets applied to the scout:
went from 13 hammers into the scout to 20, and total gold increased by 8. if default focus had been left on, the scout would have only gained 5 hammers, gold would have been increased by 7, and the food bucket would have remained the same; i gained a free 2 hammers and 1 gold. it isn't much (especially on epic speed) but every bit counts.
after that i unlocked all the tiles and clicked back to default focus, so the wheat plains and oasis will be worked when they're culture grabbed and i don't have to worry about forgetting. it'll be about 20 turns before growth again anyway and before that happens i'll set up the production focus again.