I have seen lots of discussion about AI cheating in combat... One thread said it was tested out properly by saving first, then loading the same battle over and over again (if im correct).
Well, in Civ2, you could easily cheat that way, just save before you did a combat, and you would never ever lose a unit...
Now it seems like it is a bit more complicated, i dont know how and why, but no matter how many times i load a combat, i get the exact same result... One way to go past this is to just skip a turn, then you would get a different outcome next time...
I bet they are somehow making eventual battle outcomes right after the previous turn ends (between turns) or something, to stop this "exploit"...
Well, in Civ2, you could easily cheat that way, just save before you did a combat, and you would never ever lose a unit...
Now it seems like it is a bit more complicated, i dont know how and why, but no matter how many times i load a combat, i get the exact same result... One way to go past this is to just skip a turn, then you would get a different outcome next time...
I bet they are somehow making eventual battle outcomes right after the previous turn ends (between turns) or something, to stop this "exploit"...